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January 02, 2002 Windows Sockets 2 API translated to D | ||||
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Everybody interested can grab it here: http://www16.brinkster.com/evilone666/ Contains the winsock2.h completely (well, almost =)) translated to D module, including macroses. Also there are two simple socket programs written in D using this module - HTTP client and TCP/UDP daytime server. More to follow... Oh yes, many thanks to Walter for support! =) |
January 02, 2002 Re: Windows Sockets 2 API translated to D | ||||
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Posted in reply to Pavel Minayev | Pavel Minayev wrote:
> Everybody interested can grab it here:
> http://www16.brinkster.com/evilone666/
>
> Contains the winsock2.h completely (well, almost =)) translated
> to D module, including macroses. Also there are two simple socket
> programs written in D using this module - HTTP client and
> TCP/UDP daytime server.
Most excellent. This may be enough incentive to get me
to start playing with the compiler.
-R
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January 02, 2002 Re: Windows Sockets 2 API translated to D | ||||
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Posted in reply to Russell Borogove | "Russell Borogove" <kaleja@estarcion.com> wrote in message news:3C33509E.20103@estarcion.com... > Most excellent. This may be enough incentive to get me > to start playing with the compiler. Will it be even more incentive if I say that I've almost completed the translation of core WinAPI headers (all stuff that resides in kernel32, user32 and gdi32, plus all macroses in the appropriate files)? Actually, it's ready, but there were some conflicts with Phobos so till we settle it with Walter I'll hold them in. =) Oh yes, OpenGL is not so far as well =) |
January 03, 2002 Re: Windows Sockets 2 API translated to D | ||||
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Posted in reply to Pavel Minayev | Pavel Minayev wrote: > "Russell Borogove" <kaleja@estarcion.com> wrote in message > news:3C33509E.20103@estarcion.com... > > >>Most excellent. This may be enough incentive to get me >>to start playing with the compiler. >> > > Will it be even more incentive if I say that I've almost > completed the translation of core WinAPI headers (all > stuff that resides in kernel32, user32 and gdi32, plus > all macroses in the appropriate files)? Actually, it's > ready, but there were some conflicts with Phobos so > till we settle it with Walter I'll hold them in. =) ...mmm yes. > > Oh yes, OpenGL is not so far as well =) > ...be still my heart! In other news, I gave two weeks notice at my job today. Nothing else lined up immediately (but a promising interview on Friday), and a wife who makes more money than I do, so no horrible time pressure to get back to work (the sooner I go back to work, the sooner we can buy a house, is all). Thus, some free time, in which I may be able to get some D experimentation in. It's on the list just above playing Counter-Strike and just below making music and making programs to make music. :) -RB |
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