September 05, 2010
This may be a stupid question:

Does std.socket encorporate or replace pipe usage? Ie, if I'm going to do something along the lines of (psuedo-code):

auto parentToChild = pipe();
auto childToParent = pipe();
if(fork())
{
    // talk to other process
}
else
{
    // talk to other process
}

Is there anything in std.socket, or any way of using it that would aid in this sort of thing (ideally in a cross-platform way), or is it entirely orthogonal to this?

Does anyone who's done this sort of thing in D before, on Win or Lin, know of anything else in particular to be aware of?


September 07, 2010
On Mon, 06 Sep 2010 05:32:28 +0900, Nick Sabalausky <a@a.a> wrote:

> This may be a stupid question:
>
> Does std.socket encorporate or replace pipe usage? Ie, if I'm going to do
> something along the lines of (psuedo-code):
>
> auto parentToChild = pipe();
> auto childToParent = pipe();
> if(fork())
> {
>     // talk to other process
> }
> else
> {
>     // talk to other process
> }
>
> Is there anything in std.socket, or any way of using it that would aid in
> this sort of thing (ideally in a cross-platform way), or is it entirely
> orthogonal to this?
>
> Does anyone who's done this sort of thing in D before, on Win or Lin, know
> of anything else in particular to be aware of?
>
>

Unix domain socket?

http://lists.puremagic.com/pipermail/phobos/2010-July/001171.html

This socket I rewrote can communicate with other processes using LocalEndpoint.
(Sorry, I don't know Windows environment).