January 30, 2006
Lucas Goss wrote:
> I'm  curious, what do you have in:
>     import core.common;
>     import core.serializer;
> 
> I see this is probably pulled from core.serializer:
>     mixin Serializer.RawStruct;
> 
> Would you be open to showing those as well?

Here's the rest of my engine: http://158.75.59.9/~h3/code/heresy/backup/src-2006-01-28_0.rar

It doesn't currently compile as I'm in the middle of a refactoring process.



-- 
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/M d-pu s+: a-->----- C+++$>++++ UL P+ L+ E--- W++ N++ o? K? w++ !O !M V? PS- PE- Y PGP t 5 X? R tv-- b DI- D+ G e>+++ h>++ !r !y
------END GEEK CODE BLOCK------

Tomasz Stachowiak  /+ a.k.a. h3r3tic +/
January 30, 2006
I just put an update of my 3d vector library up. Bug fixes better docs etc.

http://www.cs.uidaho.edu/~temp0092/point_lib.d
http://www.cs.uidaho.edu/~temp0092/point_lib.html
http://www.cs.uidaho.edu/~temp0092/point_math.d
http://www.cs.uidaho.edu/~temp0092/point_math.html
January 31, 2006
BCS wrote:
> I just put an update of my 3d vector library up. Bug fixes better docs etc.
> 
> http://www.cs.uidaho.edu/~temp0092/point_lib.d
> http://www.cs.uidaho.edu/~temp0092/point_lib.html
> http://www.cs.uidaho.edu/~temp0092/point_math.d
> http://www.cs.uidaho.edu/~temp0092/point_math.html

Thanks!
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