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Passing Variables between classes in modules
Apr 26, 2007
okibi
Apr 26, 2007
Johan Granberg
Apr 26, 2007
okibi
Apr 26, 2007
okibi
Apr 26, 2007
Johan Granberg
Apr 26, 2007
okibi
Apr 26, 2007
Johan Granberg
Apr 26, 2007
okibi
Apr 26, 2007
Mike Parker
Apr 26, 2007
okibi
Apr 26, 2007
Ary Manzana
April 26, 2007
I was wondering how I would go about passing a variable between two classes that are within different modules in a program. Here is an example of what I mean:

Let this be modMain:

//begin modMain

module modMain;

//imports go here

import modPopUp;

class modMain : MainWindow //this is for gtkD
{
  //this() would build the MainWindow

  modPopOp popWindow = new modPopUp();
}

void main(char[][] args)
{
  GtkD.init(args);
  modMain mMain = new modMain();
  GtkD.main();
}

//end modMain

Now let this be modPopUp:

//begin modPopUp

module modPopUp:

//imports go here

class modPopUp : MainWindow
{
  //this() would build the MainWindow

  char[] myStr;
  //function runs to generate myStr
}

//end modPopUp

What I'm asking is how do I pass myStr from modPopUp back to modMain?

Thanks!
April 26, 2007
okibi wrote:

> I was wondering how I would go about passing a variable between two classes that are within different modules in a program. Here is an example of what I mean:
> 
> Let this be modMain:
> 
> //begin modMain
> 
> module modMain;
> 
> //imports go here
> 
> import modPopUp;
> 
> class modMain : MainWindow //this is for gtkD
> {
>   //this() would build the MainWindow
> 
>   modPopOp popWindow = new modPopUp();
> }
> 
> void main(char[][] args)
> {
>   GtkD.init(args);
>   modMain mMain = new modMain();
>   GtkD.main();
> }
> 
> //end modMain
> 
> Now let this be modPopUp:
> 
> //begin modPopUp
> 
> module modPopUp:
> 
> //imports go here
> 
> class modPopUp : MainWindow
> {
>   //this() would build the MainWindow
> 
>   char[] myStr;
>   //function runs to generate myStr
> }
> 
> //end modPopUp
> 
> What I'm asking is how do I pass myStr from modPopUp back to modMain?
> 
> Thanks!

Would popWindow.myStr work or have I misunderstood your question?
April 26, 2007
Johan Granberg Wrote:

> okibi wrote:
> 
> > I was wondering how I would go about passing a variable between two classes that are within different modules in a program. Here is an example of what I mean:
> > 
> > Let this be modMain:
> > 
> > //begin modMain
> > 
> > module modMain;
> > 
> > //imports go here
> > 
> > import modPopUp;
> > 
> > class modMain : MainWindow //this is for gtkD
> > {
> >   //this() would build the MainWindow
> > 
> >   modPopOp popWindow = new modPopUp();
> > }
> > 
> > void main(char[][] args)
> > {
> >   GtkD.init(args);
> >   modMain mMain = new modMain();
> >   GtkD.main();
> > }
> > 
> > //end modMain
> > 
> > Now let this be modPopUp:
> > 
> > //begin modPopUp
> > 
> > module modPopUp:
> > 
> > //imports go here
> > 
> > class modPopUp : MainWindow
> > {
> >   //this() would build the MainWindow
> > 
> >   char[] myStr;
> >   //function runs to generate myStr
> > }
> > 
> > //end modPopUp
> > 
> > What I'm asking is how do I pass myStr from modPopUp back to modMain?
> > 
> > Thanks!
> 
> Would popWindow.myStr work or have I misunderstood your question?

It doesn't throw an error, however it grabs a null value instead of what the function sets the variable to.
April 26, 2007
okibi Wrote:

> Johan Granberg Wrote:
> 
> > okibi wrote:
> > 
> > > I was wondering how I would go about passing a variable between two classes that are within different modules in a program. Here is an example of what I mean:
> > > 
> > > Let this be modMain:
> > > 
> > > //begin modMain
> > > 
> > > module modMain;
> > > 
> > > //imports go here
> > > 
> > > import modPopUp;
> > > 
> > > class modMain : MainWindow //this is for gtkD
> > > {
> > >   //this() would build the MainWindow
> > > 
> > >   modPopOp popWindow = new modPopUp();
> > > }
> > > 
> > > void main(char[][] args)
> > > {
> > >   GtkD.init(args);
> > >   modMain mMain = new modMain();
> > >   GtkD.main();
> > > }
> > > 
> > > //end modMain
> > > 
> > > Now let this be modPopUp:
> > > 
> > > //begin modPopUp
> > > 
> > > module modPopUp:
> > > 
> > > //imports go here
> > > 
> > > class modPopUp : MainWindow
> > > {
> > >   //this() would build the MainWindow
> > > 
> > >   char[] myStr;
> > >   //function runs to generate myStr
> > > }
> > > 
> > > //end modPopUp
> > > 
> > > What I'm asking is how do I pass myStr from modPopUp back to modMain?
> > > 
> > > Thanks!
> > 
> > Would popWindow.myStr work or have I misunderstood your question?
> 
> It doesn't throw an error, however it grabs a null value instead of what the function sets the variable to.

