January 07, 2014
It works fine on Nexus 5 (it also loaded promptly the first
time). I lost to the AI a couple of times before I tried to play
multiplayer, but gave up after waiting a couple of minutes for
another player to come online.
January 07, 2014
On Tuesday, 7 January 2014 at 12:44:28 UTC, Ben Cumming wrote:
> It works fine on Nexus 5 (it also loaded promptly the first
> time). I lost to the AI a couple of times before I tried to play
> multiplayer, but gave up after waiting a couple of minutes for
> another player to come online.

You should be getting an android notification once some else wants to play (if there is no bug ^^). Right now both players need to be online simultaniously. Next release is going to change that.
January 07, 2014
On 1/6/14 3:53 PM, extrawurst wrote:
> On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
>
>> Works great on my S4 against AI (damned AI beats me every time).
>> Haven't tried on-line game play yet. Looking forward to your write up.
>
> Ok since this is gonna be a rather lengthy topic I decided to but it
> into parts. Part 1 is published now:
>
> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/

Awesome work -> fodder for DConf 2014. Hint, hint...

Andrei

January 07, 2014
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
> On 1/6/14 3:53 PM, extrawurst wrote:
>> On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
>>
>>> Works great on my S4 against AI (damned AI beats me every time).
>>> Haven't tried on-line game play yet. Looking forward to your write up.
>>
>> Ok since this is gonna be a rather lengthy topic I decided to but it
>> into parts. Part 1 is published now:
>>
>> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
>
> Awesome work -> fodder for DConf 2014. Hint, hint...
>
> Andrei

No worries, the application (in addition to these posts) for dconf will be there on time ;)
January 09, 2014
On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
> On 1/6/14 3:53 PM, extrawurst wrote:
>> On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
>>
>>> Works great on my S4 against AI (damned AI beats me every time).
>>> Haven't tried on-line game play yet. Looking forward to your write up.
>>
>> Ok since this is gonna be a rather lengthy topic I decided to but it
>> into parts. Part 1 is published now:
>>
>> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
>
> Awesome work -> fodder for DConf 2014. Hint, hint...
>
> Andrei

And brand new, comes part two:

http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/
January 09, 2014
On 1/8/14 4:54 PM, extrawurst wrote:
> On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
>> On 1/6/14 3:53 PM, extrawurst wrote:
>>> On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
>>>
>>>> Works great on my S4 against AI (damned AI beats me every time).
>>>> Haven't tried on-line game play yet. Looking forward to your write up.
>>>
>>> Ok since this is gonna be a rather lengthy topic I decided to but it
>>> into parts. Part 1 is published now:
>>>
>>> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
>>>
>>
>> Awesome work -> fodder for DConf 2014. Hint, hint...
>>
>> Andrei
>
> And brand new, comes part two:
>
> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/

Will post to reddit tomorrow morning.

Andrei

January 09, 2014
On Thursday, 9 January 2014 at 03:03:23 UTC, Andrei Alexandrescu wrote:
> On 1/8/14 4:54 PM, extrawurst wrote:
>> On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
>>> On 1/6/14 3:53 PM, extrawurst wrote:
>>>> On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
>>>>
>>>>> Works great on my S4 against AI (damned AI beats me every time).
>>>>> Haven't tried on-line game play yet. Looking forward to your write up.
>>>>
>>>> Ok since this is gonna be a rather lengthy topic I decided to but it
>>>> into parts. Part 1 is published now:
>>>>
>>>> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
>>>>
>>>
>>> Awesome work -> fodder for DConf 2014. Hint, hint...
>>>
>>> Andrei
>>
>> And brand new, comes part two:
>>
>> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/
>
> Will post to reddit tomorrow morning.
>
> Andrei

looking forward ;)
January 09, 2014
On 1/8/14 7:03 PM, Andrei Alexandrescu wrote:
> On 1/8/14 4:54 PM, extrawurst wrote:
>> On Tuesday, 7 January 2014 at 16:55:04 UTC, Andrei Alexandrescu wrote:
>>> On 1/6/14 3:53 PM, extrawurst wrote:
>>>> On Friday, 3 January 2014 at 05:27:28 UTC, Rob wrote:
>>>>
>>>>> Works great on my S4 against AI (damned AI beats me every time).
>>>>> Haven't tried on-line game play yet. Looking forward to your write up.
>>>>
>>>> Ok since this is gonna be a rather lengthy topic I decided to but it
>>>> into parts. Part 1 is published now:
>>>>
>>>> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part1/
>>>>
>>>>
>>>
>>> Awesome work -> fodder for DConf 2014. Hint, hint...
>>>
>>> Andrei
>>
>> And brand new, comes part two:
>>
>> http://www.extrawurst.org/blog11/2014/01/stack4-and-the-d-programming-language-part2/
>>
>
> Will post to reddit tomorrow morning.

http://www.reddit.com/r/programming/comments/1utaaf/stack4_and_the_d_programming_language_part_2/

Andrei

January 10, 2014
On 12/24/2013 7:37 AM, John Colvin wrote:
> On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
>> On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
>>>
>>> Haven't tried the multiplayer, but it seems a really cool game. It
>>> took an absolute age to load, however.
>>
>> What exactly took ages ? The download, the loading on startup (unity
>> logo) or the stack4-splashscreen (logo) ?
>
> the unity logo stayed around with a little spinning tracer in the corner
> for a long time on first load. It seems to not be as slow on subsequent
> loads.

Sounds like it was just Mono JITing the game's assemblies. (Although on some platforms, Unity does AOT compilation - I forget whether Android is one of those.)

Or maybe it was Dalvik JITing Mono itself, but I would think most of mono was written in native C/C++ code, so I dunno. Do you know if you've run any Unity-built program on the device before?

For me, the part you describe only took about a couple seconds the first time (Galaxy S3). What device were you using? I'm curious because I'm using Unity, too (albeit with Nemerle instead of C#, but still).

January 10, 2014
On Friday, 10 January 2014 at 19:43:08 UTC, Nick Sabalausky wrote:
> On 12/24/2013 7:37 AM, John Colvin wrote:
>> On Tuesday, 24 December 2013 at 10:44:56 UTC, extrawurst wrote:
>>> On Sunday, 22 December 2013 at 19:48:03 UTC, John Colvin wrote:
>>>>
>>>> Haven't tried the multiplayer, but it seems a really cool game. It
>>>> took an absolute age to load, however.
>>>
>>> What exactly took ages ? The download, the loading on startup (unity
>>> logo) or the stack4-splashscreen (logo) ?
>>
>> the unity logo stayed around with a little spinning tracer in the corner
>> for a long time on first load. It seems to not be as slow on subsequent
>> loads.
>
> Sounds like it was just Mono JITing the game's assemblies. (Although on some platforms, Unity does AOT compilation - I forget whether Android is one of those.)
>
> Or maybe it was Dalvik JITing Mono itself, but I would think most of mono was written in native C/C++ code, so I dunno. Do you know if you've run any Unity-built program on the device before?
>
> For me, the part you describe only took about a couple seconds the first time (Galaxy S3). What device were you using? I'm curious because I'm using Unity, too (albeit with Nemerle instead of C#, but still).

I don't think i've ever run anything using unity before. Also, I'm on an Intel AZ-210 so it's x86-android, which probably means quite a few untested corner-cases for unity and other libs.