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June 08, 2002 How to build import libraries? | ||||
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I need to build an import library that's DMD-compatible for d3d8.lib and dxguid.lib and other various DirectX dll's. Sean |
June 09, 2002 Re: How to build import libraries? | ||||
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Posted in reply to Sean L. Palmer | Has anyone here ever looked for documentation on making import libraries for system DLL's? The information is Just Not Out There!!! It used to exist back when Windows 95 came out. Now I can't find it anymore. This sucks. I hate undocumented command line tools. Sean "Sean L. Palmer" <seanpalmer@earthlink.net> wrote in message news:adu357$1h8m$1@digitaldaemon.com... > I need to build an import library that's DMD-compatible for d3d8.lib and dxguid.lib and other various DirectX dll's. > > Sean |
June 09, 2002 Re: How to build import libraries? | ||||
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Posted in reply to Sean L. Palmer | Well it thinks the ones for Visual C++ 6 (included with DirectX 8 distribution) are invalid library files. Anyone have any clue here? I'm stuck. Sean "Sean L. Palmer" <seanpalmer@earthlink.net> wrote in message news:adu7ac$1lg9$1@digitaldaemon.com... > Has anyone here ever looked for documentation on making import libraries for > system DLL's? The information is Just Not Out There!!! > > It used to exist back when Windows 95 came out. Now I can't find it anymore. > > This sucks. I hate undocumented command line tools. > > Sean > > "Sean L. Palmer" <seanpalmer@earthlink.net> wrote in message news:adu357$1h8m$1@digitaldaemon.com... > > I need to build an import library that's DMD-compatible for d3d8.lib and dxguid.lib and other various DirectX dll's. > > > > Sean |
June 09, 2002 Re: How to build import libraries? | ||||
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Posted in reply to Sean L. Palmer | Well I found this page on the Digital Mars site: http://www.digitalmars.com/ctg/implib.html But I can't find the tools anywhere. They're not part of the DMC++ distribution. Ok, after digging thoroughly on ftp.digitalmars.com, I finally found coff2omf.zip and that did the trick. I now have valid libraries for d3d8, d3dx8, d3dx8d, dsound, dinput8, dxguid. But one last problem has surfaced: C:\dmd\bin\..\lib\phobos.lib(com) Error 42: Symbol Undefined _IID_IUnknown The GUID for IUnknown is not found. Anyone know where to find it? Sean "Sean L. Palmer" <seanpalmer@earthlink.net> wrote in message news:adu7ac$1lg9$1@digitaldaemon.com... > Has anyone here ever looked for documentation on making import libraries for > system DLL's? The information is Just Not Out There!!! > > It used to exist back when Windows 95 came out. Now I can't find it anymore. > > This sucks. I hate undocumented command line tools. > > Sean > > "Sean L. Palmer" <seanpalmer@earthlink.net> wrote in message news:adu357$1h8m$1@digitaldaemon.com... > > I need to build an import library that's DMD-compatible for d3d8.lib and dxguid.lib and other various DirectX dll's. > > > > Sean |
June 09, 2002 Re: How to build import libraries? | ||||
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Posted in reply to Sean L. Palmer | Nevermind, found it in uuid.lib. Sean "Sean L. Palmer" <seanpalmer@earthlink.net> wrote in message news:adu7ac$1lg9$1@digitaldaemon.com... > Has anyone here ever looked for documentation on making import libraries for > system DLL's? The information is Just Not Out There!!! > > It used to exist back when Windows 95 came out. Now I can't find it anymore. > > This sucks. I hate undocumented command line tools. > > Sean > > "Sean L. Palmer" <seanpalmer@earthlink.net> wrote in message news:adu357$1h8m$1@digitaldaemon.com... > > I need to build an import library that's DMD-compatible for d3d8.lib and dxguid.lib and other various DirectX dll's. > > > > Sean > > > |
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