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August 10, 2005
Api calls...
How D finds windows api calls?

eg. on
extern(Windows) D3DXMATRIX* D3DXMatrixRotationY( D3DXMATRIX *pOut, FLOAT
Angle );
I get Error at runtime:
"The procedure entry point D3DXMatrixRotationY could not be located in the
dynamic link library d3d9.DLL"

Now, I'm using other functions from the d3d9.dll finr, but I don't
explicitly reference the dll..

Can someone point me to some info in dll/winapi topic?

ElfQT
August 10, 2005
Re: Api calls...
Ok the problem is basically that D3DX is not in dll...
only in lib. A working solution of projet nonagon is to use a wrapper dll
from 3rd source.

Is that true that this lib cannot be used from D?

ElfQT

"ElfQT" <dethjunk@yahoo.com> wrote in message
news:ddd7td$7e5$1@digitaldaemon.com...
> How D finds windows api calls?
>
> eg. on
> extern(Windows) D3DXMATRIX* D3DXMatrixRotationY( D3DXMATRIX *pOut, FLOAT
> Angle );
> I get Error at runtime:
> "The procedure entry point D3DXMatrixRotationY could not be located in the
> dynamic link library d3d9.DLL"
>
> Now, I'm using other functions from the d3d9.dll finr, but I don't
> explicitly reference the dll..
>
> Can someone point me to some info in dll/winapi topic?
>
> ElfQT
>
>
August 10, 2005
Re: Api calls...
"ElfQT" <dethjunk@yahoo.com> wrote in message 
news:ddd9pq$a5c$1@digitaldaemon.com...
> Ok the problem is basically that D3DX is not in dll...
> only in lib. A working solution of projet nonagon is to use a wrapper dll
> from 3rd source.
>
> Is that true that this lib cannot be used from D?

Wait a couple hours and I'll be releasing nonagon R4.  ;)

As of .. sometime this year, D3DX is no longer a static lib.  It is a DLL. 
Depending on what version of the SDK you're using, you use a different D3DX 
DLL (as there have been several updates to D3DX but no new versions of 
DirectX as a whole.. kind of confusing).  For example, nonagon uses the June 
2005 SDK, and so it depends upon d3dx9_26.dll.  This is a DLL that is 
installed by the DirectX installer.

I'd need a little more information on what version of the SDK you're using, 
and might suggest that you update DirectX on your machine (the newest is 
August 2005).  Then I can give you a few more tips.  Or, you can wait for 
nonagon, and I can use that as an example to explain it to you.
August 10, 2005
Re: Api calls...
I've decided to drop D3DX and the needed math functions,
i will steal ... err I mean I will reimplement them in D.

Another call problem is how to call timeGetTime().

I have
#extern(Windows) DWORD timeGetTime();
in code, and
#_timeGetTime@0=start.timeGetTime
in .def IMPORTS

Runtime at the call i get:
"This application has failed to start because Start.DLL was not found. 
Re-installing the application may fix this problem."

I c++, the function declared in mmsystem.h
WINMMAPI DWORD WINAPI timeGetTime(void);

How to call that api?
ElfQT

"Jarrett Billingsley" <kb3ctd2@yahoo.com> wrote in message 
news:dddn21$s7j$1@digitaldaemon.com...
> "ElfQT" <dethjunk@yahoo.com> wrote in message 
> news:ddd9pq$a5c$1@digitaldaemon.com...
>> Ok the problem is basically that D3DX is not in dll...
>> only in lib. A working solution of projet nonagon is to use a wrapper dll
>> from 3rd source.
>>
>> Is that true that this lib cannot be used from D?
>
> Wait a couple hours and I'll be releasing nonagon R4.  ;)
>
> As of .. sometime this year, D3DX is no longer a static lib.  It is a DLL. 
> Depending on what version of the SDK you're using, you use a different 
> D3DX DLL (as there have been several updates to D3DX but no new versions 
> of DirectX as a whole.. kind of confusing).  For example, nonagon uses the 
> June 2005 SDK, and so it depends upon d3dx9_26.dll.  This is a DLL that is 
> installed by the DirectX installer.
>
> I'd need a little more information on what version of the SDK you're 
> using, and might suggest that you update DirectX on your machine (the 
> newest is August 2005).  Then I can give you a few more tips.  Or, you can 
> wait for nonagon, and I can use that as an example to explain it to you.
>
August 11, 2005
Re: Api calls...
I still don't know how to call timeGetTime().
But I've found "clock()" in time.d, which works fine.
Altough I'd be curious whats wrong with timeGetTime.

ElfQT

> Another call problem is how to call timeGetTime().
>
> I have
> #extern(Windows) DWORD timeGetTime();
> in code, and
> #_timeGetTime@0=start.timeGetTime
> in .def IMPORTS
>
> Runtime at the call i get:
> "This application has failed to start because Start.DLL was not found. 
> Re-installing the application may fix this problem."
>
> I c++, the function declared in mmsystem.h
> WINMMAPI DWORD WINAPI timeGetTime(void);
>
> How to call that api?
> ElfQT
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