March 14, 2014
On 3/14/14, 1:44 AM, Andrea Fontana wrote:
> Fixing phobos bugs probably is quite easier for a D user. You just need
> to know phobos and D to fix a bug and you don't need compiler-related
> topics. I think that in this case a small reward could fight the
> lazyness of users.

Good point. Then let's choose a set of important Phobos bugs for putting bounties on.

Andrei

March 14, 2014
On Friday, 14 March 2014 at 09:47:19 UTC, Andrei Alexandrescu wrote:
> On 3/14/14, 1:44 AM, Andrea Fontana wrote:
>> Fixing phobos bugs probably is quite easier for a D user. You just need
>> to know phobos and D to fix a bug and you don't need compiler-related
>> topics. I think that in this case a small reward could fight the
>> lazyness of users.
>
> Good point. Then let's choose a set of important Phobos bugs for putting bounties on.
>
> Andrei

You should launch a poll "select your top-five phobos bugs to fix"



March 14, 2014
On Friday, 14 March 2014 at 01:19:11 UTC, Andrei Alexandrescu wrote:
> On 3/13/14, 6:14 PM, Nick Sabalausky wrote:
>> On 3/13/2014 9:05 PM, Andrei Alexandrescu wrote:
>>>
>>> What would make the amounts interesting?
>>>
>>
>> Just taking a stab in the dark here but...greater numbers are probably
>> more interesting numbers? :)  (Sorry I can't be more helpful/specific
>> than that.)
>
> Yah, I meant HOW MUCH would make the amounts interesting?
>
> Andrei

How about a salaried position at Facebook as a "D language developer" ;)
March 14, 2014
On Friday, 14 March 2014 at 12:26:11 UTC, John Colvin wrote:
> On Friday, 14 March 2014 at 01:19:11 UTC, Andrei Alexandrescu wrote:
>> On 3/13/14, 6:14 PM, Nick Sabalausky wrote:
>>> On 3/13/2014 9:05 PM, Andrei Alexandrescu wrote:
>>>>
>>>> What would make the amounts interesting?
>>>>
>>>
>>> Just taking a stab in the dark here but...greater numbers are probably
>>> more interesting numbers? :)  (Sorry I can't be more helpful/specific
>>> than that.)
>>
>> Yah, I meant HOW MUCH would make the amounts interesting?
>>
>> Andrei
>
> How about a salaried position at Facebook as a "D language developer" ;)

This. If Facebook is truly interested into D success, hiring some programmers to work on DMD/Phobos full-time is best thing that can possibly be done. But as far as I understand management is not yet ready for such investment.
March 14, 2014
On 3/14/2014 9:22 AM, Dicebot wrote:
> On Friday, 14 March 2014 at 12:26:11 UTC, John Colvin wrote:
>>
>> How about a salaried position at Facebook as a "D language developer" ;)
>
> This. If Facebook is truly interested into D success, hiring some
> programmers to work on DMD/Phobos full-time is best thing that can
> possibly be done. But as far as I understand management is not yet ready
> for such investment.

Well they DO have Andrei!

March 14, 2014
On 3/14/14, 6:22 AM, Dicebot wrote:
> This. If Facebook is truly interested into D success, hiring some
> programmers to work on DMD/Phobos full-time is best thing that can
> possibly be done. But as far as I understand management is not yet ready
> for such investment.

Facebook is unique (for its size and impact) in that it doesn't hire for a team, project, or specific position. Instead, it hires for the generic position "Software Engineer". Once in, the company has a policy of high internal mobility that gives people a lot of leeway in what they work on.

This means there's no guarantee one would work in or on D upon hiring. That said, since recently there are too many D internal projects for me to oversee so if anything I'm lacking headcount.

Things happen organically here. The best way to increase Facebook's involvement in D is to hire more people interested in D.


Andrei

March 14, 2014
"Andrei Alexandrescu"  wrote in message news:53231AA4.1020406@erdani.org... 

> That said, since recently there are too many D internal projects for me to oversee so if anything I'm lacking headcount.

Awesome!
March 14, 2014
On 14 March 2014 15:05, Andrei Alexandrescu <SeeWebsiteForEmail@erdani.org> wrote:
> On 3/14/14, 6:22 AM, Dicebot wrote:
>>
>> This. If Facebook is truly interested into D success, hiring some programmers to work on DMD/Phobos full-time is best thing that can possibly be done. But as far as I understand management is not yet ready for such investment.
>
>
> Facebook is unique (for its size and impact) in that it doesn't hire for a team, project, or specific position. Instead, it hires for the generic position "Software Engineer". Once in, the company has a policy of high internal mobility that gives people a lot of leeway in what they work on.
>
> This means there's no guarantee one would work in or on D upon hiring. That said, since recently there are too many D internal projects for me to oversee so if anything I'm lacking headcount.
>


Try taking off your socks, I find that helps in counting *really high* numbers. ;)
March 14, 2014
On Friday, 14 March 2014 at 15:05:09 UTC, Andrei Alexandrescu wrote:
> On 3/14/14, 6:22 AM, Dicebot wrote:
>> This. If Facebook is truly interested into D success, hiring some
>> programmers to work on DMD/Phobos full-time is best thing that can
>> possibly be done. But as far as I understand management is not yet ready
>> for such investment.
>
> Facebook is unique (for its size and impact) in that it doesn't hire for a team, project, or specific position. Instead, it hires for the generic position "Software Engineer". Once in, the company has a policy of high internal mobility that gives people a lot of leeway in what they work on.

Yeah and this is both cool and limiting at the same time. Probably not hiring as part of main team but some sort of short-term contract? Consider myself one year ago (before joining Sociomantic) - I would not seriously consider applying to Facebook in general but if there was an option of devoting myself to full-time DMD hacking, I'd definitely go for it if that can cover my basic bills (which for sure is much less than typical Facebook engineer costs ;))

> This means there's no guarantee one would work in or on D upon hiring. That said, since recently there are too many D internal projects for me to oversee so if anything I'm lacking headcount.

This actually sounds very cool! :) I did not know that there is much anticipation apart from you experiments that has resulted in announced lint tool (and the fact that deadalnix now comes to IRC from facebook IP).

When can we expect first upstream pull requests done from Facebook camp? :P
March 14, 2014
On 3/14/14, 11:43 AM, Dicebot wrote:
> When can we expect first upstream pull requests done from Facebook
> camp? :P

Soon enough.

Andrei