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August 11, 2003 update and D3D imports [D Quake anyone] | ||||
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Sean Palmer has kindly send me his Direct3D code. which I've put online for all to use at http://www.geocities.com/one_mad_alien/dcom_not_dcom.html I see from microsofts site that a Quake2 in C# have just released (source and all) anyone fancy porting it to D ? |
August 11, 2003 Re: update and D3D imports [D Quake anyone] | ||||
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Posted in reply to Mike Wynn | "Mike Wynn" <mike.wynn@l8night.co.uk> wrote in message news:bh6p7s$2lor$1@digitaldaemon.com... > Sean Palmer has kindly send me his Direct3D code. which I've put online for > all to use at http://www.geocities.com/one_mad_alien/dcom_not_dcom.html > > I see from microsofts site that a Quake2 in C# have just released (source and all) anyone fancy porting it to D ? > I've updated my projects.zip file now includes Sean's demo ported to use the current incarnation of my ported win32 headers (patched a little more to work with phobos::windows.d) without the need for any other libs than the standard dmd libs, (quick cheat with a bit of manual dll loading) (the Sean's d3d8 stuff in win32.directx.*** ) |
August 11, 2003 Re: update and D3D imports [D Quake anyone] | ||||
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Posted in reply to Mike Wynn | "Mike Wynn" <mike.wynn@l8night.co.uk> wrote in message news:bh6p7s$2lor$1@digitaldaemon.com... | Sean Palmer has kindly send me his Direct3D code. which I've put online for | all to use at | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html | | I see from microsofts site that a Quake2 in C# have just released (source | and all) anyone fancy porting it to D ? | | | I couldn't compile that code. The unittest in vector.d doesn't work, and there're a couple of missing .lib. But I found saved somewhere in my disk ddirectx (Burton's library), and it works well (at least for the examples supplied). I don't know if it's still available at opend.org. ————————————————————————— Carlos Santander "Mike Wynn" <mike.wynn@l8night.co.uk> wrote in message news:bh6p7s$2lor$1@digitaldaemon.com... | Sean Palmer has kindly send me his Direct3D code. which I've put online for | all to use at | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html | | I see from microsofts site that a Quake2 in C# have just released (source | and all) anyone fancy porting it to D ? | | | I couldn't compile that code. The unittest in vector.d doesn't work, and there're a couple of missing .lib. But I found saved somewhere in my disk ddirectx (Burton's library), and it works well (at least for the examples supplied). I don't know if it's still available at opend.org. ————————————————————————— Carlos Santander |
August 11, 2003 Re: update and D3D imports [D Quake anyone] | ||||
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Posted in reply to Carlos Santander B. | Sean's code as is, does require you have converted d3d8.lib and dxguid.lib to OMF from COFF but it you download my projects.zip file you will see a version that builds without needing them. files in `projects\src\d3d` uses the files in `projects\lib\win32\*` (should only need *=> win32/*.d, win32/directx/*.d) I've not had the time to make each project in there into a stand alone zip with the reqd libs/d files as most share the same win32 ported headers. don't compile with unittest! does not look like the vector unit test code actually checks anything. I guess at some point I'll change from using cygwin make to using digc, so its a bit more other ppl friendly. (theres a challenge if your up for it). "Carlos Santander B." <carlos8294@msn.com> wrote in message news:bh7447$30g4$1@digitaldaemon.com... > "Mike Wynn" <mike.wynn@l8night.co.uk> wrote in message > news:bh6p7s$2lor$1@digitaldaemon.com... > | Sean Palmer has kindly send me his Direct3D code. which I've put online > for > | all to use at > | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html > | > | I see from microsofts site that a Quake2 in C# have just released (source > | and all) anyone fancy porting it to D ? > | > | > | > > I couldn't compile that code. The unittest in vector.d doesn't work, and > there're a couple of missing .lib. > But I found saved somewhere in my disk ddirectx (Burton's library), and it > works well (at least for the examples supplied). I don't know if it's still > available at opend.org. > |
