May 19, 2005
hi,

how does one convert strings from 'c' strings to 'd' strings and viceversa?

char[] x;
//'C'
char y[128];

x = y and y = x?

thanx

rko


May 19, 2005
"rko" <rko_member@pathlink.com> wrote in message news:d6hgl9$19vg$1@digitaldaemon.com...
> hi,
>
> how does one convert strings from 'c' strings to 'd' strings and viceversa?
>
> char[] x;
> //'C'
> char y[128];
>
> x = y and y = x?
>
> thanx
>
> rko

I'll answer this in two ways:
1) to convert a D string to a C string call std.string.toStringz. To convert
a C string to a D string write y[0 .. strlen(y)].
2) To copy data from one array to another (eg between char arrays) use
  y[0 .. numel] = x[0 .. numel];
where numel is the number of elements to copy.

The reason to separate converting C/D strings and copying data is that the
conversions can share data with the original string and don't necessarily
copy data - since the conversion has to do with 0-termination and length
computation.
Back you your variables, if you have a C string stored in y then to get a D
string slice of it run y[0 .. strlen(y)]. If you have a D string in x and
you want to copy it to y and make it a C string then run
  int numel = x.length>127?127:x.length;
  y[0 .. numel] = x[0 .. numel];
  y[numel] = 0;


May 19, 2005
In article <d6i0hv$1nnp$1@digitaldaemon.com>, Ben Hinkle says...
>
>
>"rko" <rko_member@pathlink.com> wrote in message news:d6hgl9$19vg$1@digitaldaemon.com...
>> hi,
>>
>> how does one convert strings from 'c' strings to 'd' strings and viceversa?
>>
>> char[] x;
>> //'C'
>> char y[128];
>>
>> x = y and y = x?
>>
>> thanx
>>
>> rko
>
>I'll answer this in two ways:
>1) to convert a D string to a C string call std.string.toStringz. To convert
>a C string to a D string write y[0 .. strlen(y)].
>2) To copy data from one array to another (eg between char arrays) use
>  y[0 .. numel] = x[0 .. numel];
>where numel is the number of elements to copy.
>
>The reason to separate converting C/D strings and copying data is that the
>conversions can share data with the original string and don't necessarily
>copy data - since the conversion has to do with 0-termination and length
>computation.
>Back you your variables, if you have a C string stored in y then to get a D
>string slice of it run y[0 .. strlen(y)]. If you have a D string in x and
>you want to copy it to y and make it a C string then run
>  int numel = x.length>127?127:x.length;
>  y[0 .. numel] = x[0 .. numel];
>  y[numel] = 0;
>
>

thanx a million. i know i am a nuisance but how does this work?

char[] a; // will get somewhere the content "test string"

now i would like to compare such as

if(a[0..3] == "test") { ....

and that does not work.


rko


May 19, 2005
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

rko schrieb am Thu, 19 May 2005 12:40:46 +0000 (UTC):
> thanx a million. i know i am a nuisance but how does this work?
>
> char[] a; // will get somewhere the content "test string"
>
> now i would like to compare such as
>
> if(a[0..3] == "test") { ....

	if(a[0..4] == "test")



-----BEGIN PGP SIGNATURE-----

iD8DBQFCjKZC3w+/yD4P9tIRApSbAKDExZY5iix4zRWHPkmqmkAcTW0KHACfYMVS
kNx/e4o77VPTqvnaDZdB59o=
=AoDi
-----END PGP SIGNATURE-----
May 19, 2005
"rko" <rko_member@pathlink.com> wrote in message news:d6hgl9$19vg$1@digitaldaemon.com...
> hi,
>
> how does one convert strings from 'c' strings to 'd' strings and viceversa?
>

