Thread overview
DirectX for D? and an IDE?
Sep 21, 2003
DrakeX
Sep 21, 2003
DrakeX
Sep 21, 2003
Mike Wynn
Sep 21, 2003
DrakeX
Sep 22, 2003
Sean L. Palmer
Sep 22, 2003
DrakeX
September 21, 2003
i love D, i've used Visual C++ for a while but it just seems too old, and D seems like the best of both C++ and C#.  bravo.

what i was wondering is if anyone has converted the DirectX SDK over to D.  if anyone has, please post a link!  i'd love to convert my (tiny) DX project over to D.

also, is there some kind of made-for-D IDE i could use?  or would ConText be OK if there isn't one?

thanks :)


September 21, 2003
well i found the DIDE..


September 21, 2003
DrakeX wrote:
> i love D, i've used Visual C++ for a while but it just seems too old, and D
> seems like the best of both C++ and C#.  bravo.
> 
> what i was wondering is if anyone has converted the DirectX SDK over to D.  if
> anyone has, please post a link!  i'd love to convert my (tiny) DX project over
> to D.
> 
> also, is there some kind of made-for-D IDE i could use?  or would ConText be OK
> if there isn't one?
> 
> thanks :)
> 
> 

see
http://www.geocities.com/one_mad_alien/dcom_not_dcom.html

there is my pre 0.7 port of win32 headers and some example DirectX code (using my simple win32 wrappers)
and Sean Palmer's Direct3D port

on win32 I used Context + cygwin make (Mingw make seemed to get confused with / and \ 's)

September 21, 2003
In article <bkkhdo$h29$1@digitaldaemon.com>, Mike Wynn says...

>
>see http://www.geocities.com/one_mad_alien/dcom_not_dcom.html
>
>there is my pre 0.7 port of win32 headers and some example DirectX code
>(using my simple win32 wrappers)
>and Sean Palmer's Direct3D port
>
>on win32 I used Context + cygwin make (Mingw make seemed to get confused with / and \ 's)
>

sweet :) thanks.


September 22, 2003
You should check out this page:

http://hp.vector.co.jp/authors/VA031566/d_direct3d9/

They should make a zip or tarball of it all but it seems pretty complete; more complete than my D3D8 wrapper!  It's just hard to download.  Seems you have to grab one file at a time.

Sean

"DrakeX" <DrakeX_member@pathlink.com> wrote in message news:bkkj1h$jq7$1@digitaldaemon.com...
> In article <bkkhdo$h29$1@digitaldaemon.com>, Mike Wynn says...
>
> >
> >see http://www.geocities.com/one_mad_alien/dcom_not_dcom.html
> >
> >there is my pre 0.7 port of win32 headers and some example DirectX code
> >(using my simple win32 wrappers)
> >and Sean Palmer's Direct3D port
> >
> >on win32 I used Context + cygwin make (Mingw make seemed to get confused
> >with / and \ 's)
> >
>
> sweet :) thanks.


September 22, 2003
oh cool!  D3D9!  even sweeter :D