March 12, 2015
On Sunday, 8 March 2015 at 20:33:44 UTC, Kingsley wrote:
> On Monday, 19 January 2015 at 20:41:11 UTC, Rikki Cattermole wrote:
>> On 20/01/2015 1:48 a.m., Jonas Drewsen wrote:
>>> On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:
>>>> On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
>>>>> I have been working on an editor written in D for use with D for some
>>>>> time now and have made a blog post about it.
>>>>>
>>>>> Any feedback or suggestions are welcome.
>>>>>
>>>>> http://deadcodedev.steamwinter.com
>>>>>
>>>>> Thanks
>>>>> Jonas
>>>>
>>>> Hi,
>>>>
>>>> This is an impressive work. I's really nice to see a presentation of
>>>> how much help can be provided from the D editor and existing language
>>>> labiaries.
>>>>
>>>> I have several questions as well:
>>>>
>>>> 1. Was the libdparser integrated with extension system or is it
>>>> embedded in the core?
>>>
>>> Done with the extension system.
>>>
>>>> 2. What are the dependencies?
>>>
>>> sdl2, opengl, freetype, libdparse (if you want the extension for D
>>> semantic)
>>>
>>> I am keeping an eye on some of the native D input/window libraries that
>>> is being worked on in the hope of being able to replace the SDL2
>>> dependency.
>>
>> Please file any enhancement requests for any Devisualization projects you need. It would help me know what is needed of them more.
>>
>>>> 3. How hard it would be to change the feel&look of the gui as it is in
>>>> conventional editors (Visual, MonoDeveop, GtCreator, Eclipse). I mean
>>>> menus, buttons, views etc?
>>>
>>> Would require some more views/controls to be created. The styling is
>>> done through CSS sheets. A common subset of CSS keys are supported but
>>> maybe a few more would be needed.
> What is the purpose of the widgets in deadcode

Up to your imagination!

Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice imho.

Of course the editor itself can (and does) make use of such widgets to show misc. info about you project state.

/Jonas








March 13, 2015
> Up to your imagination!
>
> Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice imho.
>
> Of course the editor itself can (and does) make use of such widgets to show misc. info about you project state.
>
> /Jonas

Could you put the code on github or somewhere so I can have play with it? I don't care what state the code is in or if stuff fully works or not - just want to have a go. I'm writing an intellij plugin for D https://github.com/kingsleyh/DLanguage and curious to see other approaches to editing D code.

--K
March 14, 2015
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote:
>
>> Up to your imagination!
>>
>> Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice imho.
>>
>> Of course the editor itself can (and does) make use of such widgets to show misc. info about you project state.
>>
>> /Jonas
>
> Could you put the code on github or somewhere so I can have play with it? I don't care what state the code is in or if stuff fully works or not - just want to have a go. I'm writing an intellij plugin for D https://github.com/kingsleyh/DLanguage and curious to see other approaches to editing D code.

I will see if I can find some time this weekend to put it on github.

/Jonas
March 16, 2015
On Friday, 13 March 2015 at 16:33:38 UTC, Kingsley wrote:
>
>> Up to your imagination!
>>
>> Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice imho.
>>
>> Of course the editor itself can (and does) make use of such widgets to show misc. info about you project state.
>>
>> /Jonas
>
> Could you put the code on github or somewhere so I can have play with it? I don't care what state the code is in or if stuff fully works or not - just want to have a go. I'm writing an intellij plugin for D https://github.com/kingsleyh/DLanguage and curious to see other approaches to editing D code.
>
> --K

FYI: http://forum.dlang.org/post/hbnjepeljfdlnaagnzgs@forum.dlang.org
1 2 3
Next ›   Last »