December 21, 2014
One example of a somewhat large performance oriented C# application is OpenRA[1].
(An open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X)

It is interesting to see how far it can be translated from C# to D and what the performance would be.

I'll give it a shot when I have the time, though you may also find it useful as a way to benchmark your compiler ;)


[1]: https://github.com/OpenRA/OpenRA
December 21, 2014
On Sunday, 21 December 2014 at 15:12:26 UTC, ZombineDev wrote:
> One example of a somewhat large performance oriented C# application is OpenRA[1].
> (An open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL. Runs on Windows, Linux and Mac OS X)
>
> It is interesting to see how far it can be translated from C# to D and what the performance would be.
>
> I'll give it a shot when I have the time, though you may also find it useful as a way to benchmark your compiler ;)
>
>
> [1]: https://github.com/OpenRA/OpenRA

Last time (long ago) I looked at OpenRA code it didn't look like its source would (directly) translate well to high-performance D/C++/whatever. You'd end up needing to turn some structs to classes, limit GC usage (.NET has a much better GC, yet non-GC code is simpler in D), etc.

(I'm planning to work on a project with similar goals to OpenRA, although for academic reasons I'm still only working on its entity system (https://github.com/kiith-sa/tharsis-core).
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