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January 16, 2006 Debugging D programs | ||||
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Hi all, I've tried several approaches to debugging D programs (VS2003, WinDBG), and none worked well. Is there some decent debugger for D? Can I use the DM IDDE for debugging D programs? I suppose the C++ and D compiler generate the same object format, so the IDDE will probably work for both languages, but I simply did not find this question answered. thanks, Karl |
January 17, 2006 Re: Debugging D programs | ||||
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Posted in reply to Karl Traunmüller | This might help http://www.prowiki.org/wiki4d/wiki.cgi?DebugEnvironments Karl Traunmüller wrote: > Hi all, > > I've tried several approaches to debugging D programs (VS2003, WinDBG), and none worked well. > > Is there some decent debugger for D? > Can I use the DM IDDE for debugging D programs? > > I suppose the C++ and D compiler generate the same object format, so the IDDE will probably work for both languages, but I simply did not find this question answered. > > thanks, > Karl > > |
January 17, 2006 Re: Debugging D programs | ||||
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Posted in reply to clayasaurus | Thanks, but I went through all this already. Some approaches work partly (both VS2003 and WinDBG), but none gives really decent debugging support (setting breakpoints in code, not by function address). Karl "clayasaurus" <clayasaurus@gmail.com> wrote in message news:dqit5a$1ca3$1@digitaldaemon.com... > This might help http://www.prowiki.org/wiki4d/wiki.cgi?DebugEnvironments > > Karl Traunmüller wrote: >> Hi all, >> >> I've tried several approaches to debugging D programs (VS2003, WinDBG), and none worked well. >> >> Is there some decent debugger for D? >> Can I use the DM IDDE for debugging D programs? >> >> I suppose the C++ and D compiler generate the same object format, so the IDDE will probably work for both languages, but I simply did not find this question answered. >> >> thanks, >> Karl >> |
January 17, 2006 Re: Debugging D programs | ||||
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Posted in reply to Karl Traunmüller | > Some approaches work partly (both VS2003 and WinDBG), but none gives really > decent debugging support (setting breakpoints in code, not by function > address). Yea, thats pretty much all you get. Its a sore spot with most of us D advocates, but we've learned to do w/o. However GDC works with GDB 100% with a patch you can apply , if debugging is crucial. Charlie "Karl Traunmüller" <office@intumi.com> wrote in message news:dqj2d1$1guq$1@digitaldaemon.com... > Thanks, > > but I went through all this already. > > Some approaches work partly (both VS2003 and WinDBG), but none gives really > decent debugging support (setting breakpoints in code, not by function > address). > > Karl > > "clayasaurus" <clayasaurus@gmail.com> wrote in message news:dqit5a$1ca3$1@digitaldaemon.com... > > This might help http://www.prowiki.org/wiki4d/wiki.cgi?DebugEnvironments > > > > Karl Traunmüller wrote: > >> Hi all, > >> > >> I've tried several approaches to debugging D programs (VS2003, WinDBG), > >> and none worked well. > >> > >> Is there some decent debugger for D? > >> Can I use the DM IDDE for debugging D programs? > >> > >> I suppose the C++ and D compiler generate the same object format, so the > >> IDDE will probably work for both languages, but I simply did not find this question answered. > >> > >> thanks, > >> Karl > >> > |
January 18, 2006 Re: Debugging D programs | ||||
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Posted in reply to Charles | Thanks, Charles I already found the GDB patch, but didn't try it yet. My original question is still unanswered: does the DM IDDE debugger support D? If yes, I would immediately purchase the CD. Karl "Charles" <noone@nowhere.com> wrote in message news:dqjcaf$1p4e$1@digitaldaemon.com... >> Some approaches work partly (both VS2003 and WinDBG), but none gives > really >> decent debugging support (setting breakpoints in code, not by function >> address). > > Yea, thats pretty much all you get. Its a sore spot with most of us D advocates, but we've learned to do w/o. > > However GDC works with GDB 100% with a patch you can apply , if debugging is crucial. > > Charlie > > > "Karl Traunmüller" <office@intumi.com> wrote in message news:dqj2d1$1guq$1@digitaldaemon.com... >> Thanks, >> >> but I went through all this already. >> >> Some approaches work partly (both VS2003 and WinDBG), but none gives > really >> decent debugging support (setting breakpoints in code, not by function >> address). >> >> Karl >> >> "clayasaurus" <clayasaurus@gmail.com> wrote in message news:dqit5a$1ca3$1@digitaldaemon.com... >> > This might help http://www.prowiki.org/wiki4d/wiki.cgi?DebugEnvironments >> > >> > Karl Traunmüller wrote: >> >> Hi all, >> >> >> >> I've tried several approaches to debugging D programs (VS2003, >> >> WinDBG), >> >> and none worked well. >> >> >> >> Is there some decent debugger for D? >> >> Can I use the DM IDDE for debugging D programs? >> >> >> >> I suppose the C++ and D compiler generate the same object format, so > the >> >> IDDE will probably work for both languages, but I simply did not find this question answered. >> >> >> >> thanks, >> >> Karl >> >> >> > > |
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