May 27, 2002 GLU | ||||
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Has anyone already made an import library for GLU? Pavel's for OpenGL32 works, but is missing GLU symbols. testgl.obj(testgl) Error 42: Symbol Undefined _gluErrorString@4 testgl.obj(testgl) Error 42: Symbol Undefined _gluBuild2DMipmaps@28 I'm having a bitch of a time interfacing to OpenGL but it's mainly because there's no full windows.d and that I don't know how to build a new import library (and it's 3:30 am so I'll wait to find out how til tomorrow) Sean |
May 27, 2002 Re: GLU | ||||
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Posted in reply to Sean L. Palmer | Pavel suggested to me to use SDL, which he has ported. If you find/create anything for glu, let me know... I'd be good to have some D openGL demos, and when I get some time (after exams and assignments) i'll give that a shot. "Sean L. Palmer" <seanpalmer@earthlink.net> wrote in message news:act1kf$2nn8$1@digitaldaemon.com... > Has anyone already made an import library for GLU? Pavel's for OpenGL32 works, but is missing GLU symbols. > > testgl.obj(testgl) > Error 42: Symbol Undefined _gluErrorString@4 > testgl.obj(testgl) > Error 42: Symbol Undefined _gluBuild2DMipmaps@28 > > I'm having a bitch of a time interfacing to OpenGL but it's mainly because there's no full windows.d and that I don't know how to build a new import library (and it's 3:30 am so I'll wait to find out how til tomorrow) > > Sean > > |
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