December 05, 2016
Howdy,

I am embarking on a project to create a Flowgraph (node based) GUI interface, much like Blender's Node Editor or Unreal ENgine 4's Blueprint System, for other future projects, I have been looking around for many months now on tutorials but I can never quite find anything.  I was wondering if anyone could point me to a good starting point/tutorial for such an interface.

one of the projects I am endeavoring to work on is a visual node-based scripting system for Windows Command Prompt and Linux Shell script editing.

I have tried a few things in a few different languages (like java) but I really like D as a language, and want this interface to be written in it.

Cheers!
December 06, 2016
On Monday, 5 December 2016 at 12:35:46 UTC, D.Rex wrote:
> Howdy,
>
> I am embarking on a project to create a Flowgraph (node based) GUI interface, much like Blender's Node Editor or Unreal ENgine 4's Blueprint System, for other future projects, I have been looking around for many months now on tutorials but I can never quite find anything.   but I really like D as a language, and want this interface to be written in it.
>
> Cheers!

try here

https://s3.amazonaws.com/gamedev-tutorials/Tutorials/Scripting-Flow_Graph-(01)_Introduction_to_Flow_Graph.pdf