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February 23, 2006
Re: Is there a module that supports OpenGL 2.0?
> Then I translated GLee to linux but I was unable to test it. It compiles 
> but I failed at the link step (some unresolved symbols even after 
> linking with all the required libraries 

Are you using some tool?

> 
> Noo... 2500+mhz 512ram.. I guess GNOME is just slow... And KDE too... 
> This is so annoying... I like IceWM but it doesn't have desktop and many 
> other things... damn.... I will give Ubuntu another try if you say. But 
> I need some rest. I broke 3 distros in 48h...

I have 3.2GHz P4M, 512RAM Laptop and I find that WindowsXP and GNOME run 
just fine.

Ubunty installs easily but a downside is that you have to have a 
broadband to install the additional packages that are not available on 
the CD and you have to install GCC version 3.4.4 (whatever it was) to be 
able to install ATI drivers.

If you are careful it doesn't seem that easy to break.


> 
> 
> P.S. why the hell they call Kate "programmers editor"? it don't even 
> have macros... Guess I won't be programming linux until akide is ported 
> to it (or at least editplus)...


I use Code::Blocks on Linux (well not very much at the moment) and it 
looks the best thing out there. On Windows it supports D at some degree 
bu there is no support for D in Linux.

Are you porting akide by yourself to Linux? :) Will you have a fully 
working version in the forseeable future.
I've tried to Windows version and I see some strange stuff: some of the 
menu fonts are blurred and I can't get the compiler configured.
February 23, 2006
Re: Is there a module that supports OpenGL 2.0?
Cris wrote:
> 
>> Then I translated GLee to linux but I was unable to test it. It 
>> compiles but I failed at the link step (some unresolved symbols even 
>> after linking with all the required libraries 
> 
> Are you using some tool?
> 

Tool for what?
For the translation - Kate, for the build - bash (i.e manually calling 
dmd). In other words no.
But for the main work I've used akide (or could use editplus the same 
way) because they both have (I got this idea from editplus actually) 
*quick* macros. Notice the word quick. They are really quick and really 
really really really really useful for any key pattern which you have to 
repeat more than 3-4 times...

>>
>> Noo... 2500+mhz 512ram.. I guess GNOME is just slow... And KDE too... 
>> This is so annoying... I like IceWM but it doesn't have desktop and 
>> many other things... damn.... I will give Ubuntu another try if you 
>> say. But I need some rest. I broke 3 distros in 48h...
> 
> I have 3.2GHz P4M, 512RAM Laptop and I find that WindowsXP and GNOME run 
> just fine.
> 
> Ubunty installs easily but a downside is that you have to have a 
> broadband to install the additional packages that are not available on 
> the CD and you have to install GCC version 3.4.4 (whatever it was) to be 
> able to install ATI drivers.
> 
> If you are careful it doesn't seem that easy to break.
> 
>>
>>
>> P.S. why the hell they call Kate "programmers editor"? it don't even 
>> have macros... Guess I won't be programming linux until akide is 
>> ported to it (or at least editplus)...
> 
> 
> I use Code::Blocks on Linux (well not very much at the moment) and it 
> looks the best thing out there. On Windows it supports D at some degree 
> bu there is no support for D in Linux.
> 
> Are you porting akide by yourself to Linux? :) Will you have a fully 
> working version in the forseeable future.

Since I am the only one who is working on it - yes. But I am not porting 
it directly to Linux, I am porting it to DWT (with linux in mind), so 
even if I complete it in forseeable future, still depends on the DWT port...

> I've tried to Windows version and I see some strange stuff: some of the 
> menu fonts are blurred and I can't get the compiler configured.

The menu fonts are blurred? I've seen this on LCD, since they are custom 
drawn I guess the API I am using (TextOut) is not working 100% correctly 
with this clearlooks thing (or I am not using it correctly)...
The compiler configuration could be a bit tricky. I mean it is very easy 
if you know what you are doing, unfortunately akide is very poorly 
documented, so it is hard to know what you are doing, and nobody asks 
so... I suggest you use the project wizard or see the akide.akw 
workspace which comes with the source for example...
February 24, 2006
Re: Is there a module that supports OpenGL 2.0?
bobef wrote:
> I wasted whole day installing vector, making ati hardware acceleration 
> work, configuring kde, etc...

I don't have an ATI card, I bought an nVidia soley for Linux. To get 
hardware acceleration to work was as simple as:
$ sudo nvidia-glx-config enable

> Then I translated GLee to linux but I was unable to test it. It compiles 
> but I failed at the link step (some unresolved symbols even after 
> linking with all the required libraries...

Hmm, I got it to link ok, but I had to comment out some glut functions 
to get it to work. And I had to change glee_h as it had a bunch of 
redefinitions (GL_BYTE, GL_PHONG_WIN, GL_VERTEX_ARRAY_EXT, etc).