Now if I reference the variable right after creating the instance of modPopUp, it will go ahead and try to grab the value without waiting to the instance to run the function to set it. I bet that's why it's grabbing a null value. Is there another method to pass the variable, or is there a way to lock modMain until modPopUp returns?
April 26, 2007
okibi wrote:

> okibi Wrote:
> 
>> Johan Granberg Wrote:
>> 
>> > okibi wrote:
>> > 
>> > > I was wondering how I would go about passing a variable between two classes that are within different modules in a program. Here is an example of what I mean:
>> > > 
>> > > Let this be modMain:
>> > > 
>> > > //begin modMain
>> > > 
>> > > module modMain;
>> > > 
>> > > //imports go here
>> > > 
>> > > import modPopUp;
>> > > 
>> > > class modMain : MainWindow //this is for gtkD
>> > > {
>> > >   //this() would build the MainWindow
>> > > 
>> > >   modPopOp popWindow = new modPopUp();
>> > > }
>> > > 
>> > > void main(char[][] args)
>> > > {
>> > >   GtkD.init(args);
>> > >   modMain mMain = new modMain();
>> > >   GtkD.main();
>> > > }
>> > > 
>> > > //end modMain
>> > > 
>> > > Now let this be modPopUp:
>> > > 
>> > > //begin modPopUp
>> > > 
>> > > module modPopUp:
>> > > 
>> > > //imports go here
>> > > 
>> > > class modPopUp : MainWindow
>> > > {
>> > >   //this() would build the MainWindow
>> > > 
>> > >   char[] myStr;
>> > >   //function runs to generate myStr
>> > > }
>> > > 
>> > > //end modPopUp
>> > > 
>> > > What I'm asking is how do I pass myStr from modPopUp back to modMain?
>> > > 
>> > > Thanks!
>> > 
>> > Would popWindow.myStr work or have I misunderstood your question?
>> 
>> It doesn't throw an error, however it grabs a null value instead of what the function sets the variable to.
> 
> Now if I reference the variable right after creating the instance of modPopUp, it will go ahead and try to grab the value without waiting to the instance to run the function to set it. I bet that's why it's grabbing a null value. Is there another method to pass the variable, or is there a way to lock modMain until modPopUp returns?

I can't determin that from the code above, it would be useful to know what calls the function that sets myStr. If it is called from the constructor my earlier suggestion would work, but if it is called by some other thread something more is required. If as I suspect from your comments myStr is set from another thread you should be able to acquire a lock in the constructor and then release it in the function that sets myStr.

hope this helps you.
April 26, 2007
Johan Granberg Wrote:

