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October 19, 2014 How to convert from ubyte[] to and from float? | ||||
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What is the best way to convert from a part of a ubyte[] to a float? I've tried converting the ubyte[] into a uint, but neither casting the uint to a float nor to!float work. I suppose I could use a "trick record" union, but that seems inelegant. If I use pointers, the alignment may (unpredictably) not be proper (whatever that means these days). |
October 19, 2014 Re: How to convert from ubyte[] to and from float? | ||||
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Posted in reply to Charles Hixson | On 10/18/2014 06:06 PM, Charles Hixson via Digitalmars-d-learn wrote:
> What is the best way to convert from a part of a ubyte[] to a float?
>
> I've tried converting the ubyte[] into a uint, but neither casting the
> uint to a float nor to!float work.
>
> I suppose I could use a "trick record" union, but that seems inelegant.
> If I use pointers, the alignment may (unpredictably) not be proper
> (whatever that means these days).
This is what I understood:
import std.exception;
ubyte[float.sizeof] toBytes(float f)
{
ubyte* beg = cast(ubyte*)&f;
return beg[0..f.sizeof];
}
float toFloat(const(ubyte)[] bytes)
{
enforce(bytes.length >= float.sizeof);
return *cast(float*)bytes.ptr;
}
void main()
{
float f = 1.5;
auto bytes = toBytes(f);
float f2 = toFloat(bytes);
assert(f2 == f);
}
There are no alignment issues because f and ubyte[float.sizeof] are not related. If you meant that ubyte[] should be a reference to an existing float, then toBytes must take by 'ref float' and then it can return a ubyte[]. However, it would be the responsibility of the caller to ensure that the float would live long enough.
If that happened, then there would be no alignment issues because we would have started with a float anyway and the ubyte[] would be referring to that float in memory.
Ali
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October 20, 2014 Re: How to convert from ubyte[] to and from float? | ||||
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Posted in reply to Charles Hixson | On Sunday, 19 October 2014 at 03:14:26 UTC, Charles Hixson via Digitalmars-d-learn wrote: > What is the best way to convert from a part of a ubyte[] to a float? > > I've tried converting the ubyte[] into a uint, but neither casting the uint to a float nor to!float work. > > I suppose I could use a "trick record" union, but that seems inelegant. If I use pointers, the alignment may (unpredictably) not be proper (whatever that means these days). Is this what you're after? http://dlang.org/phobos/std_bitmanip.html#.peek http://dlang.org/phobos/std_bitmanip.html#.read http://dlang.org/phobos/std_bitmanip.html#.write These accept indices, or you can just slice the ubyte[] to the part you need. --- import std.stdio; import std.bitmanip; import std.system; void main() { // UBYTE[] to FLOAT // // 6.5535000E+004 00-FF-7F-47 ubyte[] ubval = [0, 0xff, 0x7f, 0x47]; auto fval = ubval.peek!(float, Endian.littleEndian); writefln("%s as float: %s", ubval, fval); writefln("%s as float: %s", ubval, ubval.read!(float, Endian.littleEndian)); // 16383.8 00-FF-7F-46 ubval = [0, 0xff, 0x7f, 0x46]; fval = ubval.peek!(float, Endian.littleEndian); writefln("%s as float: %s", ubval, fval); writefln("%s as float: %s", ubval, ubval.read!(float, Endian.littleEndian)); // FLOAT to UBYTE[] ubval = [0, 0, 0, 0]; std.bitmanip.write!(float, Endian.littleEndian)(ubval, 65535.0f, 0); writefln("%s as ubyte[]: %s", fval, ubval); ubval = [0, 0, 0, 0]; std.bitmanip.write!(float, Endian.littleEndian)(ubval, fval, 0); writefln("%s as ubyte[]: %s", fval, ubval); } --- |
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