September 14, 2005
"Bastiaan Veelo" <Bastiaan.N.Veelo@ntnu.no> wrote in message news:dg8nsc$f9l$1@digitaldaemon.com...
> Ben Hinkle wrote:
>>>#  ~this()
>>>#  {
>>>#    deleteSignals();
>>>#    deleteSlots();
>>>#  }
>>
>>
>> Does deleteSignals and deleteSlots reference other GC-managed objects or arrays?
>
> Yes, but only to objects (Signals and Slots) that know about each other and about their managers (the ones calling deleteSignals and/or deleteSlots). In their destructor they deregister themselves with these referencing objects. So at the time of destruction, only references exist to objects that have not been destructed yet. Therefore, the order of destruction does not matter.

Ok, though note the dynamic array used to store the data is also GC-managed and has no destructor.

>
> Bastiaan.


September 14, 2005
"Bastiaan Veelo" <Bastiaan.N.Veelo@ntnu.no> wrote in message news:dg8nsc$f9l$1@digitaldaemon.com...
> Ben Hinkle wrote:
>>>#  ~this()
>>>#  {
>>>#    deleteSignals();
>>>#    deleteSlots();
>>>#  }
>>
>>
>> Does deleteSignals and deleteSlots reference other GC-managed objects or arrays?
>
> Yes, but only to objects (Signals and Slots) that know about each other and about their managers (the ones calling deleteSignals and/or deleteSlots). In their destructor they deregister themselves with these referencing objects. So at the time of destruction, only references exist to objects that have not been destructed yet. Therefore, the order of destruction does not matter.
>
> Bastiaan.

I should add that if all the objects have references to one another then if one of the objects is garbage they are all. So having destructors that remove the connection is only useful when someone explicitly calls delete on an object still connected.


September 15, 2005
Ben Hinkle wrote:

> Ok, though note the dynamic array used to store the data is also GC-managed and has no destructor.

Hm. Thanks for pointing that out. I have not been bitten by that fact yet, could it be that objects do get collected before arrays in the current implementation of the garbage collector?

What do you think would be the best defence, a linked list using malloc and free?

Dcouple is kind of a study for me, I am not sure yet whether it is better/nicer to explicitly delete an object or to disconnect all its connections (e.g. by means of a "discard" method) and let the GC take care of it. I am mainly thinking GUI programming here.
September 15, 2005
Ben Hinkle wrote:

>>Yes, but only to objects (Signals and Slots) that know about each other and about their managers (the ones calling deleteSignals and/or deleteSlots). In their destructor they deregister themselves with these referencing objects. So at the time of destruction, only references exist to objects that have not been destructed yet. Therefore, the order of destruction does not matter.
>>
>>Bastiaan.
> 
> 
> I should add that if all the objects have references to one another then if one of the objects is garbage they are all. So having destructors that remove the connection is only useful when someone explicitly calls delete on an object still connected. 

Yes. So in this case calling delete Object or Object.discard() is somewhat equivalent (where discard() is a method that disconnects all signals and slots of Object). The former is immediate and familiar to C++ programmers, the latter is delayed and a bit special.

Bastiaan.
September 15, 2005
On Thu, 15 Sep 2005 17:12:06 +0200, Bastiaan Veelo <Bastiaan.N.Veelo@ntnu.no> wrote:

> Dcouple is kind of a study for me, I am not sure yet whether it is better/nicer to explicitly delete an object or to disconnect all its connections (e.g. by means of a "discard" method) and let the GC take care of it. I am mainly thinking GUI programming here.


Very good question. I often consider this problem by myself. "Dereference and forget" vs. "explicity delete". Any thoughts about this matter, anyone?
-- 
Dawid Ciężarkiewicz
September 16, 2005
Indigo also contains a signals&slots implementation. It is partly malloc-based to avoid GC problems, and very simple to use (without signal managers and other complexity classes). You can have a look at it at:

http://www.uwesalomon.de/code/indigo/files/core/cmdtarget-d.html#Signals_and_slots

Ciao
uwe
September 16, 2005
Uwe Salomon wrote:
> Indigo also contains a signals&slots implementation. It is partly  malloc-based to avoid GC problems, and very simple to use (without signal  managers and other complexity classes). You can have a look at it at:
> 
> http://www.uwesalomon.de/code/indigo/files/core/cmdtarget-d.html#Signals_and_slots 
> 
> 
> Ciao
> uwe

Nice work. I like the ability to connect partly compatible signals and slots.

From the documentation:
> Connections between objects will not detain the garbage collector from
> recycling them if they are not referenced otherwise.

Cool! I will have a closer look.

Bastiaan.
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