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January 02, 2021 I'm creating a game purely written in D with the arsd library | ||||
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Hi everyone, I'm creating a story telling RPG point and click game with images and sounds downloaded from the internet and a storyline full of references and jokes. I'm releasing the current state of the game, it's far from being complete but you guys can see how far I've gone so far. Please tell me critics and suggestions, I want to know your opinions. Here is the link, just download and run it(double click on Windows or open the terminal and type ./Game on Linux). |
January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to Murilo | Here is the link https://drive.google.com/file/d/1Il1xLN8b5rzghYLXTQqq2apv5YMKv7rx/view?usp=sharing |
January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to Murilo | On 1/1/21 11:12 PM, Murilo wrote:
> Here is the link
> https://drive.google.com/file/d/1Il1xLN8b5rzghYLXTQqq2apv5YMKv7rx/view?usp=sharing
>
Bro I would be shocked if people are excited to run a mystery binary downloaded from Google Drive.
The ELF binary does contain arsd symbols, and at least VMs and Unix systems give us privilege and resource isolation safety these days. Still, why not source code on Github?
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January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to James Blachly | On Saturday, 2 January 2021 at 05:43:48 UTC, James Blachly wrote:
> On 1/1/21 11:12 PM, Murilo wrote:
>> Here is the link
>> https://drive.google.com/file/d/1Il1xLN8b5rzghYLXTQqq2apv5YMKv7rx/view?usp=sharing
>>
>
> Bro I would be shocked if people are excited to run a mystery binary downloaded from Google Drive.
>
> The ELF binary does contain arsd symbols, and at least VMs and Unix systems give us privilege and resource isolation safety these days. Still, why not source code on Github?
The reason why I won't show the source code is because I don't want anyone hacking the game or find out the surprises hidden in the game, I want the game to be a mystery, you have to play it to know what is gonna happen. I also don't want anyone stealing my idea.
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January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to Murilo | On Saturday, 2 January 2021 at 19:10:59 UTC, Murilo wrote:
>I also don't want anyone stealing my idea.
Too late. You already posted it. Technically anyone could "steal" it from now.
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January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to James Blachly | On Saturday, 2 January 2021 at 05:43:48 UTC, James Blachly wrote:
> Still, why not source code on Github?
Is this really any different? Do you actually audit the source?
simpledisplay is 17,000 lines. How much of that code is pure evil? Part of my twisted desire to burn the entire universe into atoms then recreate the world in my own image?
spoilers: all of it :P
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January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to Adam D. Ruppe | On Saturday, 2 January 2021 at 19:38:37 UTC, Adam D. Ruppe wrote: > On Saturday, 2 January 2021 at 05:43:48 UTC, James Blachly wrote: >> Still, why not source code on Github? > > Is this really any different? Do you actually audit the source? > > simpledisplay is 17,000 lines. How much of that code is pure evil? Part of my twisted desire to burn the entire universe into atoms then recreate the world in my own image? > > spoilers: all of it :P It's because I don't people to know the spoilers, so no one will see the source code. And here is the new link to it: https://madscientisthaven.blogspot.com/2021/01/an-awesome-new-game-for-you-to-have-fun.html |
January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to evilrat | On Saturday, 2 January 2021 at 19:15:44 UTC, evilrat wrote:
> On Saturday, 2 January 2021 at 19:10:59 UTC, Murilo wrote:
>>I also don't want anyone stealing my idea.
>
> Too late. You already posted it. Technically anyone could "steal" it from now.
But they would have to write their own code, they can't copy paste my code.
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January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to Murilo | On Sat, Jan 02, 2021 at 09:01:17PM +0000, Murilo via Digitalmars-d-announce wrote: [...] > It's because I don't people to know the spoilers, so no one will see the source code. IMO, that view is misguided, because as soon as some software runs on the user's PC, it's already open to reverse-engineering. Given enough time and effort, everything can be reverse-engineered. The catch is, "given enough time and effort". Meaning, it's *possible* to reverse-engineer everything, but whether or not someone will actually do it depends on whether they consider it worth their time and effort. I'd surmise practically everyone will consider it not worth the effort. By extension, given the source code, people might be curious to look at a couple of pages of it, but I honestly doubt they'd have the motivation to comb through every last page to ferret out any secrets you may have hidden. (And if they actually did, then congratulations, you've gained a dedicated follower. That's not a bad thing! You *want* users with that level of dedication.) Providing source code is mainly for convenience to people who might want to compile it for platforms you do not have (thus spreading the word about your program). T -- The two rules of success: 1. Don't tell everything you know. -- YHL |
January 02, 2021 Re: I'm creating a game purely written in D with the arsd library | ||||
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Posted in reply to Murilo | On Sat, Jan 02, 2021 at 09:05:03PM +0000, Murilo via Digitalmars-d-announce wrote: > On Saturday, 2 January 2021 at 19:15:44 UTC, evilrat wrote: > > On Saturday, 2 January 2021 at 19:10:59 UTC, Murilo wrote: > > > I also don't want anyone stealing my idea. > > > > Too late. You already posted it. Technically anyone could "steal" it from now. > > But they would have to write their own code, they can't copy paste my code. Nope. Reverse-engineering is a thing. There's even tools out there to automate this stuff. T -- Trying to define yourself is like trying to bite your own teeth. -- Alan Watts |
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