> okibi wrote:
> 
> > okibi Wrote:
> > 
> >> Johan Granberg Wrote:
> >> 
> >> > okibi wrote:
> >> > 
> >> > > I was wondering how I would go about passing a variable between two classes that are within different modules in a program. Here is an example of what I mean:
> >> > > 
> >> > > Let this be modMain:
> >> > > 
> >> > > //begin modMain
> >> > > 
> >> > > module modMain;
> >> > > 
> >> > > //imports go here
> >> > > 
> >> > > import modPopUp;
> >> > > 
> >> > > class modMain : MainWindow //this is for gtkD
> >> > > {
> >> > >   //this() would build the MainWindow
> >> > > 
> >> > >   modPopOp popWindow = new modPopUp();
> >> > > }
> >> > > 
> >> > > void main(char[][] args)
> >> > > {
> >> > >   GtkD.init(args);
> >> > >   modMain mMain = new modMain();
> >> > >   GtkD.main();
> >> > > }
> >> > > 
> >> > > //end modMain
> >> > > 
> >> > > Now let this be modPopUp:
> >> > > 
> >> > > //begin modPopUp
> >> > > 
> >> > > module modPopUp:
> >> > > 
> >> > > //imports go here
> >> > > 
> >> > > class modPopUp : MainWindow
> >> > > {
> >> > >   //this() would build the MainWindow
> >> > > 
> >> > >   char[] myStr;
> >> > >   //function runs to generate myStr
> >> > > }
> >> > > 
> >> > > //end modPopUp
> >> > > 
> >> > > What I'm asking is how do I pass myStr from modPopUp back to modMain?
> >> > > 
> >> > > Thanks!
> >> > 
> >> > Would popWindow.myStr work or have I misunderstood your question?
> >> 
> >> It doesn't throw an error, however it grabs a null value instead of what the function sets the variable to.
> > 
> > Now if I reference the variable right after creating the instance of modPopUp, it will go ahead and try to grab the value without waiting to the instance to run the function to set it. I bet that's why it's grabbing a null value. Is there another method to pass the variable, or is there a way to lock modMain until modPopUp returns?
> 
> I can't determin that from the code above, it would be useful to know what calls the function that sets myStr. If it is called from the constructor my earlier suggestion would work, but if it is called by some other thread something more is required. If as I suspect from your comments myStr is set from another thread you should be able to acquire a lock in the constructor and then release it in the function that sets myStr.
> 
> hope this helps you.

Well, I know the value is coming up null as it doesn't wait for the instance of modPopUp to finish, and is there not getting the data. How would I go about locking modMain until modPopUp is finished?
April 26, 2007
okibi wrote:

> Johan Granberg Wrote:
> 
>> okibi wrote:
>> 
>> > okibi Wrote:
>> > 
>> >> Johan Granberg Wrote:
>> >> 
>> >> > okibi wrote:
>> >> > 
>> >> > > I was wondering how I would go about passing a variable between two classes that are within different modules in a program. Here is an example of what I mean:
>> >> > > 
>> >> > > Let this be modMain:
>> >> > > 
>> >> > > //begin modMain
>> >> > > 
>> >> > > module modMain;
>> >> > > 
>> >> > > //imports go here
>> >> > > 
>> >> > > import modPopUp;
>> >> > > 
>> >> > > class modMain : MainWindow //this is for gtkD
>> >> > > {
>> >> > >   //this() would build the MainWindow
>> >> > > 
>> >> > >   modPopOp popWindow = new modPopUp();
>> >> > > }
>> >> > > 
>> >> > > void main(char[][] args)
>> >> > > {
>> >> > >   GtkD.init(args);
>> >> > >   modMain mMain = new modMain();
>> >> > >   GtkD.main();
>> >> > > }
>> >> > > 
>> >> > > //end modMain
>> >> > > 
>> >> > > Now let this be modPopUp:
>> >> > > 
>> >> > > //begin modPopUp
>> >> > > 
>> >> > > module modPopUp:
>> >> > > 
>> >> > > //imports go here
>> >> > > 
>> >> > > class modPopUp : MainWindow
>> >> > > {
>> >> > >   //this() would build the MainWindow
>> >> > > 
>> >> > >   char[] myStr;
>> >> > >   //function runs to generate myStr
>> >> > > }
>> >> > > 
>> >> > > //end modPopUp
>> >> > > 
>> >> > > What I'm asking is how do I pass myStr from modPopUp back to modMain?
>> >> > > 
>> >> > > Thanks!
>> >> > 
>> >> > Would popWindow.myStr work or have I misunderstood your question?
>> >> 
>> >> It doesn't throw an error, however it grabs a null value instead of what the function sets the variable to.
>> > 
>> > Now if I reference the variable right after creating the instance of modPopUp, it will go ahead and try to grab the value without waiting to the instance to run the function to set it. I bet that's why it's grabbing a null value. Is there another method to pass the variable, or is there a way to lock modMain until modPopUp returns?
>> 
>> I can't determin that from the code above, it would be useful to know what calls the function that sets myStr. If it is called from the constructor my earlier suggestion would work, but if it is called by some other thread something more is required. If as I suspect from your comments myStr is set from another thread you should be able to acquire a lock in the constructor and then release it in the function that sets myStr.
>> 
>> hope this helps you.
> 
> Well, I know the value is coming up null as it doesn't wait for the instance of modPopUp to finish, and is there not getting the data. How would I go about locking modMain until modPopUp is finished?

