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May 29, 2003 Problems linking to winmm.lib | ||||
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Greetings, I hope someone can remove the cloud over my project. I am trying to use the multimedia function: BOOL PlaySound( LPCSTR pszSound, HMODULE hmod, DWORD fdwSound ); Which is delcared within mmsystem.h. I have tried implib'ing all multimedia libraries from the system32 directory (this includes winmm.dll, mmsystem.dll). I am stuck! I've used the /system switch with the implib tool and tried linking against the files over and over. The result is always the same: greg# dmc testwin.c winmm.lib gdi32.lib mmsystem.lib link testwin,,,winmm+gdi32+mmsystem+user32+kernel32/noi; OPTLINK (R) for Win32 Release 7.50B1 Copyright (C) Digital Mars 1989 - 2001 All Rights Reserved testwin.obj(testwin) Error 42: Symbol Undefined _PlaySoundA@12 --- errorlevel 1 I have tried compiling "as is" with borland and the results are success. -- -Gregory Peet STLSoft FAQ: http://stlsoft.gregpeet.com Golden Rule of Open-Source Programming: "Don't whine about something unless you are going to implement it yourself." |
May 29, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Gregory Peet | Below is the smallest possible code I can use to give an example. Try compiling this, if you can get it to work, please post how you did it. I can get this to compile on other compilers except dmc. Make sure you have the chimes.wav (c:\windows\media\chimes.wav) in your directory: #include <windows.h> #include <mmsystem.h> int main() { PlaySound("chimes.wav", NULL, SND_FILENAME); return(0); } |
May 30, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Gregory Peet | In article <bb666j$1u07$1@digitaldaemon.com>, Gregory Peet says... > >Below is the smallest possible code I can use to give an example. Try Try linking with winmm.lib Richard |
May 30, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Richard Grant | Do you mean a winmm.lib that comes with the retail version? I haven't received the CD yet. I have been trying to link with a winmm.lib I imported from the dll under system32. "Richard Grant" <fractal@clark.net> wrote in message news:bb6iq5$77l$1@digitaldaemon.com... > In article <bb666j$1u07$1@digitaldaemon.com>, Gregory Peet says... > > > >Below is the smallest possible code I can use to give an example. Try > > Try linking with winmm.lib > > Richard > > |
May 30, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Gregory Peet | The problem is that Windows doesn't use @n decoration for it's internal DLLs, so simply implibing winmm.dll doesn't help. Nic Tiger. "Gregory Peet" <admin@gregpeet.com> wrote in message news:bb6iuk$aep$1@digitaldaemon.com... > Do you mean a winmm.lib that comes with the retail version? I haven't received the CD yet. I have been trying to link with a winmm.lib I imported > from the dll under system32. > > "Richard Grant" <fractal@clark.net> wrote in message news:bb6iq5$77l$1@digitaldaemon.com... > > In article <bb666j$1u07$1@digitaldaemon.com>, Gregory Peet says... > > > > > >Below is the smallest possible code I can use to give an example. Try > > > > Try linking with winmm.lib > > > > Richard > > > > > > |
May 30, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Gregory Peet | In article <bb666j$1u07$1@digitaldaemon.com>, Gregory Peet says... ooops. I see you tried with winmm.lib. Not sure, but your sample compiled fine for me. If you have dmc libunres, you can try to see if the lib has the routine: C:\dm\lib>libunres /p winmm.lib .. _PlaySound@12 _PlaySoundA@12 _PlaySoundW@12 Richard |
May 30, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Gregory Peet | Thanks to all. I know that the dll doesn't have the needed decoration, I was just trying with hopeful aspirations. The lib file isn't even useable (nothing is listed with libunres - fatal opening error lol). I will just have to wait for the cd to arrive. I don't much care for installing the *huge/bulky* win32 PSDK for just one file. Who says my apps need sound anyway...at least for now =P
--
-Gregory Peet
STLSoft FAQ:
http://stlsoft.gregpeet.com
Golden Rule of Open-Source Programming:
"Don't whine about something unless you are going to implement it yourself."
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May 30, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Gregory Peet | If you want to use DirectShow later, you will have to install and setup *huge/bulky* win32 PSDK anyway :-) Nic Tiger. "Gregory Peet" <admin@gregpeet.com> wrote in message news:bb6jls$1357$1@digitaldaemon.com... > Thanks to all. I know that the dll doesn't have the needed decoration, I was > just trying with hopeful aspirations. The lib file isn't even useable (nothing is listed with libunres - fatal opening error lol). I will just have to wait for the cd to arrive. I don't much care for installing the *huge/bulky* win32 PSDK for just one file. Who says my apps need sound anyway...at least for now =P > > -- > -Gregory Peet > > STLSoft FAQ: > http://stlsoft.gregpeet.com > > Golden Rule of Open-Source Programming: > "Don't whine about something unless you are going to implement it yourself." > > |
May 30, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Nic Tiger | True indeed, but I prefer SDL (www.libsdl.org) for 2D graphics over the MSSDK. I also prefer OpenGL for 3D graphics over the MSSDK. My personal opinion is that M$'s framework is terrible. Their hungarian notation isn't even consistent and it isn't cross-platform (I could continue) =P |
May 30, 2003 Re: Problems linking to winmm.lib | ||||
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Posted in reply to Gregory Peet | Gregory Peet wrote:
> True indeed, but I prefer SDL (www.libsdl.org) for 2D graphics over the
> MSSDK. I also prefer OpenGL for 3D graphics over the MSSDK. My personal
> opinion is that M$'s framework is terrible. Their hungarian notation isn't
> even consistent and it isn't cross-platform (I could continue) =P
Very true. SDL+OpenGL is more sane, even within one platform. And OpenGL is even faster unless you load new textures too often.
-i.
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