Probably this "zoo" (below) from Harmonia will also help you:

module harmomia.utils.string;

import std.string;
import std.utf;

char[]  w2a( wchar[] w )  { return toUTF8(w); }
char[]  w2az( wchar[] w ) { return zstr!(char)(w2a(w)); }
char[]  wz2a( wchar* w )  { return toUTF8( wz2w(w) ); }
char[]  wz2az( wchar* w ) { return zstr!(char)(wz2a(w)); }

wchar[] a2w( char[] a )  { return toUTF16(a); }
wchar[] a2wz( char[] a ) { return zstr!(wchar)(a2w(a)); }
wchar[] az2w( char* a )  { return toUTF16( az2a(a) ); }
wchar[] az2wz( char* a ) { return zstr!(wchar)(az2w(a)); }

wchar[] wz2w( wchar* w ) { return w? w[0..wcslen(w)]: null; }
char[]    az2a( char* a ) { return a? a[0..strlen(a)]: null; }

wchar[] w2wz( wchar[] w ) { return zstr!(wchar)(w); }
char[]    a2az( char[] a )   { return zstr!(char)(a); }

template zstr(CHAR) // in-place zero terminate
{
  CHAR[] zstr(CHAR[] chars) // returns zero terminated string
  {
    uint l = chars.length;
    chars.length = l + 1;
    chars[l] = 0;
    chars.length = l;
    return chars;
  }
}




May 23, 2005
"Thomas Kuehne" <thomas-dloop@kuehne.this-is.spam.cn> wrote in message news:d8p9i2.496.thomas-dloop@laermschleuder.kuehne.cn...
>>
>> if(a[0..3] == "test") { ....
>
> if(a[0..4] == "test")
>

Yes, as a new user, I thought it was a bit odd that the second index of a slicing index was non-inclusive. It feels like you're indexing off the end of the array. As a C/C++ programmer, I'm fine with thinking in terms of (length-1) for zero-based indexing. It seemed to me that something like a[2..2] should return a one-element array consisting of index 2 rather than an empty array. But I suppose there must be a good rationale for it.

Jim



May 23, 2005
Jim H wrote:

> 
> "Thomas Kuehne" <thomas-dloop@kuehne.this-is.spam.cn> wrote in message news:d8p9i2.496.thomas-dloop@laermschleuder.kuehne.cn...
>>>
>>> if(a[0..3] == "test") { ....
>>
>> if(a[0..4] == "test")
>>
> 
> Yes, as a new user, I thought it was a bit odd that the second index of a slicing index was non-inclusive. It feels like you're indexing off the end of the array. As a C/C++ programmer, I'm fine with thinking in terms of (length-1) for zero-based indexing. It seemed to me that something like a[2..2] should return a one-element array consisting of index 2 rather than an empty array. But I suppose there must be a good rationale for it.
> 
> Jim

Because you need to be able to specify zero-length slices. If you have an array 'things', where you want to remove element 'ẍ́', where 0 > x > things.length, you can do this:

things = things[0..x] ~ things[(x + 1)..things.length];

If [0..0] were the first element, you wouldn't be able to remove it by setting x = 0;

Lars Ivar Igesund
May 23, 2005
On Mon, 23 May 2005 22:32:08 +0200, Lars Ivar Igesund wrote:

[snip]

> If [0..0] were the first element, you wouldn't be able to remove it by setting x = 0;

Just being a bit pedantic, but this only applies to 0-based indexing.

For languages that use 1-based indexing, they signal a zero length slice by using the form [x ..x-1], thus in those languages, [1..1] is a one-element slice and [1..0] is a zero length slice.

-- 
Derek Parnell
Melbourne, Australia
24/05/2005 7:46:54 AM
May 24, 2005
Derek Parnell wrote:

> On Mon, 23 May 2005 22:32:08 +0200, Lars Ivar Igesund wrote:
> 
> [snip]
> 
>> If [0..0] were the first element, you wouldn't be able to remove it by setting x = 0;
> 
> Just being a bit pedantic, but this only applies to 0-based indexing.

Yes, of course, but we are learning D, here, aren't we? :)
May 24, 2005
On Tue, 24 May 2005 21:09:21 +0200, Lars Ivar Igesund wrote:

> Derek Parnell wrote:
> 
>> On Mon, 23 May 2005 22:32:08 +0200, Lars Ivar Igesund wrote:
>> 
>> [snip]
>> 
>>> If [0..0] were the first element, you wouldn't be able to remove it by setting x = 0;
>> 
>> Just being a bit pedantic, but this only applies to 0-based indexing.
> 
> Yes, of course, but we are learning D, here, aren't we? :)

Oh yeah, that's right. I keep forgetting even the simplest of things. ;-)

-- 
Derek Parnell
Melbourne, Australia
25/05/2005 7:28:48 AM
Top | Discussion index | About this forum | D home