January 09, 2003
Hey Burton,

What's the latest on the dig/DEdit project?  Are we to anticipate anything in the near future?

Andrew


January 09, 2003
Andrew Edwards wrote:
> What's the latest on the dig/DEdit project?  Are we to anticipate anything
> in the near future?

I'm working on the next release now.  dedit has mostly bug fixes and
feature fill-out, status bar, menu bar.  dig has a fairly large API
change - GLFrame is completely different and easier to deal with, vec*
and mat* structs have gone through huge advances.  The only new widget
will be the spinner, which is an edit box attached to up and down arrows
that you can click or drag on a la 3DS MAX.  Edit boxes themselves
handle any D number for input now (things like 0b101 or 0x14.EF) and
also do expression evaluation (4*6, sin(84), pi) a la TrueSpace.  Oh,
and there's an image loader app in there for loading in bitmaps or
textures (loading is done through an abstract API so loading into other
things is no problem), with PNG supported.  Pretty small revision,
mostly fixes.

I've also put in keyboard accelerators:

    with (new Button (frame))
    {
        caption ("&Okay");
        onClick.add (&doOkay);
        bind ("Return", &onClick);
    }

Then both enter and "o" will be bound to the button.