Anyways, when I include glutDisplayFunc in the program, I get this error:

test.d(127): function glut.glutDisplayFunc (void(C *)()) does not match 
argument types (void(*)())
test.d(127): cannot implicitly convert expression (& renderScene) of 
type void(*)() to void(C *)()

Any clues how to fix this? I've never seen this one before.

> Noo... 2500+mhz 512ram.. I guess GNOME is just slow... And KDE too... 

Hmm, I don't have any problems on my 2600+ 512ram... maybe I'm slow?
Anyways, I would say try Dapper, but the ati and nvidia drivers are in a 
state of flux at the moment. So here's some alternatives then:
- Xubuntu (Xfce on ubuntu) - https://wiki.ubuntu.com/Xubuntu
- Elive - http://www.elivecd.org/

I haven't tried the newest Elive yet, but I do run Enlightenment on 
Ubuntu and it works nicely. I've tried the previous version of Elive and 
it was pretty good, but they just came out with a new version that looks 
a whole lot better.

> P.S. why the hell they call Kate "programmers editor"? it don't even 
> have macros... Guess I won't be programming linux until akide is ported 
> to it (or at least editplus)...

Um, don't know. I don't use Kate (or any kde stuff). I try to stick to 
purely gnome, as I'm always afraid using kde programs will add extra 
services running on the computer (maybe that's some of your slowness?). 
But I just use gedit, a simple text editor... :|
February 24, 2006
Re: Is there a module that supports OpenGL 2.0?
Lucas Goss wrote:
> Anyways, when I include glutDisplayFunc in the program, I get this error:
> 
> test.d(127): function glut.glutDisplayFunc (void(C *)()) does not match 
> argument types (void(*)())
> test.d(127): cannot implicitly convert expression (& renderScene) of 
> type void(*)() to void(C *)()
> 
> Any clues how to fix this? I've never seen this one before.

Nevermind. Adding "extern (C)" to the functions fixed it.

Well now I have it compiling... however I get a segmentation fault. I 
wonder if it has anything to do with my video drivers...
February 24, 2006
Re: Is there a module that supports OpenGL 2.0?
Ok, attached are the files that I changed.

glee_h - redefinition of symbols (just commented out redefinitions)
build.sh - uses build (and some other stuff)
test.d - added "extern (C)" to three functions.

version (linix) <- was mispelled (and I didn't realize it at first). 
However trying to uncomment that line gave me some weird phobos errors 
after I changed it to (linux)?, so I just stuck with the extern (C).

Anyways, I think that's all I changed... hopefully.

Doh... files too big...
February 24, 2006
Re: Is there a module that supports OpenGL 2.0?
And in glee_h.d (too big to post whole thing), I added comments to the 
following:

line 3813:
//const int GL_VERTEX_ARRAY_EXT=0x8074;
//const int GL_NORMAL_ARRAY_EXT=0x8075;
//const int GL_COLOR_ARRAY_EXT=0x8076;
//const int GL_INDEX_ARRAY_EXT=0x8077;
//const int GL_TEXTURE_COORD_ARRAY_EXT=0x8078;
//const int GL_EDGE_FLAG_ARRAY_EXT=0x8079;
//const int GL_VERTEX_ARRAY_SIZE_EXT=0x807A;
//const int GL_VERTEX_ARRAY_TYPE_EXT=0x807B;
//const int GL_VERTEX_ARRAY_STRIDE_EXT=0x807C;
//const int GL_VERTEX_ARRAY_COUNT_EXT=0x807D;
//const int GL_NORMAL_ARRAY_TYPE_EXT=0x807E;
//const int GL_NORMAL_ARRAY_STRIDE_EXT=0x807F;
//const int GL_NORMAL_ARRAY_COUNT_EXT=0x8080;
//const int GL_COLOR_ARRAY_SIZE_EXT=0x8081;
//const int GL_COLOR_ARRAY_TYPE_EXT=0x8082;
//const int GL_COLOR_ARRAY_STRIDE_EXT=0x8083;
//const int GL_COLOR_ARRAY_COUNT_EXT=0x8084;
//const int GL_INDEX_ARRAY_TYPE_EXT=0x8085;
//const int GL_INDEX_ARRAY_STRIDE_EXT=0x8086;
//const int GL_INDEX_ARRAY_COUNT_EXT=0x8087;
//const int GL_TEXTURE_COORD_ARRAY_SIZE_EXT=0x8088;
//const int GL_TEXTURE_COORD_ARRAY_TYPE_EXT=0x8089;
//const int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT=0x808A;
//const int GL_TEXTURE_COORD_ARRAY_COUNT_EXT=0x808B;
//const int GL_EDGE_FLAG_ARRAY_STRIDE_EXT=0x808C;
//const int GL_EDGE_FLAG_ARRAY_COUNT_EXT=0x808D;
//const int GL_VERTEX_ARRAY_POINTER_EXT=0x808E;
//const int GL_NORMAL_ARRAY_POINTER_EXT=0x808F;
//const int GL_COLOR_ARRAY_POINTER_EXT=0x8090;
//const int GL_INDEX_ARRAY_POINTER_EXT=0x8091;
//const int GL_TEXTURE_COORD_ARRAY_POINTER_EXT=0x8092;
//const int GL_EDGE_FLAG_ARRAY_POINTER_EXT=0x8093;

