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May 16, 2002 D and openGL | ||||
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Has anyone used openGL and D? Does D support C++ and C libs? |
May 16, 2002 Re: D and openGL | ||||
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Posted in reply to anderson | "anderson" <anderson@firestar.com.au> wrote in message news:abvma1$1ibo$1@digitaldaemon.com... > Has anyone used openGL and D? Does D support C++ and C libs? > To answer part of my own question (been reading the material), D does support C libs, so openGL will probably work. Has anywone tried openGL with D? |
May 16, 2002 Re: D and openGL | ||||
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Posted in reply to anderson | "anderson" <anderson@firestar.com.au> wrote in message news:abvpa5$1krs$1@digitaldaemon.com... > To answer part of my own question (been reading the material), D does support C libs, so openGL will probably work. Has anywone tried openGL with > D? You can download the OpenGL import module here: http://int19h.tamb.ru/files.html. It doesn't contain WGL functions, though, so you'll either have to declare them yourself, or use SDL (it's there as well) to initialize and set the video mode. SDL module comes with an OpenGL spinning cube sample. |
May 16, 2002 Re: D and openGL | ||||
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Posted in reply to Pavel Minayev | Thanks alot, PS - does it support the extention modules? "Pavel Minayev" <evilone@omen.ru> wrote in message news:abvt6t$1nvo$1@digitaldaemon.com... > "anderson" <anderson@firestar.com.au> wrote in message news:abvpa5$1krs$1@digitaldaemon.com... > > > To answer part of my own question (been reading the material), D does support C libs, so openGL will probably work. Has anywone tried openGL > with > > D? > > You can download the OpenGL import module here: > http://int19h.tamb.ru/files.html. > It doesn't contain WGL functions, though, so you'll either have to declare > them yourself, or use SDL (it's there as well) to initialize and set the > video > mode. SDL module comes with an OpenGL spinning cube sample. > > |
May 16, 2002 Re: D and openGL | ||||
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Posted in reply to anderson | "anderson" <anderson@firestar.com.au> wrote in message news:ac00p5$1rbg$1@digitaldaemon.com... > Thanks alot, > > PS - does it support the extention modules? Depends on what you mean by that. =) It's a straight translation of Microsoft's gl.h and glu.h headers. |
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