Thread overview
Titanion 0.4
Apr 27, 2009
Moritz Warning
Apr 27, 2009
bearophile
Apr 28, 2009
Robert Jacques
Re: Titanion 0.4 + Phobos2 bug
Apr 28, 2009
bearophile
Apr 28, 2009
bearophile
Apr 28, 2009
Robert Jacques
Apr 28, 2009
Christopher Wright
Apr 28, 2009
Jacob Carlborg
Apr 28, 2009
Moritz Warning
April 27, 2009
Titanion is a 2.5D shooter game for Windows, *nix and MacOSX.

The original code by Kenta Cho was ported to use Tango and Derelict. This made it possible to create binaries for different platforms and is what this 0.4 release is about.

The code was also put on sourceforge.net to make it easier for contributers to participate.


http://titanion.sourceforge.net


Have fun,
Moritz Warning
April 27, 2009
Moritz Warning:
> Titanion is a 2.5D shooter game for Windows, *nix and MacOSX.
> The original code by Kenta Cho was ported to use Tango and Derelict.

Lot of fireworks and the code looks clean. Most D games I see have inside a 2D and/or 3D vector struct, and the code is generally essentially the same. To avoid such duplication I think such struct deserves to be in Phobos/Tango.

Bye,
bearophile
April 28, 2009
On Mon, 27 Apr 2009 17:29:49 -0400, bearophile <bearophileHUGS@lycos.com> wrote:

> Moritz Warning:
>> Titanion is a 2.5D shooter game for Windows, *nix and MacOSX.
>> The original code by Kenta Cho was ported to use Tango and Derelict.
>
> Lot of fireworks and the code looks clean. Most D games I see have inside a 2D and/or 3D vector struct, and the code is generally essentially the same. To avoid such duplication I think such struct deserves to be in Phobos/Tango.
>
> Bye,
> bearophile

I agree. Actually, it would be really nice if functions were able to return static arrays. (See http://d.puremagic.com/issues/show_bug.cgi?id=1869)

In the mean time there's

struct Vec(T = float,size_t N = 3) {
    T[N] _data;
    alias _data this;
    string toString() { std.conv.return text(_data); }
}


plus functions as array properties which apparently got upgraded at some point to the extra () isn't needed anymore. ( i.e. vec.x instead of vec.x() )

i.e.

T x(T, size_t N)(T[N] v) {
    return v[0];
}

And it works pretty well:

Vec!(T,N) foo(T,size_t N)(T[N] v) {
    Vec!(T,N) r = v;
    return r;
}

float bar(float[3] b) {
    return b[0];
}

void main() {
    float[3] x = [1,2,3];
    float[3] y = foo(x);
    Vec!(float,3) z = x;
    writeln(foo(y).x);
    writeln(bar(z));
    writeln(x);
    writeln(y);
//    writeln(foo(z).x); // Issues with being passed to a template
//    writeln(z);        // error in format.d, goes away with when alias this is commented out
    writeln(z.toString);
}

hmm...
April 28, 2009
Robert Jacques:

> struct Vec(T = float,size_t N = 3) {
>      T[N] _data;
>      alias _data this;
>      string toString() { std.conv.return text(_data); }
> }

Very nice.


> plus functions as array properties which apparently got upgraded at some point to the extra () isn't needed anymore. ( i.e. vec.x instead of vec.x() )
> 
> i.e.
> 
> T x(T, size_t N)(T[N] v) {
>      return v[0];
> }

A name like "x" is too much common, I don't like that as free function.

I like this better (I have borrowed SeriesGen2 from my D1 dlibs):

import std.string: toString, writeln;
import std.conv: to;
import std.metastrings: Format, ToString;

template SeriesGen2(string txt, string separator, int max, int min=0) {
    static if (min > max)
        const SeriesGen2 = "";
    else static if (min == max)
        const SeriesGen2 = Format!(txt, ToString!(max),
                                        ToString!(max));
    else
        const SeriesGen2 = SeriesGen2!(txt, separator, max-1, min) ~ separator ~
                           Format!(txt, ToString!(max),
                                        ToString!(max));
}

struct Vec(T=float, size_t N=3) {
    static assert(N > 0);
    T[N] _data;
    alias _data this;
    string toString() { return to!string(this._data); }

    // You may also use SeriesGen4 here
    mixin(SeriesGen2!("T d%s(size_t i){ return this._data[%s]; }", "\n", N-1));
    mixin(SeriesGen2!("void d%s(T value){ this._data[%s] = value; }", "\n", N-1));
}

Vec!(T, N) foo(T, size_t N)(T[N] v) {
    Vec!(T,N) r = v;
    return r;
}

void main() {
    float[3] a = [1,2,3];
    auto v = foo(a);
    writeln(v, " ", a[2], " ", v.d1);
    v.d0 = 5;
    writeln(v);
}


Unfortunately I think I have found another bug. If I run:

import std.metastrings: Format;
pragma(msg, Format!("good %s test", 5));
void main() {}


D1 outputs correctly:
good 5 test

But D2 outputs the wrong:
good %s test5

This also may mean that std.metastrings module lacks compile-time unittests (some static asserts suffice).