line 4414:
//const int GL_COLOR_INDEX1_EXT=0x80E2;
//const int GL_COLOR_INDEX2_EXT=0x80E3;
//const int GL_COLOR_INDEX4_EXT=0x80E4;
//const int GL_COLOR_INDEX8_EXT=0x80E5;
//const int GL_COLOR_INDEX12_EXT=0x80E6;
//const int GL_COLOR_INDEX16_EXT=0x80E7;

line 4725:
//const int GL_PHONG_WIN=0x80EA;
//const int GL_PHONG_HINT_WIN=0x80EB;

line 4735:
//const int GL_FOG_SPECULAR_TEXTURE_WIN=0x80EC;

line 4795:
//const int GL_BGR_EXT=0x80E0;
//const int GL_BGRA_EXT=0x80E1;

line 8500:
//const int GL_COMPRESSED_RGB_S3TC_DXT1_EXT=0x83F0;
//const int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT=0x83F1;

line 8582:
//const int GL_BYTE=0x1400;
February 24, 2006
Re: Is there a module that supports OpenGL 2.0?
> The menu fonts are blurred? I've seen this on LCD, since they are custom 
> drawn I guess the API I am using (TextOut) is not working 100% correctly 
> with this clearlooks thing (or I am not using it correctly)...

Since the only computer I use is a 1280x800 laptop - yes I've used it on 
LCD.
I don't see if I have cleartype installed or whatever it is called. I 
remember I've tried it but perhaps it is on the second Windows 
installation I have.

Do you plan to add docking of windows? And are you interested in feedback?
February 24, 2006
Re: Is there a module that supports OpenGL 2.0?
Thank you.
This is in my todo list. To get it to work in linux. Unfortunately, as I 
said, I broke 3 distros (to the point they wont boot) in 2 days so I 
need some rest before installing linux again...
But if you want to test is it some more, I would suggest trying it 
without glut. I.e just main and call some glFunction. See if it crashes. 
Something like in setShaders()... And writefln() some of the GLEE_ 
querying variables after GLeeInit...
February 24, 2006
Re: Is there a module that supports OpenGL 2.0?
Cris wrote:
> 
>> The menu fonts are blurred? I've seen this on LCD, since they are 
>> custom drawn I guess the API I am using (TextOut) is not working 100% 
>> correctly with this clearlooks thing (or I am not using it correctly)...
> 
> Since the only computer I use is a 1280x800 laptop - yes I've used it on 
> LCD.
> I don't see if I have cleartype installed or whatever it is called. I 
> remember I've tried it but perhaps it is on the second Windows 
> installation I have.
> 
> Do you plan to add docking of windows? And are you interested in feedback?

Yes, I am very interested in feedback. For the docking see the 'Window' 
menu there is the docking...
February 24, 2006
Re: Is there a module that supports OpenGL 2.0?
bobef wrote:
> I wasted whole day installing vector, making ati hardware acceleration 
> work, configuring kde, etc...
> Then I translated GLee to linux but I was unable to test it. It compiles 
> but I failed at the link step (some unresolved symbols even after 
> linking with all the required libraries 
> (x11,xf86blah,a,m,,s,d,f,g,h,f,5,f,jh,i,56,,gf,g,dl,gl, what ever (can't 
> they think of names longer than 3 letters?!?)). So I read some forum and 
> they said reinstalling glibc may solve this. Bad idea. So guess what. I 
> broke it ;] Anyway if you want give it a try, maybe it works. I uploaded 
> the new stuff here http://www.lessequal.com/software/gleed/gleed.zip . 
> And it is updated it to GLee 5.1... And I made few more changes after 
> that (in windows) so maybe I broke something in the linux version (i.e. 
> some imports)...
> 

What ATI card are you using?  Apparently ATI and Linux don't go well 
together, especially with the newer cards.  They are a source of many 
problems.  ATI has a reputation for slow, reluctant support for their 
cards on Linux.  This is sad because I actually have preferred ATI 
cards.  Older cards are fairly well supported, but don't expect much 
support for the X series.

NVidia, on the other hand, is well respected for the support of their 
cards on Linux.  Apparently, they do an excellent job keeping their 
graphics drivers optimized, stable, and up to date on Linux, almost 
equivalent to their windows drivers.

-JJR
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