July 23, 2008 Re: D and the demo scene - qd | ||||
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Posted in reply to Jarrett Billingsley | On Wed, 23 Jul 2008 16:17:42 -0400, Jarrett Billingsley wrote:
> "Bill Baxter" <wbaxter@gmail.com> wrote in message news:mailman.39.1216843508.32098.digitalmars-d@puremagic.com... maelp wrote:
>>> has potential to become industry standard). So - I think - it would be easy to get a bunch of them to adopt D and it could have the long-lasting benefit of getting D users into gaming companies.
>
> Doesn't the large-ish size of D binaries put it out of the running for a demo-scene language? Or are demo-sceners less adamant about that these days?
>
> --bb
>
> There are size competitions (like the 64kB one), but I've seen many demos that were 20MB+ in size. In that case the media is going to far outweigh the code size.
There are 20MB size demos for sure.
But if you have any size restrictions at all,
Current D compilers would be a drawback about what you can put into the
binary.
Embedded devices are a related issue.
Despite this, D usability is definitely a huge plus.
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July 24, 2008 Re: D and the demo scene | ||||
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Posted in reply to maelp | maelp wrote: >> has potential to become industry standard). So - I think - it would be easy to get a bunch of them to adopt D and it could have the long-lasting benefit of getting D users into gaming companies. > > What's more important, is, in MY opinion, to get more "artsy" people to use D, and > therefore to develop the equivalent of www.processing.org or of _why's Shoes ruby GUI toolkit . > I am already trying to develop dVision, a smallish embryo of a image processing, interaction and graphics D library, that is not yet mature enough to be used (though you can check some code at github.com/maelp/dvision) but would be nice to build with a small team. > > What I'm aiming at is : > - A nice image processing API that must be usable enough so that (students and) newcomers can get a grab at it very quickly, even if they don't want to use intricate D programming > - can be easily extended and use all the features of generic programming that D can provide (although "regular" users do not have to know how to use them to their fullest extent) > - a small processing-like or shoes like GUI / rapid prototyping environment, featuring a lot of libraries, to do interaction and graphics, hopefully enabling the processing of videos and webcams, etc > - if we can do it, a dsss-like plugin system, where people can share repositories and do dsss net install my_extension to extend the framework > > If someone has ideas / wants to help, I'm more than happy to have people join the project! > > If you like algorithmic art, you might also look at "Context Free" for sources of inspiration: http://www.contextfreeart.org/gallery/view.php?t=rand&num=25 --benji |
July 24, 2008 Re: D and the demo scene | ||||
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Posted in reply to Benji Smith | "Benji Smith" <dlanguage@benjismith.net> wrote in message news:g68gr2$1b3v$1@digitalmars.com... > maelp wrote: >>> has potential to become industry standard). So - I think - it would be easy to get a bunch of them to adopt D and it could have the long-lasting benefit of getting D users into gaming companies. >> >> What's more important, is, in MY opinion, to get more "artsy" people to >> use D, and >> therefore to develop the equivalent of www.processing.org or of _why's >> Shoes ruby GUI toolkit . >> I am already trying to develop dVision, a smallish embryo of a image >> processing, interaction and graphics D library, that is not yet mature >> enough to be used (though you can check some code at >> github.com/maelp/dvision) but would be nice to build with a small team. >> >> What I'm aiming at is : >> - A nice image processing API that must be usable enough so that >> (students and) newcomers can get a grab at it very quickly, even if they >> don't want to use intricate D programming >> - can be easily extended and use all the features of generic >> programming that D can provide (although "regular" users do not have to >> know how to use them to their fullest extent) >> - a small processing-like or shoes like GUI / rapid prototyping >> environment, featuring a lot of libraries, to do interaction and >> graphics, hopefully enabling the processing of videos and webcams, etc >> - if we can do it, a dsss-like plugin system, where people can share >> repositories and do dsss net install my_extension to extend the framework >> >> If someone has ideas / wants to help, I'm more than happy to have people join the project! > > If you like algorithmic art, you might also look at "Context Free" for sources of inspiration: > > http://www.contextfreeart.org/gallery/view.php?t=rand&num=25 > > --benji And to think, in my day all we had was Logo ;) |
July 25, 2008 Re: D and the demo scene | ||||
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Posted in reply to Mike | "Mike" <vertex@gmx.at> wrote in message news:op.ueqs8105kgfkbn@lucia... > It just occured to me that D would be THE perfect language for the demo scene. Inline assembler, all those C libraries at hand, pointer tricks, all there. <snip> "The demo scene" - as in this? http://en.wikipedia.org/wiki/Demoscene I don't suppose I'm the only one here who at first thought of demo versions of commercial software products. Stewart. -- My e-mail address is valid but not my primary mailbox. Please keep replies on the 'group where everybody may benefit. |
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