Do I understand correctly that in order for me to pass a string when creating an object, I must pass it by value? And if I have a variable containing a string, can I pass it by reference?
Should I always do constructor overloading for a type and a reference to it?
In the case of the variable c
, a drop occurs. Why? An object is not being created on the stack?
import std.stdio : writeln;
class A
{
private string str = "base";
this(ref string str)
{
writeln("type reference string");
this.str = str;
}
this(string str)
{
writeln("type string");
this.str = str;
}
this() {}
void print()
{
writeln(str);
}
}
void main()
{
auto a = new A("Hello, World!"); // this type string
a.print();
string text = "New string";
auto b = new A(text); // this type reference string
b.print();
A c;
c.print(); // segmentation fault! Why not "base"?
}