January 30, 2006 Re: array advantage? | ||||
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Posted in reply to Lucas Goss | Lucas Goss wrote: > I'm curious, what do you have in: > import core.common; > import core.serializer; > > I see this is probably pulled from core.serializer: > mixin Serializer.RawStruct; > > Would you be open to showing those as well? Here's the rest of my engine: http://158.75.59.9/~h3/code/heresy/backup/src-2006-01-28_0.rar It doesn't currently compile as I'm in the middle of a refactoring process. -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/M d-pu s+: a-->----- C+++$>++++ UL P+ L+ E--- W++ N++ o? K? w++ !O !M V? PS- PE- Y PGP t 5 X? R tv-- b DI- D+ G e>+++ h>++ !r !y ------END GEEK CODE BLOCK------ Tomasz Stachowiak /+ a.k.a. h3r3tic +/ |
January 30, 2006 3D math lib (was: array advantage?) | ||||
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Posted in reply to Tom S | I just put an update of my 3d vector library up. Bug fixes better docs etc. http://www.cs.uidaho.edu/~temp0092/point_lib.d http://www.cs.uidaho.edu/~temp0092/point_lib.html http://www.cs.uidaho.edu/~temp0092/point_math.d http://www.cs.uidaho.edu/~temp0092/point_math.html |
January 31, 2006 Re: 3D math lib | ||||
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Posted in reply to BCS | BCS wrote:
> I just put an update of my 3d vector library up. Bug fixes better docs etc.
>
> http://www.cs.uidaho.edu/~temp0092/point_lib.d
> http://www.cs.uidaho.edu/~temp0092/point_lib.html
> http://www.cs.uidaho.edu/~temp0092/point_math.d
> http://www.cs.uidaho.edu/~temp0092/point_math.html
Thanks!
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