Thread overview
"static" means too many things
May 01, 2012
bearophile
May 02, 2012
Andrej Mitrovic
May 02, 2012
H. S. Teoh
May 02, 2012
Timon Gehr
May 01, 2012
This is the brief of some D code, it shows one consequence of the
excessive overloading of the D "static" keyword:

struct Foo {
    bool solve() {
      /*static*/ bool fill(int r, int c, Cell n) {
          // ...
          if (fill(r + i, c + j, n + 1))
            return true;
      }

      return fill(x, y, 1);
    }
}

The Foo struct has solve() instance method, solve() contains and
calls a nested (recursive) function named fill().

fill() has to use instance attributes, so it can't be a static
struct function regarding the struct Foo. On the other hand the
nested function fill() doesn't need variables defined inside the
method solve(), so it doesn't require a frame pointer to solve(),
so it's static for solve().

The problem is that "static" is used to denote both nested
functions that have no frame pointer (they are often faster and
they tend to be less buggy because they can't use names from
outer scopes, almost like pure functions), and static struct
methods :-)

So to denote a function that doesn't need a frame pointer
something like "@noframe" sounds better than "static".

In practice this is not a very common situation, and fill() here
is not performance-critical, so keeping the frame pointer is not
so bad (I also annotate fill() with "pure", so despite not being
static to solve() it's able to use only immutable names from the
scope of solve()).

Where performance is very important it suffices to pull fill()
out of solve(), define it as a private instance method, and maybe
rename it to _fill() or something similar.

Bye,
bearophile
May 02, 2012
On 5/2/12, bearophile <bearophileHUGS@lycos.com> wrote:
> This is the brief of some D code, it shows one consequence of the excessive overloading of the D "static" keyword:

You can almost cheat, but you can't:

struct Foo
{
    bool solve()
    {
        auto fill = function(int r, int c, int x)
        {
            writeln(x);  // can access 'x'

            if (fill(x, y, z))  // error: doesn't find the right 'fill' function
                return false;

            return true;
        };

        return fill(x, y, z);
    }

    int x, y, z;
}

So no recursive calls I'm afraid.
May 02, 2012
On Wed, May 02, 2012 at 01:46:37AM +0200, bearophile wrote:
> This is the brief of some D code, it shows one consequence of the excessive overloading of the D "static" keyword:
> 
> struct Foo {
>     bool solve() {
>       /*static*/ bool fill(int r, int c, Cell n) {
>           // ...
>           if (fill(r + i, c + j, n + 1))
>             return true;
>       }
> 
>       return fill(x, y, 1);
>     }
> }

Wait, I thought static in the context of fill() can only mean "function
without frame pointer"? Because static members of Foo cannot be declared
inside solve(), they'd have to be directly under Foo.

Or am I misunderstanding something here?

That said, though, I do find that D overloads the keyword 'static' excessively.


T

-- 
MASM = Mana Ada Sistem, Man!
May 02, 2012
On 05/02/2012 01:46 AM, bearophile wrote:
> This is the brief of some D code, it shows one consequence of the
> excessive overloading of the D "static" keyword:
>
> struct Foo {
>     bool solve() {
>         /*static*/ bool fill(int r, int c, Cell n) {
>             // ...
>             if (fill(r + i, c + j, n + 1))
>             return true;
>         }
>
>         return fill(x, y, 1);
>     }
> }
>
> The Foo struct has solve() instance method, solve() contains and
> calls a nested (recursive) function named fill().
>
> fill() has to use instance attributes, so it can't be a static
> struct function regarding the struct Foo. On the other hand the
> nested function fill() doesn't need variables defined inside the
> method solve(), so it doesn't require a frame pointer to solve(),
> so it's static for solve().
>
> The problem is that "static" is used to denote both nested
> functions that have no frame pointer (they are often faster and
> they tend to be less buggy because they can't use names from
> outer scopes, almost like pure functions), and static struct
> methods :-)
>
> So to denote a function that doesn't need a frame pointer
> something like "@noframe" sounds better than "static".
>
> In practice this is not a very common situation, and fill() here
> is not performance-critical, so keeping the frame pointer is not
> so bad (I also annotate fill() with "pure", so despite not being
> static to solve() it's able to use only immutable names from the
> scope of solve()).
>
> Where performance is very important it suffices to pull fill()
> out of solve(), define it as a private instance method, and maybe
> rename it to _fill() or something similar.
>
> Bye,
> bearophile

 'fill' should accept the 'this' pointer instead of the frame pointer, without programmer interaction. This is a local optimisation. If you need to guarantee that the double pointer dereference does not occur, make 'fill' a private instance method. I don't see the need of introducing additional syntax here.