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January 17, 2013 YASTACS announcement | ||||
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Hi All, I would like to share my project with the D community, and hope it'll be useful for someone. YASTACS - "Yet Another Space Trading And Combat Simulator" is a 3D simulator game for Windows, I develop in my free time for fun. At the moment, its a little more than a proof of that the integration with big C++ projects like Ogre3D and CEGUI is not too hard with some tools like SWIG, cmake, VisualD, etc. There is no release yet, but the source code is available under GPL2 on the Code.google project site. Maybe, it inspires others to make integrations for more game development libraries. Bullet physics or OpenAl+ogg-vorbis anyone? ;) Code.google project: https://code.google.com/p/yastacs/ Development blog: http://yastacs.blogspot.hu/ Take care, kami |
January 17, 2013 Re: YASTACS announcement | ||||
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Posted in reply to kiskami | On Thursday, 17 January 2013 at 11:01:17 UTC, kiskami wrote:
> Hi All,
>
> I would like to share my project with the D community, and hope it'll be useful for someone. YASTACS - "Yet Another Space Trading And Combat Simulator" is a 3D simulator game for Windows, I develop in my free time for fun.
>
> At the moment, its a little more than a proof of that the integration with big C++ projects like Ogre3D and CEGUI is not too hard with some tools like SWIG, cmake, VisualD, etc.
>
> There is no release yet, but the source code is available under GPL2 on the Code.google project site. Maybe, it inspires others to make integrations for more game development libraries. Bullet physics or OpenAl+ogg-vorbis anyone? ;)
>
> Code.google project: https://code.google.com/p/yastacs/
> Development blog: http://yastacs.blogspot.hu/
>
> Take care,
> kami
Awesome!
I see you used Swig for binding Ogre3D.
Maybe you could write up step by step guide how did you create those bindings and how do you use them with D?
Such guide would be great help for those who needs to bind some CPP projects
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January 17, 2013 Re: YASTACS announcement | ||||
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Posted in reply to nazriel | On Thu, 17 Jan 2013 16:07:17 +0100
"nazriel" <spam@dzfl.pl> wrote:
>
> Awesome!
>
> I see you used Swig for binding Ogre3D.
> Maybe you could write up step by step guide how did you create
> those bindings and how do you use them with D?
>
> Such guide would be great help for those who needs to bind some CPP projects
I'd love to see such a write-up, too.
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January 17, 2013 Re: YASTACS announcement | ||||
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Posted in reply to Nick Sabalausky | I guess, I have the subject for my next blog entry... :) |
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