January 05, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Anders F Björklund | =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> wrote: >S. Chancellor wrote: > >> Awesome! Thanks alot for your effort. I've been waiting for somebody to do this. Why do phobos and libstdc++ need to be linked statically btw? > >I don't think there is any alternative, with DMD/DMC ? > >For Mac OS X, C++ is static on 10.3 and dynamic on 10.4 (had forgotten that when I made the Makefile, as noted) > >But what I meant is that *if* they are, it becomes big. :-) > > >If it's all compiled with the same C++ compiler that has >a runtime already present in the system, it can be dynamic. > >Ditto for wxWidgets, as it's possible to do a "wx.framework" or otherwise link to a dynamic shared library outside the app. > >--anders Okay, that makes sense :) I hope Walter introduces a name mangling specification and vtbl format etc... so that the same problems don't befall D :) -S. -- Email works. |
January 05, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to S. Chancellor | S. Chancellor wrote:
> Okay, that makes sense :) I hope Walter introduces a name mangling
> specification and vtbl format etc... so that the same problems don't befall
> D :)
Too late... :-P
Already have to build two different libs: one for GDC, one for DMD.
(different ABI, different Phobos). It seems only "C" is constant*...
--anders
* 1,079,252,848.8 km/h :-)
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January 05, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Anders F Björklund | Anders F Björklund skrev:
>> OK, hadn't tried it under Tiger yet... But you can probably get it to
>> work by either taking the -lcc_dynamic out, or changing it to -lgcc ?
>>
>> It's in "config.Darwin", BTW.
>
> Tested with Tiger now, and taking it out was the way to go here...
>
> (see http://www.algonet.se/~afb/d/wxWidgets-Minimal-Tiger.png)
>
<snip>
Well, not as lucky on my part. Recompiled wxd as per instructions but get this one:
make CXX="g++ -D__GDC__" DMD="gdmd" -C Samples
make -C Controls
gdc -c -O2 -I../.. Controls.d
gdc -o ../../bin/Controls Controls.o -L../.. -lwxd -lwxc `wx-config --libs` -lstdc++
/usr/bin/ld: Undefined symbols:
typeinfo for wxThread
... <SNIP> ...
typeinfo for wxNumberEntryDialog
collect2: ld returned 1 exit status
make[2]: *** [../../bin/Controls] Error 1
make[1]: *** [all] Error 2
make: *** [all] Error 2
Must wxWidgets be recompiled as well?
// Fredrik Olsson
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January 05, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Fredrik Olsson | Fredrik Olsson wrote:
> Must wxWidgets be recompiled as well?
Yes, you must compile wxWidgets with the same C++ version as "wxc"
(this is because C++ can't link code from two different versions...)
You can use e.g. "g++-3.3" and "g++-4.0" as the CXX compiler names.
--anders
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January 05, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Anders F Björklund | Anders F Björklund skrev:
> Fredrik Olsson wrote:
>
>> Must wxWidgets be recompiled as well?
>
>
> Yes, you must compile wxWidgets with the same C++ version as "wxc"
> (this is because C++ can't link code from two different versions...)
>
> You can use e.g. "g++-3.3" and "g++-4.0" as the CXX compiler names.
>
> --anders
It is compiled with the same version. First I compiled wxWidgets, and then wxd, it failed on Tiger, so I recompiled wxd without -lcc_dynamic, and got this error.
So what I meant is if I need to recompile wxWidgets as well, as part of the "Tiger fix"?
// Fredrik Olsson
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January 05, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Fredrik Olsson | Fredrik Olsson wrote: > It is compiled with the same version. First I compiled wxWidgets, and then wxd, it failed on Tiger, so I recompiled wxd without -lcc_dynamic, and got this error. > > So what I meant is if I need to recompile wxWidgets as well, as part of the "Tiger fix"? They're not *really* related. The addition of libgcc.a (via the symlink libcc_dynamic.a -> /usr/lib/gcc/darwin/default/libgcc.a) was done in order to fix the link errors "restFP" and "saveFP", when compiling on Panther. (like this: http://nxg.me.uk/note/2004/restFP/) What it says is that it isn't able to find the C++ typeinfo, which I saw when I was trying to run G++-3.3 progs with G++-4.0... Maybe it's some other error in your case ? You could try compiling wxWidgets dynamically ? --anders |
January 11, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Anders F Björklund | Anders F Björklund wrote:
> BERO wrote:
>
>> I was taken it from wx.NET,
>> it is separeted as C++ to C wrapper (wx-c) and C to C# wrapper (wx.NET)
>> wxD use wx-c , and convert C# part to D using perl script and/or modify by hand.
>
>
> Actually it seemed that wx-c didn't fully use SWIG either, but Perl too.
>
> (background info: wxD version I posted is just a minor update to BERO's)
>
>> I think you can use same way.
>> using Qt#
>> http://qtcsharp.sourceforge.net/
>>
>> it is separeted as C++ to C wrapper (qtc) and C to C# wrapper (qtsharp)
>> so "C wrappers for the C++ methods" is already exists.
>
>
> Seems like it (Qt#) has some problems with Windows and Mac OS X, though?
>
> So I think I will stick with wxWidgets... It has a better license too...
> (from http://doc.trolltech.com/4.1/aboutqt.html, it's GPL or *000 euros)
I, on the other hand, am eagerly waiting for this QT-wrapper. Qt is a quality product (much better code than GTK+) and the license alternatives aren't that bad for home users and bigger enterprises.
Jari-Matti
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January 16, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Anders F Björklund | Does wxD have cross-platform OpenGL support? If not, when? -Craig |
January 16, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Juan Jose Comellas | "Juan Jose Comellas" <jcomell@hotmail.com> wrote in message news:dphl9e$qrg$1@digitaldaemon.com... > What did you use to write the C wrappers for the C++ methods? I was > thinking > of doing something like this for Qt, but having to write this amount of > wrapper code manually looked like an insurmountable task. If you port Qt to D you will be my hero forever. -Craig |
January 16, 2006 Re: wxD 0.03 (Win/Gtk/Mac) | ||||
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Posted in reply to Craig Black | Craig Black wrote: > Does wxD have cross-platform OpenGL support? If not, when? There *is* support in wxWidgets for OpenGL (wxGLCanvas), and there is support in D for using OpenGL - but not in wxD yet. Mostly because it wasn't in wx.NET version 0.7.2, actually... If anyone wants to write the needed wrappers for wxc / wxd, we'd be more than happy to include them in wxD of course :-) (http://www.wxwidgets.org/manuals/2.6.1/wx_wxglcanvas.html) You can use http://sourceforge.net/tracker/?group_id=133831 --anders |
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