I can't really tell without seeing more code, the most important information is where the function that creates myStr is called from followed by the functions that creates myStr itself.
April 26, 2007
Johan Granberg Wrote:

> okibi wrote:
> 
> > Johan Granberg Wrote:
> > 
> >> okibi wrote:
> >> 
> >> > okibi Wrote:
> >> > 
> >> >> Johan Granberg Wrote:
> >> >> 
> >> >> > okibi wrote:
> >> >> > 
> >> >> > > I was wondering how I would go about passing a variable between two classes that are within different modules in a program. Here is an example of what I mean:
> >> >> > > 
> >> >> > > Let this be modMain:
> >> >> > > 
> >> >> > > //begin modMain
> >> >> > > 
> >> >> > > module modMain;
> >> >> > > 
> >> >> > > //imports go here
> >> >> > > 
> >> >> > > import modPopUp;
> >> >> > > 
> >> >> > > class modMain : MainWindow //this is for gtkD
> >> >> > > {
> >> >> > >   //this() would build the MainWindow
> >> >> > > 
> >> >> > >   modPopOp popWindow = new modPopUp();
> >> >> > > }
> >> >> > > 
> >> >> > > void main(char[][] args)
> >> >> > > {
> >> >> > >   GtkD.init(args);
> >> >> > >   modMain mMain = new modMain();
> >> >> > >   GtkD.main();
> >> >> > > }
> >> >> > > 
> >> >> > > //end modMain
> >> >> > > 
> >> >> > > Now let this be modPopUp:
> >> >> > > 
> >> >> > > //begin modPopUp
> >> >> > > 
> >> >> > > module modPopUp:
> >> >> > > 
> >> >> > > //imports go here
> >> >> > > 
> >> >> > > class modPopUp : MainWindow
> >> >> > > {
> >> >> > >   //this() would build the MainWindow
> >> >> > > 
> >> >> > >   char[] myStr;
> >> >> > >   //function runs to generate myStr
> >> >> > > }
> >> >> > > 
> >> >> > > //end modPopUp
> >> >> > > 
> >> >> > > What I'm asking is how do I pass myStr from modPopUp back to modMain?
> >> >> > > 
> >> >> > > Thanks!
> >> >> > 
> >> >> > Would popWindow.myStr work or have I misunderstood your question?
> >> >> 
> >> >> It doesn't throw an error, however it grabs a null value instead of what the function sets the variable to.
> >> > 
> >> > Now if I reference the variable right after creating the instance of modPopUp, it will go ahead and try to grab the value without waiting to the instance to run the function to set it. I bet that's why it's grabbing a null value. Is there another method to pass the variable, or is there a way to lock modMain until modPopUp returns?
> >> 
> >> I can't determin that from the code above, it would be useful to know what calls the function that sets myStr. If it is called from the constructor my earlier suggestion would work, but if it is called by some other thread something more is required. If as I suspect from your comments myStr is set from another thread you should be able to acquire a lock in the constructor and then release it in the function that sets myStr.
> >> 
> >> hope this helps you.
> > 
> > Well, I know the value is coming up null as it doesn't wait for the instance of modPopUp to finish, and is there not getting the data. How would I go about locking modMain until modPopUp is finished?
> 
> I can't really tell without seeing more code, the most important information is where the function that creates myStr is called from followed by the functions that creates myStr itself.

It really is that simple of code though. The "function" is as follows, however:

void setmyStr(Button Button)
{
  myStr = test text";
}

This function responds to a button press on the window created in this().
April 26, 2007
okibi wrote:

> 
> Well, I know the value is coming up null as it doesn't wait for the instance of modPopUp to finish, and is there not getting the data. How would I go about locking modMain until modPopUp is finished?

Either I'm misunderstanding you, or you are misunderstanding the code. When you say 'it doesn't wait for the instance of myPopUp to finish', what do you mean? When you create an object instance, the constructor for that object is called. When the constructor returns, the object has been created. No other methods on that object are executed. Any initialization that needs to be done, such as that of myStr, should take place in the constructor. If you do not initialize myStr in the constructor, then of course it will be null when you try to access it.
April 26, 2007
Mike Parker Wrote:

> okibi wrote:
> 
> > 
> > Well, I know the value is coming up null as it doesn't wait for the instance of modPopUp to finish, and is there not getting the data. How would I go about locking modMain until modPopUp is finished?
> 
> Either I'm misunderstanding you, or you are misunderstanding the code. When you say 'it doesn't wait for the instance of myPopUp to finish', what do you mean? When you create an object instance, the constructor for that object is called. When the constructor returns, the object has been created. No other methods on that object are executed. Any initialization that needs to be done, such as that of myStr, should take place in the constructor. If you do not initialize myStr in the constructor, then of course it will be null when you try to access it.

So how do I get a variable from the object after the constructor returns?
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