Thread overview
How to interface with C++ code or dll?
Jan 11, 2015
Suliman
Jan 12, 2015
Mike Parker
Jan 13, 2015
Suliman
Apr 09, 2015
Suliman
Apr 10, 2015
jkpl
Apr 10, 2015
Suliman
January 11, 2015
I am trying to understand how to use C++ lib from D.
For my App I need http://www.gdal.org

I had read about using C++ libs from D, and understood that there is 2 ways:
1. Make binding - convert .H to .d (I still do not fully understand what is it)
2. Use directly C++ lib (.dll)

I decided to start from simple example http://www.gdal.org/warptut.html

For compiling it's need #include "gdalwarper.h", so I maked gdalwarper.d with tool htod.
I know that it's not recommended for usage more, but other tools look too complex for me (I even do not understand how to sun them on Windows).

After I had add import gdalwarper.d to my test project. But during compilation it's asked me about other d files, that I included one ny other in App.d file. In the result I got error that:
"source\cpl_port.d(147): Error: module ctype is in file 'std\c\ctype.d' which can not be read"

I have got a question. Files that I include is only header files. They do not include any code. How App would run? I should specify C++ source location or what?

=========

Then I decided to look how to use ready dll. As far as I know D have directive pragma(), that allow to import any lib.
Also afaik that it support inly import of dll in format of lib. Am I right?

And next. How I can understand which lib do I need. All documentation of GDAL assume that programmer will use source code, but not libs. And what I should to do? I download gdal bins, and there is a lot of dlls and I even can't understand which of them I need.
January 12, 2015
On Sunday, 11 January 2015 at 12:56:40 UTC, Suliman wrote:

> I had read about using C++ libs from D, and understood that there is 2 ways:
> 1. Make binding - convert .H to .d (I still do not fully understand what is it)
> 2. Use directly C++ lib (.dll)

No, there are not two ways. There is one way. In order to use any library from C or C++, you *have* to create a binding. The binding tells the compiler the function signatures and types that are available to be used. It allows you to compile your code without error. Then, the C or C++ library can be linked with the final executable just like a D library, or (in the case of shared libraries) loaded at runtime (as Derelict does) with system calls.


>
> I decided to start from simple example http://www.gdal.org/warptut.html
>
> For compiling it's need #include "gdalwarper.h", so I maked gdalwarper.d with tool htod.
> I know that it's not recommended for usage more, but other tools look too complex for me (I even do not understand how to sun them on Windows).
>
> After I had add import gdalwarper.d to my test project. But during compilation it's asked me about other d files, that I included one ny other in App.d file. In the result I got error that:
> "source\cpl_port.d(147): Error: module ctype is in file 'std\c\ctype.d' which can not be read"

You've imported std.c.ctype, which doesn't exist. You need to import core.stdc.ctype instead. All of the C stuff is in core.stdc in DRuntime.

>
> I have got a question. Files that I include is only header files. They do not include any code. How App would run? I should specify C++ source location or what?

Imports are only used at compile time to determine which types and functions are available to use. We don't need the code for the C or C++ stuff because everything is already compiled in the library that you are linking to or loading. Even in D, you don't need the code for modules you import -- only their function signatures and type declarations. D is designed such that you don't need to separate the interface from the implementation, but you can if you want to (that's what .di files are for).

To be clear, let's say you have module a.d and another module b.d. Module a has a function sayHello. You compile module a and the code for say hello, which prints hello to the screen, is translated and saved in a library. Later, you compile b.d. Since module b imports a, then the compiler has to load a into memory and parse the signature for the function sayHello -- but it doesn't *need* the code for say hello. All it needs is this part:

void sayHello( string str );

It doesn't care what the implementation of the function looks like, because now it isn't compiling a.d, it's compiling b.d. It only needs to know how to call the function and what it returns so it can throw an error if b.d calls sayHello with an int or a float or anything that isn't a string. Then, when the executable is generated, the linker will match up the call to sayHello in b with the implementation of sayHello in a.

There are some exceptions to this. You need the implementation of templates and anything you want to use at compile time, but for code that is runtime only you don't.

>
> =========
>
> Then I decided to look how to use ready dll. As far as I know D have directive pragma(), that allow to import any lib.
> Also afaik that it support inly import of dll in format of lib. Am I right?

No. This is not a feature of D. D has a "lib" pragma that allows you to link to a library without passing the library on the command line. THat is:

pragma( lib, "MyLib.lib" );

This will cause the compiler to automatically link MyLib.lib to your app. It's the same as passing MyLib.lib on the command line. The compiler still needs to know the path where the library can be found.

However, this does *not* allow you to automatically use any library in D without importing the library's source modules. So for a C or C++ library, you still need a binding to import.


January 13, 2015
Thanks for detail answer. I stopped at error:

source\cpl_vsi.d(70): Error: module stat is in file 'std\c\stat.d' which cannot
be read

I do not know where I can find this module.

If someone wan't to attempt to create binding, or finish my here is link of my half-done job
http://s000.tinyupload.com/index.php?file_id=78924373183358630273
April 09, 2015
http://stackoverflow.com/questions/29541229/d-how-to-use-binding-to-c-lib-with-d
April 10, 2015
On Thursday, 9 April 2015 at 14:25:45 UTC, Suliman wrote:
> http://stackoverflow.com/questions/29541229/d-how-to-use-binding-to-c-lib-with-d

Do you know that if you post an issue [here](https://github.com/craig-dillabaugh/gdal/issues) the author of the binding will be notified by email and could help you ?
April 10, 2015
> Do you know that if you post an issue [here](https://github.com/craig-dillabaugh/gdal/issues) the author of the binding will be notified by email and could help you ?

Thanks, for suggestion. Done!