August 11, 2003 Re: update and D3D imports [D Quake anyone] | ||||
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Posted in reply to Carlos Santander B. | The unittest wasn't failing for me. ;) It's not important anyhow. In that sample the vector class isn't used for anything but storage anyway. It was a last-minute addition to show how to do operator overloading in D. Well I hope it helps somebody somehow. It's not much, but it lets you get some triangles on the screen (the hardest part!) and it's small and fairly simple, and all D! ;) Thanks for hosting it, Mike! Sean "Carlos Santander B." <carlos8294@msn.com> wrote in message news:bh7447$30g4$1@digitaldaemon.com... > "Mike Wynn" <mike.wynn@l8night.co.uk> wrote in message > news:bh6p7s$2lor$1@digitaldaemon.com... > | Sean Palmer has kindly send me his Direct3D code. which I've put online > for > | all to use at > | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html > | > | I see from microsofts site that a Quake2 in C# have just released (source > | and all) anyone fancy porting it to D ? > | > | > | > > I couldn't compile that code. The unittest in vector.d doesn't work, and > there're a couple of missing .lib. > But I found saved somewhere in my disk ddirectx (Burton's library), and it > works well (at least for the examples supplied). I don't know if it's still > available at opend.org. > > ------------------------- > Carlos Santander > "Mike Wynn" <mike.wynn@l8night.co.uk> wrote in message > news:bh6p7s$2lor$1@digitaldaemon.com... > | Sean Palmer has kindly send me his Direct3D code. which I've put online > for > | all to use at > | http://www.geocities.com/one_mad_alien/dcom_not_dcom.html > | > | I see from microsofts site that a Quake2 in C# have just released (source > | and all) anyone fancy porting it to D ? > | > | > | > > I couldn't compile that code. The unittest in vector.d doesn't work, and > there're a couple of missing .lib. > But I found saved somewhere in my disk ddirectx (Burton's library), and it > works well (at least for the examples supplied). I don't know if it's still > available at opend.org. > > ------------------------- > Carlos Santander |
August 11, 2003 Re: update and D3D imports [D Quake anyone] | ||||
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Posted in reply to Mike Wynn | "Mike Wynn" <mike.wynn@l8night.co.uk> wrote in news:bh6p7s$2lor$1@digitaldaemon.com: > I see from microsofts site that a Quake2 in C# have just released (source and all) anyone fancy porting it to D ? Have you a link at hand for this? I only found 2 links so far: Conversion to managed C++ -http://www.codeproject.com/managedcpp/Quake2.asp Conversion to Delphi -http://www.sulaco.co.za/quake2/ |
August 12, 2003 Re: update and D3D imports [D Quake anyone] | ||||
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Posted in reply to Farmer | "Farmer" <itsFarmer.@freenet.de> wrote in message news:Xns93D4EFA77E0B5itsFarmer@63.105.9.61... | Have you a link at hand for this? | | I only found 2 links so far: | | Conversion to managed C++ | -http://www.codeproject.com/managedcpp/Quake2.asp | | Conversion to Delphi | -http://www.sulaco.co.za/quake2/ | | http://www.3dgamers.com/games/quake2/ ————————————————————————— Carlos Santander --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.509 / Virus Database: 306 - Release Date: 2003-08-12 |
August 12, 2003 Re: update and D3D imports [D Quake anyone] | ||||
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Posted in reply to Farmer | "Farmer" <itsFarmer.@freenet.de> wrote in message news:Xns93D4EFA77E0B5itsFarmer@63.105.9.61... > "Mike Wynn" <mike.wynn@l8night.co.uk> wrote in news:bh6p7s$2lor$1@digitaldaemon.com: > > > I see from microsofts site that a Quake2 in C# have just released (source > > and all) anyone fancy porting it to D ? > > Have you a link at hand for this? > > I only found 2 links so far: > > Conversion to managed C++ -http://www.codeproject.com/managedcpp/Quake2.asp your right, my error, I got told Quake.net yeah! (by a friend) did not research it fully and foolishly assumed c# still its managed c++ apparently on clr, still anyone for a D port ? > > Conversion to Delphi > -http://www.sulaco.co.za/quake2/ > > > |
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