Thread overview
raylib wasm
Aug 15
monkyyy
Aug 15
ryuukk_
Aug 17
monkyyy
Aug 17
monkyyy
August 15

https://github.com/crazymonkyyy/raylib-wasm-demo

So I have this demo of raylib running

Whats broken in wasm that I actually care about, whos using wasm at all, etc etc etc etc

August 15

On Tuesday, 15 August 2023 at 04:33:27 UTC, monkyyy wrote:

>

https://github.com/crazymonkyyy/raylib-wasm-demo

So I have this demo of raylib running

Whats broken in wasm that I actually care about, whos using wasm at all, etc etc etc etc

That's pretty cool, thanks for sharing, seems like using emscripten with D has gotten very easy looking at your build script! that's very good to know!

I'm also working on a wasm project (game), i went the custom runtime path (i don't use emscripten, so i have to build everything from scratch, but that's what i prefer doing)

We could, and probably should, have an entry for the website to mention D working great with WASM, that's a technology with great potential for growth

We should also speed up the inclusion of a simple allocator API, to make sharing libraries easier

WASM is good stuff

August 17

On Tuesday, 15 August 2023 at 04:33:27 UTC, monkyyy wrote:

I want to make a small wasm game to add it to my tool kit
I have my 2d mastermind https://github.com/crazymonkyyy/2dmastermind
and my raylib demo https://github.com/crazymonkyyy/raylib-wasm-demo

Soooo my rough todo list:
find/make art that will work
make some sort of sane layout scheme
make a new biuld script that allows for switching between local and wasm, and probaly simplify my biuld script anyway
change the control scheme to something finalizable - make keybinding graphic
make sane gameplay loop and options
figure out how to make a nice enscription webpage show up on github

Id help on any part of this

August 17

On Thursday, 17 August 2023 at 16:55:41 UTC, monkyyy wrote:

>

Id help on any part of this

^ like