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April 06, 2008 Blaze 1.0 | ||||
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Blaze 1.0, A light-weight 2D rigid body dynamics & physics game engine, has been released. Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering, Minkowski Portal Refinement (MPR) and GJK, Continuous collision detection (CCD) http://www.dsource.org/projects/blaze Regards, Mason |
April 07, 2008 Re: Blaze 1.0 | ||||
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Posted in reply to Mason Green | Very very nice. Eventually it may be used to create wonderful games like this: http://www.kloonigames.com/blog/games/crayon The demo is 2+ MB! Why so large? I think anti-aliasing may look nice there. Now some speed optimizations may be useful, especially for older PCs. A fun thing to add may be synthesized sound, for all the bumps when surfaces/vertexes touch :-] Bye, bearophile |
April 07, 2008 Re: Blaze 1.0 | ||||
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Posted in reply to bearophile | bearophile Wrote: > I think anti-aliasing may look nice there. > Now some speed optimizations may be useful, especially for older PCs. > A fun thing to add may be synthesized sound, for all the bumps when surfaces/vertexes touch :-] > Thanks for the encouragement. You are more than welcome to contribute to demo enhancements, or incorporate Blaze into your game. If you need help or support you can always post in the forum: http://www.dsource.org/forums/viewforum.php?f=187 Regards, Mason |
April 07, 2008 Re: Blaze 1.0 | ||||
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Posted in reply to Mason Green | Mason Green wrote:
> Blaze 1.0, A light-weight 2D rigid body dynamics & physics game engine, has been released.
>
> Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering, Minkowski Portal Refinement (MPR) and GJK, Continuous collision detection (CCD)
>
> http://www.dsource.org/projects/blaze
>
> Regards,
> Mason
>
Sweeeeet!
-Joel
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