Bye,
bearophile
April 28, 2009
bearophile:
> struct Vec(T=float, size_t N=3) {
>     static assert(N > 0);

Sorry. Better to use:

> struct Vec(T=float, int N=3) {
>     static assert(N > 0);

From experience using D I have seen that using unsigned types is very unsafe in the current D language. In Delphi using unsigned types increases safety, in D actually decreases it. So in D it's better avoid unsigned type every time they aren't strictly necessary.

Bye,
bearophile
April 28, 2009
Moritz Warning wrote:
> Titanion is a 2.5D shooter game for Windows, *nix and MacOSX.
> 
> The original code by Kenta Cho was ported to use Tango and Derelict.
> This made it possible to create binaries for different platforms
> and is what this 0.4 release is about.
> 
> The code was also put on sourceforge.net to make it easier for contributers to participate.
> 
> 
> http://titanion.sourceforge.net
> 
> 
> Have fun,
> Moritz Warning

I played it a bit, and it's fun. Though I'd like changing scenery and ship upgrades :)
April 28, 2009
On Tue, 28 Apr 2009 05:06:23 -0400, bearophile <bearophileHUGS@lycos.com> wrote:

> bearophile:
>> struct Vec(T=float, size_t N=3) {
>>     static assert(N > 0);
>
> Sorry. Better to use:
>
>> struct Vec(T=float, int N=3) {
>>     static assert(N > 0);
>
> From experience using D I have seen that using unsigned types is very unsafe in the current D language. In Delphi using unsigned types increases safety, in D actually decreases it. So in D it's better avoid unsigned type every time they aren't strictly necessary.
>
> Bye,
> bearophile

Well, in this case, N=-1 is both a compile time constant and doesn't compile (static arrays have a max size of 16kb).

Anyways, here's an alternate version:
import std.conv: text;
struct _Vec(T:U[N],U,size_t N) {
    T _data;
    alias _data this;
    string toString() { return text(_data); }
}

_Vec!(T) Vec(T)(T val)
    if( is(_Vec!(T)) )
{
    _Vec!(T) r = val;
    return r;
}

Which simplifies use:

auto foo(T,size_t N)(T[N] v) {
    // do stuff with v
    return Vec(v);
}

although functions as array parameters doesn't allow setters, i.e.:
pos.x;     // okay
pos.x = 5; // error
April 28, 2009
Moritz Warning wrote:
> Titanion is a 2.5D shooter game for Windows, *nix and MacOSX.
> 
> The original code by Kenta Cho was ported to use Tango and Derelict.
> This made it possible to create binaries for different platforms
> and is what this 0.4 release is about.
> 
> The code was also put on sourceforge.net to make it easier for contributers to participate.
> 
> 
> http://titanion.sourceforge.net
> 
> 
> Have fun,
> Moritz Warning

Very nice, especially the mac support.
April 28, 2009
On Mon, 27 Apr 2009 16:14:40 -0400, Moritz Warning <moritzwarning@web.de> wrote:

> Titanion is a 2.5D shooter game for Windows, *nix and MacOSX.
>
> The original code by Kenta Cho was ported to use Tango and Derelict.
> This made it possible to create binaries for different platforms
> and is what this 0.4 release is about.
>
> The code was also put on sourceforge.net to make it easier for
> contributers to participate.
>
>
> http://titanion.sourceforge.net
>
>

I did, it was fun.

:)

I was especially interested in how the memory usage fared.  I noticed it was quite small (12MB), are you using the GC at all?

-Steve
April 28, 2009
On Tue, 28 Apr 2009 12:44:48 -0400, Steven Schveighoffer wrote:

> On Mon, 27 Apr 2009 16:14:40 -0400, Moritz Warning <moritzwarning@web.de> wrote:
> 
>> Titanion is a 2.5D shooter game for Windows, *nix and MacOSX.
>>
>> The original code by Kenta Cho was ported to use Tango and Derelict. This made it possible to create binaries for different platforms and is what this 0.4 release is about.
>>
>> The code was also put on sourceforge.net to make it easier for contributers to participate.
>>
>>
>> http://titanion.sourceforge.net
>>
>>
>>
> I did, it was fun.
> 
> :)
> 
> I was especially interested in how the memory usage fared.  I noticed it was quite small (12MB), are you using the GC at all?
> 
> -Steve

The GC is used.
But I haven't made any benchmarks.