November 22, 2013
I did a complete restructure of the engine, so it'd be a bit better for later use.

If there's anything I missed or anything I should fix, please tell me.
Ignore the opengl stuff though, right now it's more or less a placeholder so I can implement the base functions first and forthmost.

https://github.com/ICGCC/Breaker-3D-Game-Engine
November 23, 2013
On Friday, 22 November 2013 at 16:10:13 UTC, Mineko wrote:
> I did a complete restructure of the engine, so it'd be a bit better for later use.
>
> If there's anything I missed or anything I should fix, please tell me.
> Ignore the opengl stuff though, right now it's more or less a placeholder so I can implement the base functions first and forthmost.
>
> https://github.com/ICGCC/Breaker-3D-Game-Engine

Looks much better :). I'm quite busy at the moment, but I'll take a closer look at it later..
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