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January 25, 2004 operator overloading | ||||
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1. i like D very much1 2. I only recently got some time to start exploring it and i have a question: i have this code: class Cout { Cout opShl(char[] x) { printf("%.*s",x); return this; } Cout opShl(int x) { printf("%d",x); return this; } ... } The idea is to make a class cout that would act like c++ cout. Is there any way to write something like: Cout opShl(Cout c,A f) { //printf that prints object f of type A return c; } it doesn't work the way i would like it, i have to explicitly call the function ti print type A! |
January 25, 2004 Re: operator overloading | ||||
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Posted in reply to Ivan Senji | Ivan Senji wrote: >1. i like D very much1 >2. I only recently got some time to start exploring it and i have a >question: >i have this code: > >class Cout >{ > Cout opShl(char[] x) > { > printf("%.*s",x); > return this; > } > Cout opShl(int x) > { > printf("%d",x); > return this; > } > ... >} > >The idea is to make a class cout that would act like c++ cout. >Is there any way to write something like: >Cout opShl(Cout c,A f) >{ > //printf that prints object f of type A > return c; >} > >it doesn't work the way i would like it, i have to explicitly call the >function ti print type A! > > > > There aren't free floating operators in D. This issue has been brought up a few times in the newsgroup. However you can use the bracket notation to do streams ie cout(arg1)(arg2)(arg3) Also you could extend one of the classes (either Cout or A) and add opShl (or opShl_r). Like: class Cout { } class T2 { T2 opShl_r(Cout x) { printf("T2"); return this; } } class T3 : T2 { T3 opShl_r(Cout x) { printf("T3"); return this; } } int main ( char [] [] args ) { Cout test = new Cout; T2 test2 = new T3; test << test2; } But that still won't be as flexible as free functions. IMHO It comes down to some problems with using ADL that Walter doesn't like (*there's gotta be a better way*) Also, Walter seems to believe that operators are mainly good for mathematical operations (or specific behaviours) because otherwise you don't know how the operator is going to be used/behave. Moreover if you know how that operator is going to behave, then you have a better chance at optimising it. That is to say, the shift operator is for shifting. So I guess the default behaviour of the bracket notation will be for streams. -- -Anderson: http://badmama.com.au/~anderson/ |
January 25, 2004 Re: operator overloading | ||||
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Posted in reply to J Anderson | when i have an empty Cout class everything works: class Cout { } class T2 { T2 opShl_r(Cout x) { printf("T2"); return this; } } //in main: T2 t = new T2(); Cout cout = new Cout(); cout << t; Compiler realizes that the operator opShl_r is defined in class T2 and not in class Cout and the example works! But if i add some operators to Cout like: class Cout { Cout opShl(char[] x) { printf("%.*s",x); return this; } Cout opShl(int x) { printf("%d",x); return this; } } the example above: "cout << t;" doesnt work any more and i get an compiler error message: E:\D language\proba2\proba2.d(106): function opShl (char[]x) does not match argument types (T2 ) i think that the compiler is looking for a cout.opShl(t) function and it doesnt find it but shouldnt it still find the function t.opShl_r(cout); and use it??? Why does the opShl(char[]x) function in Cout class confuse him? "J Anderson" <REMOVEanderson@badmama.com.au> wrote in message news:bv19j8$hqq$1@digitaldaemon.com... > Ivan Senji wrote: > > >1. i like D very much1 > >2. I only recently got some time to start exploring it and i have a > >question: > >i have this code: > > > >class Cout > >{ > > Cout opShl(char[] x) > > { > > printf("%.*s",x); > > return this; > > } > > Cout opShl(int x) > > { > > printf("%d",x); > > return this; > > } > > ... > >} > > > >The idea is to make a class cout that would act like c++ cout. > >Is there any way to write something like: > >Cout opShl(Cout c,A f) > >{ > > //printf that prints object f of type A > > return c; > >} > > > >it doesn't work the way i would like it, i have to explicitly call the function ti print type A! > > > > > > > > > There aren't free floating operators in D. This issue has been brought > up a few times in the newsgroup. > However you can use the bracket notation to do streams ie > > cout(arg1)(arg2)(arg3) > > Also you could extend one of the classes (either Cout or A) and add opShl (or opShl_r). Like: > > class Cout > { > > } > > class T2 > { > T2 opShl_r(Cout x) > { > printf("T2"); > return this; > } > } > > class T3 : T2 > { > T3 opShl_r(Cout x) > { > printf("T3"); > return this; > } > } > > int main ( char [] [] args ) > { > Cout test = new Cout; > T2 test2 = new T3; > > test << test2; > } > > But that still won't be as flexible as free functions. > > IMHO It comes down to some problems with using ADL that Walter doesn't > like (*there's gotta be a better way*) Also, Walter seems to believe > that operators are mainly good for mathematical operations (or specific > behaviours) because otherwise you don't know how the operator is going > to be used/behave. Moreover if you know how that operator is going to > behave, then you have a better chance at optimising it. That is to say, > the shift operator is for shifting. So I guess the default behaviour of > the bracket notation will be for streams. > > -- > -Anderson: http://badmama.com.au/~anderson/ |
January 26, 2004 [bug] Re: operator overloading | ||||
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Posted in reply to Ivan Senji | This is a serious problem, since i intended to do stream classes based on a ~ operator, which also has a reversed kind. Besides, IIRC reversed operator oveloads were only introduced to be able to augment a library with overloaded operators by your own types.
