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October 27, 2013 [Issue 11368] New: Couldn't Mago debugger be the default debugger engine? | ||||
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http://d.puremagic.com/issues/show_bug.cgi?id=11368 Summary: Couldn't Mago debugger be the default debugger engine? Product: D Version: unspecified Platform: All OS/Version: All Status: NEW Severity: enhancement Priority: P2 Component: VisualD AssignedTo: nobody@puremagic.com ReportedBy: aliloko@gmail.com --- Comment #0 from ponce <aliloko@gmail.com> 2013-10-27 13:33:06 PDT --- When using VisualD, debugging with Mago is more often than not more correct than the other option. Each time I generate a project with dub, I switch to Mago debugger. This could be change in "dub generate", but not everyone has Mago + cv2pdb installed, and it would be cleaner to choose Mago as a default in VisualD. What do you think? -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- |
October 29, 2013 [Issue 11368] Couldn't Mago debugger be the default debugger engine? | ||||
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Posted in reply to ponce | http://d.puremagic.com/issues/show_bug.cgi?id=11368 Rainer Schuetze <r.sagitario@gmx.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |r.sagitario@gmx.de --- Comment #1 from Rainer Schuetze <r.sagitario@gmx.de> 2013-10-28 23:49:58 PDT --- I think mago is the way to go long term. But there are still a few things that are missing from mago to make it the default, most obviously 64-bit support. I would like to avoid having very different debugging experience on Win32 and x64. The good news is: 64-bit support for mago is being worked on. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- |
October 29, 2013 [Issue 11368] Couldn't Mago debugger be the default debugger engine? | ||||
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Posted in reply to ponce | http://d.puremagic.com/issues/show_bug.cgi?id=11368 Jacob Carlborg <doob@me.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |doob@me.com --- Comment #2 from Jacob Carlborg <doob@me.com> 2013-10-29 00:34:19 PDT --- Isn't the Visual Studio debugger preferred when compiled 64bit? -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- |
October 29, 2013 [Issue 11368] Couldn't Mago debugger be the default debugger engine? | ||||
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Posted in reply to ponce | http://d.puremagic.com/issues/show_bug.cgi?id=11368 --- Comment #3 from Rainer Schuetze <r.sagitario@gmx.de> 2013-10-29 00:44:51 PDT --- The Visual Studio debug engine is the only working engine on x64 at the moment. You'll still have to live with some C++ syntax and need a patched dmd to generate sensible debug information, e.g. with respect to inspecting class member variables. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- |
October 29, 2013 [Issue 11368] Couldn't Mago debugger be the default debugger engine? | ||||
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Posted in reply to ponce | http://d.puremagic.com/issues/show_bug.cgi?id=11368 --- Comment #4 from Jacob Carlborg <doob@me.com> 2013-10-29 03:03:51 PDT --- Ok, I see. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- |
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