March 13, 2015
> I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc.
https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1
March 14, 2015
On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>>> The most of Dgame is ready, only the tutorials are missing to arrive to the release state.
>>> Is there anything you wanted absolutely in Dgame? A module, a tutorial?
>>> Since I removed the TileMap tutorial I may want to write an replacement how you could easily built one with Sprites. Any further ideas?
>>>
>>> At the end of this month I wanted to participate on "One game a month" (http://www.onegameamonth.com/). Mainly with C++ but I think it would be a good test for Dgame, if I would programm some games with it. And it could be helpfull to get more attention on D.
>>
>> Nice work :)
>>
>> I just tried on Arch Linux x86_64  and it worked out of the box using dub.
>>
>> Time to upgrade my Dgame projects !!
>>
>> Thanks,
>> Stew
>
> How many do you have?

Four in total, all half finished -- just the way I like them :-)

I do intend to finish them off, I just need to find more the time between work and sleep...

Cheers,
Stew
March 14, 2015
On Saturday, 14 March 2015 at 03:12:56 UTC, stewarth wrote:
> On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
>> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
>>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>>>> The most of Dgame is ready, only the tutorials are missing to arrive to the release state.
>>>> Is there anything you wanted absolutely in Dgame? A module, a tutorial?
>>>> Since I removed the TileMap tutorial I may want to write an replacement how you could easily built one with Sprites. Any further ideas?
>>>>
>>>> At the end of this month I wanted to participate on "One game a month" (http://www.onegameamonth.com/). Mainly with C++ but I think it would be a good test for Dgame, if I would programm some games with it. And it could be helpfull to get more attention on D.
>>>
>>> Nice work :)
>>>
>>> I just tried on Arch Linux x86_64  and it worked out of the box using dub.
>>>
>>> Time to upgrade my Dgame projects !!
>>>
>>> Thanks,
>>> Stew
>>
>> How many do you have?
>
> Four in total, all half finished -- just the way I like them :-)
>
> I do intend to finish them off, I just need to find more the time between work and sleep...
>
> Cheers,
> Stew

Even half finished, I would like to see them.
http://dgame-dev.de/?page=show is also called Work in Progress ;)
March 15, 2015
On Saturday, 14 March 2015 at 15:19:20 UTC, Namespace wrote:
> On Saturday, 14 March 2015 at 03:12:56 UTC, stewarth wrote:
>> On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
>>> On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
>>>> On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
>>>>> The most of Dgame is ready, only the tutorials are missing to arrive to the release state.
>>>>> Is there anything you wanted absolutely in Dgame? A module, a tutorial?
>>>>> Since I removed the TileMap tutorial I may want to write an replacement how you could easily built one with Sprites. Any further ideas?
>>>>>
>>>>> At the end of this month I wanted to participate on "One game a month" (http://www.onegameamonth.com/). Mainly with C++ but I think it would be a good test for Dgame, if I would programm some games with it. And it could be helpfull to get more attention on D.
>>>>
>>>> Nice work :)
>>>>
>>>> I just tried on Arch Linux x86_64  and it worked out of the box using dub.
>>>>
>>>> Time to upgrade my Dgame projects !!
>>>>
>>>> Thanks,
>>>> Stew
>>>
>>> How many do you have?
>>
>> Four in total, all half finished -- just the way I like them :-)
>>
>> I do intend to finish them off, I just need to find more the time between work and sleep...
>>
>> Cheers,
>> Stew
>
> Even half finished, I would like to see them.
> http://dgame-dev.de/?page=show is also called Work in Progress ;)

When I get something to a state that I'm comfortable sharing I'll let you know.

The hardest part is the resources, graphics etc. My sprites are pretty  embarrassing :)


Cheers,
Stew
March 15, 2015
> I think a tutorial on how to do tile map with sprites would be awesome

http://dgame-dev.de/?page=tutorial&tut=tilemap
March 15, 2015
On Friday, 13 March 2015 at 18:59:48 UTC, Namespace wrote:
>> I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc.
> https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1

New Beta:
https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.2

and two new Tutorials:
http://dgame-dev.de/?page=tutorial&tut=gl_settings
http://dgame-dev.de/?page=tutorial&tut=tilemap

I hope my english is not that bad.
March 15, 2015
I've been getting these errors:

I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains:

Compiling using dmd...
Error: cannot read file main.d
FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C
\ dgame-example executable
Error executing command run: dmd failed with exit code 1.

Keep up the good work!
March 15, 2015
On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote:
> I've been getting these errors:
>
> I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains:
Yeah, I've used a dmd 2.067 version. I will fix this tomorrow, so that Dgame is useable with dmd 2.066.

> Compiling using dmd...
> Error: cannot read file main.d
> FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C
> \ dgame-example executable
> Error executing command run: dmd failed with exit code 1.
That error should be fixed now.
> Keep up the good work!
Thanks!
March 15, 2015
On Sunday, 15 March 2015 at 22:51:17 UTC, Namespace wrote:
> On Sunday, 15 March 2015 at 22:30:06 UTC, Joel wrote:
>> I've been getting these errors:
>>
>> I found two places that have 'package(Dgame):' - source\Dgame\Graphic\Color.d(30) and source\Dgame\Math\Rect.d(44), and if I remove them (comment them out), then only one error remains:
> Yeah, I've used a dmd 2.067 version. I will fix this tomorrow, so that Dgame is useable with dmd 2.066.
>
>> Compiling using dmd...
>> Error: cannot read file main.d
>> FAIL .dub\build\main-debug-windows-x86-dmd_2066-7A96EE8F0A68A2410292AA6D54ADEF4C
>> \ dgame-example executable
>> Error executing command run: dmd failed with exit code 1.
> That error should be fixed now.

I still get this error. Or am I using the wrong zip file?

>> Keep up the good work!
> Thanks!
March 16, 2015
On Sunday, 15 March 2015 at 18:12:36 UTC, Namespace wrote:
> On Friday, 13 March 2015 at 18:59:48 UTC, Namespace wrote:
>>> I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc.
>> https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1
>
> New Beta:
> https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.2
>
> and two new Tutorials:
> http://dgame-dev.de/?page=tutorial&tut=gl_settings
> http://dgame-dev.de/?page=tutorial&tut=tilemap
>
> I hope my english is not that bad.

This is great, thanks for the tilemap tute.

And as a non-native speaker myself I think your English is very good :)

bye,
amber