-eye
Ivan Senji wrote:
> when i have an empty Cout class everything works:
>
> class Cout
> {
>
> }
>
> class T2
> {
> T2 opShl_r(Cout x)
> {
> printf("T2");
> return this;
> }
> }
>
> //in main:
> T2 t = new T2();
> Cout cout = new Cout();
> cout << t;
>
> Compiler realizes that the operator opShl_r is defined in class T2 and not
> in class Cout
> and the example works!
> But if i add some operators to Cout like:
> class Cout
> {
> Cout opShl(char[] x)
> {
> printf("%.*s",x);
> return this;
> }
> Cout opShl(int x)
> {
> printf("%d",x);
> return this;
> }
> }
>
> the example above: "cout << t;" doesnt work any more and i get an compiler
> error message:
> E:\D language\proba2\proba2.d(106): function opShl (char[]x) does not match
> argument types (T2 )
>
> i think that the compiler is looking for a cout.opShl(t) function and it
> doesnt find it
> but shouldnt it still find the function t.opShl_r(cout); and use it???
> Why does the opShl(char[]x) function in Cout class confuse him?
>
>
>
>
> "J Anderson" <REMOVEanderson@badmama.com.au> wrote in message
> news:bv19j8$hqq$1@digitaldaemon.com...
>
>>Ivan Senji wrote:
>>
>>
>>>1. i like D very much1
>>>2. I only recently got some time to start exploring it and i have a
>>>question:
>>>i have this code:
>>>
>>>class Cout
>>>{
>>>Cout opShl(char[] x)
>>>{
>>> printf("%.*s",x);
>>> return this;
>>>}
>>>Cout opShl(int x)
>>>{
>>> printf("%d",x);
>>> return this;
>>>}
>>> ...
>>>}
>>>
>>>The idea is to make a class cout that would act like c++ cout.
>>>Is there any way to write something like:
>>>Cout opShl(Cout c,A f)
>>>{
>>> //printf that prints object f of type A
>>> return c;
>>>}
>>>
>>>it doesn't work the way i would like it, i have to explicitly call the
>>>function ti print type A!
>>>
>>>
>>>
>>>
>>
>>There aren't free floating operators in D. This issue has been brought
>>up a few times in the newsgroup.
>>However you can use the bracket notation to do streams ie
>>
>>cout(arg1)(arg2)(arg3)
>>
>>Also you could extend one of the classes (either Cout or A) and add opShl
>
> (or opShl_r). Like:
>
>>class Cout
>>{
>>
>>}
>>
>>class T2
>>{
>>T2 opShl_r(Cout x)
>>{
>> printf("T2");
>> return this;
>>}
>>}
>>
>>class T3 : T2
>>{
>>T3 opShl_r(Cout x)
>>{
>> printf("T3");
>> return this;
>>}
>>}
>>
>>int main ( char [] [] args )
>>{
>>Cout test = new Cout;
>>T2 test2 = new T3;
>>
>>test << test2;
>>}
>>
>>But that still won't be as flexible as free functions.
>>
>> IMHO It comes down to some problems with using ADL that Walter doesn't
>>like (*there's gotta be a better way*) Also, Walter seems to believe
>>that operators are mainly good for mathematical operations (or specific
>>behaviours) because otherwise you don't know how the operator is going
>>to be used/behave. Moreover if you know how that operator is going to
>>behave, then you have a better chance at optimising it. That is to say,
>>the shift operator is for shifting. So I guess the default behaviour of
>>the bracket notation will be for streams.
>>
>>--
>>-Anderson: http://badmama.com.au/~anderson/
>
>
>
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