Thread overview | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
February 16, 2016 OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
https://www.khronos.org/vulkan/ OS-X Metal is kinda like a C++ derivative => GPU compilation. With Vulkan/SPIR other languages should be able to come up with something similar for other platforms. |
February 16, 2016 Re: OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
Posted in reply to Ola Fosheim Grøstad | Thanks for the info. |
February 16, 2016 Re: OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
Posted in reply to Ola Fosheim Grøstad | On Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim Grøstad wrote:
> https://www.khronos.org/vulkan/
>
> OS-X Metal is kinda like a C++ derivative => GPU compilation.
>
> With Vulkan/SPIR other languages should be able to come up with something similar for other platforms.
finally.
I'll write derelict bindings.
|
February 17, 2016 Re: OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
Posted in reply to Zoadian | On 17/02/16 8:03 AM, Zoadian wrote:
> On Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim Grøstad wrote:
>> https://www.khronos.org/vulkan/
>>
>> OS-X Metal is kinda like a C++ derivative => GPU compilation.
>>
>> With Vulkan/SPIR other languages should be able to come up with
>> something similar for other platforms.
>
> finally.
>
> I'll write derelict bindings.
I'll steal it once you've done that for alphaPhobos :)
Maybe even get Windows context creation made within a few weeks (depends on when I get a new GPU).
|
February 16, 2016 Re: OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
Posted in reply to Zoadian | On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote:
> I'll write derelict bindings.
600 lines of code to display a triangle...
This is crying for toolkits. I guess they will emerge on github soon.
|
February 17, 2016 Re: OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
Posted in reply to Rikki Cattermole | On Tuesday, 16 February 2016 at 19:05:03 UTC, Rikki Cattermole wrote:
> On 17/02/16 8:03 AM, Zoadian wrote:
>> On Tuesday, 16 February 2016 at 14:20:51 UTC, Ola Fosheim
>>
>> I'll write derelict bindings.
>
> I'll steal it once you've done that for alphaPhobos :)
> Maybe even get Windows context creation made within a few weeks (depends on when I get a new GPU).
I could test It when i update my GPU drivers
|
February 17, 2016 Re: OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
Posted in reply to Ola Fosheim Grøstad | On Tuesday, 16 February 2016 at 21:27:22 UTC, Ola Fosheim Grøstad wrote: > On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote: >> I'll write derelict bindings. > > 600 lines of code to display a triangle... I found this: https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:orig |
February 17, 2016 Re: OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
Posted in reply to Vladimir Panteleev | On Wednesday, 17 February 2016 at 11:54:22 UTC, Vladimir Panteleev wrote:
> I found this:
>
> https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:orig
Yes, Vulkan seems to be more suited for building a generic engine than a small scale application.
|
February 17, 2016 Re: OT: Vulkan released | ||||
---|---|---|---|---|
| ||||
Posted in reply to Vladimir Panteleev | Le 17/02/2016 12:54, Vladimir Panteleev a écrit :
> On Tuesday, 16 February 2016 at 21:27:22 UTC, Ola Fosheim Grøstad wrote:
>> On Tuesday, 16 February 2016 at 19:03:13 UTC, Zoadian wrote:
>>> I'll write derelict bindings.
>>
>> 600 lines of code to display a triangle...
>
> I found this:
>
> https://pbs.twimg.com/media/CbUg4_5WEAANwhc.jpg:orig
Lol I am in case where vulkan could help for my day job. But we are following Qt3D module that can help us for a lot of other issue with our current 3D engine.
Qt3D will support vulkan as backend.
|
Copyright © 1999-2021 by the D Language Foundation