Thread overview
Opinions on iterating a struct to absorb the decoding of a CSV?
Apr 01
cc
Apr 01
cc
March 28
I wanted a lightweight and simpler CSV decoder.  I won't post the whole thing, but basically you instantiate one as:

struct Whatever {
   ...
}
...
    f = File("path.csv", "r");
    auto c = CSVreader!Whatever(f);
    foreach (rec; c) { ...

CSVreader is, of course, templated:

struct CSVreader(T) {
    ...
}

and the innermost bit of CSVreader is:

    auto t = T();
    foreach (i, ref val; t.tupleof) {
        static if (is(typeof(val) == int)) {
            val = this.get_int();
        } else {
            val = this.get_str();
        }
    }
    return t;

So you cue off the type of the struct field, and decode the next CSV field, and put the value into the new struct.

Is there a cleaner way to do this?  This _does_ work, and gives me very compact code.

March 28
On Thu, Mar 28, 2024 at 05:23:39PM +0000, Andy Valencia via Digitalmars-d-learn wrote: [...]
>     auto t = T();
>     foreach (i, ref val; t.tupleof) {
>         static if (is(typeof(val) == int)) {
>             val = this.get_int();
>         } else {
>             val = this.get_str();
>         }
>     }
>     return t;
> 
> So you cue off the type of the struct field, and decode the next CSV field, and put the value into the new struct.
> 
> Is there a cleaner way to do this?  This _does_ work, and gives me very compact code.

This is pretty clean, and is a good example of DbI. I use the same method in my fastcsv experimental module to transcribe csv to an array of structs:

	https://github.com/quickfur/fastcsv


T

-- 
Today's society is one of specialization: as you grow, you learn more and more about less and less. Eventually, you know everything about nothing.
April 01

On Thursday, 28 March 2024 at 17:23:39 UTC, Andy Valencia wrote:

>

I wanted a lightweight and simpler CSV decoder. I won't post the whole thing, but basically you instantiate one as:

That's pretty much the best way to do it. While .tupleof does look kind of hacky, and you could instead iterate using ___traits(allMembers, T) and __traits(getMember, T, "symbolname") which looks more self-documenting, this ends up being more of a pain, because it's going to iterate through everything in the type, including functions, constructors/destructors, aliases, enums, static members, inherited members in classes, etc etc, and it's a plate of spaghetti to sort them all out, plus there are issues with aliasing on top of that. Sometimes you might want to do that of course, but for simple situations like this, .tupleof just works.

struct Foo {
	int x = 1;
	float f = 3.14;
	string abc = "abc";
	string[] xyz;
	immutable int i;
	const int c;

	this(int x) { this.x = x; i = 7; c = 8; }
	this(float f) { this.f = f; }
	bool speak() { return false; }
	bool speak(bool b) { return b; }
	void toString(scope void delegate(const(char)[]) writer) { /*...*/ }
	alias X = int;
	enum E = 3;
	static enum F = 4;
	static int y = 5;
}
void main() {
	Foo foo;
	dumpInfo(foo);
}
void dumpInfo(T)(T t) {
	import std.traits;
	static foreach (idx, field; T.tupleof) {{
		alias TYPE = typeof(field);
		enum NAME = field.stringof;
		writefln("[%s] %s => %s", TYPE.stringof, NAME, t.tupleof[idx]);
	}}
	writeln;

	static foreach (sym; __traits(allMembers, T)) {{
		enum bool ISSTATIC = hasStaticMember!(T, sym);
		static if (ISSTATIC)
			alias SYM = __traits(getMember, T, sym);
		else
			alias SYM = __traits(getMember, t, sym);
		enum NAME = sym;
		static if (isType!SYM) { // aliases
			writefln("(TYPE) %s : %s", NAME, SYM.stringof);
		} else static if (isFunction!SYM) {
			alias OVERLOADS = __traits(getOverloads, T, sym);
			static foreach (idx, FUNC; OVERLOADS) {
				writefln("(FUNC) %s<%s> : %s", NAME, idx, typeof(FUNC).stringof);
				writefln("\t%s %s %s", ReturnType!FUNC.stringof, Parameters!FUNC.stringof, ParameterIdentifierTuple!FUNC.stringof); // Useful
			}
		} else {
			alias TYPE = typeof(SYM);

			// where is isEnum or isManifestConstant?
			enum bool ISASSIGNABLE = __traits(compiles, {__traits(getMember, t, sym) = __traits(getMember, t, sym);});
			enum bool ISASSIGNABLE_IN_CTOR = __traits(compiles, {cast()__traits(getMember, t, sym) = cast()__traits(getMember, t, sym);});

			static if (!ISASSIGNABLE && !ISASSIGNABLE_IN_CTOR) {
				// MAYBE it's an enum.  Or something else unassignable.
				writefln("(ENUM) [%s] %s => %s", TYPE.stringof, NAME, SYM);
			} else static if (ISSTATIC) {
				writefln("(STATIC) [%s] %s => %s", TYPE.stringof, NAME, SYM);
			} else {
				writefln("[%s] %s => %s", TYPE.stringof, NAME, __traits(getMember, t, sym)); // SYM doesn't work here
			}
		}
	}}
}
[int] x => 1
[float] f => 3.14
[string] abc => abc
[string[]] xyz => []
[immutable(int)] i => 0
[const(int)] c => 0

[int] x => 1
[float] f => 3.14
[string] abc => abc
[string[]] xyz => []
[immutable(int)] i => 0
[const(int)] c => 0
(FUNC) __ctor<0> : ref Foo(int x)
	Foo (int) AliasSeq!("x")
(FUNC) __ctor<1> : ref Foo(float f)
	Foo (float) AliasSeq!("f")
(FUNC) speak<0> : bool()
	bool () ()
(FUNC) speak<1> : bool(bool b)
	bool (bool) AliasSeq!("b")
(FUNC) toString<0> : void(scope void delegate(const(char)[]) writer)
	void (scope void delegate(const(char)[])) AliasSeq!("writer")
(TYPE) X : int
(ENUM) [int] E => 3
(ENUM) [int] F => 4
(STATIC) [int] y => 5

I scoured Traits and std.traits looking for a simple method to tell whether a member was declared as enum but couldn't find one, so if anyone knows a proper way to do it please let me know.

April 01

On Monday, 1 April 2024 at 04:54:46 UTC, cc wrote:

>

I scoured Traits and std.traits looking for a simple method to tell whether a member was declared as enum but couldn't find one, so if anyone knows a proper way to do it please let me know.

Turns out this can be done as part of the panacea that is is() statements.

static if (is(typeof({enum X = SYM;})))