January 17, 2005 Mac GUI status | ||||
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What's the status on using Mac Carbon APIs? Is there a set of translated declaration files I can use? I've been working on this MinWin thing and I've been writing the Windows, Motif and GTK backends at the same time and I think I want to include Mac if possible so that I don't fundamentally mess up the architecture. I'd like to use as much of the new OS X features as possible - like Quartz etc. I guess I'll also need any Mac-specific pointers on using gdc. Is there a mac-faq or should I just use the newsgroup history? -Ben |
January 18, 2005 Re: Mac GUI status | ||||
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Posted in reply to Ben Hinkle | Ben Hinkle wrote: > What's the status on using Mac Carbon APIs? Is there a set of translated > declaration files I can use? I've been working on this MinWin thing and I've > been writing the Windows, Motif and GTK backends at the same time and I > think I want to include Mac if possible so that I don't fundamentally mess > up the architecture. I'd like to use as much of the new OS X features as > possible - like Quartz etc. I got the "Hello World" up for Mac OS X, using Carbon and GDC: http://www.algonet.se/~afb/d/carbon.d Right now, it has all of <Carbon/Carbon.h> in a single macosx.carbon It could be split into several modules, if the module grows too much... You can use Quartz and so from Carbon, without messing with Objective-C. I really don't think that one needs *everything* from Carbon.framework ? Will do a Xcode Howto, and perhaps port a few more functions if needed. --anders |
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