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OT: (C#) Type Unions for C#
Aug 02
ryuukk_
Aug 02
Sergey
Aug 02
ryuukk_
Aug 02
Sergey
Aug 02
user1234
Aug 02
user1234
Aug 03
ryuukk_
Aug 06
user1234
Aug 02
user1234
Aug 05
Kagamin
Aug 06
Kapendev
August 02

Some people over here like to take C# as inspiration for new DIPs

Well, tagged union is coming to C#, let's resurrect that old DIP and go submit a PR

Don't become a relic of the past, move forward

https://github.com/dotnet/csharplang/blob/main/proposals/TypeUnions.md

D should be leading, there is no reason for D to remain a relic of the past, no industry rely on D, yet they rely on C#, and yet C# moves forward!

August 02

On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:

>

D should be leading, there is no reason for D to remain a relic of the past, no industry rely on D, yet they rely on C#, and yet C# moves forward!

Only if some IT giant will decide to invest 100+ full-time professional devs into research and development :)

August 02

On Friday, 2 August 2024 at 10:43:56 UTC, Sergey wrote:

>

On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:

>

D should be leading, there is no reason for D to remain a relic of the past, no industry rely on D, yet they rely on C#, and yet C# moves forward!

Only if some IT giant will decide to invest 100+ full-time professional devs into research and development :)

Bullshit, R&D already done many decades ago, it's a common feature, it's not a novel thing

https://odin-lang.org/docs/overview/#unions

Fast compilation is the only thing that makes me resist from porting my current game to an other language, and these languages are getting there too..

D should move forward, fast

August 02

On Friday, 2 August 2024 at 10:54:59 UTC, ryuukk_ wrote:

>

Bullshit, R&D already done many decades ago, it's a common feature, it's not a novel thing

My answer is general, not only about these two things.
Research is never stop =)
GC, ownership and other things.

>

https://odin-lang.org/docs/overview/#unions

If the language is big and has a lot of features you need a lot of resources for proper implementation, that all these things work flawlessly together.

>

Fast compilation is the only thing that makes me resist from porting my current game to an other language, and these languages are getting there too..

C# and C could have fast compilation I think as well https://github.com/nordlow/compiler-benchmark

>

D should move forward, fast

If there will be more developers and contributors for sure :)

August 02

On Friday, 2 August 2024 at 10:54:59 UTC, ryuukk_ wrote:

>

On Friday, 2 August 2024 at 10:43:56 UTC, Sergey wrote:

>

On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:

>

D should be leading, there is no reason for D to remain a relic of the past, no industry rely on D, yet they rely on C#, and yet C# moves forward!

Only if some IT giant will decide to invest 100+ full-time professional devs into research and development :)

Bullshit, R&D already done many decades ago, it's a common feature, it's not a novel thing

https://odin-lang.org/docs/overview/#unions

Fast compilation is the only thing that makes me resist from porting my current game to an other language, and these languages are getting there too..

D should move forward, fast

Odin is far for being a model. Not self hosted, many bugs, poor implementation, poor test suite.

August 02

On Friday, 2 August 2024 at 19:53:15 UTC, user1234 wrote:

>

On Friday, 2 August 2024 at 10:54:59 UTC, ryuukk_ wrote:

>

On Friday, 2 August 2024 at 10:43:56 UTC, Sergey wrote:

>

On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:

>

D should be leading, there is no reason for D to remain a relic of the past, no industry rely on D, yet they rely on C#, and yet C# moves forward!

Only if some IT giant will decide to invest 100+ full-time professional devs into research and development :)

Bullshit, R&D already done many decades ago, it's a common feature, it's not a novel thing

https://odin-lang.org/docs/overview/#unions

Fast compilation is the only thing that makes me resist from porting my current game to an other language, and these languages are getting there too..

D should move forward, fast

Odin is far for being a model. Not self hosted, many bugs, poor implementation, poor test suite.

It just takes me 1 minute to bring an evidence:

nothing proves that this cannot break again. I see many things like this in Odin, Zig, Nim, V, etc.

In my opinion, and as I consult often many PL bug trackers, there is a serious lack of methodology in all those "alt" languages, especially when they are hosted on GH...just to make some clicks.

August 02

On Friday, 2 August 2024 at 19:53:15 UTC, user1234 wrote:

>

On Friday, 2 August 2024 at 10:54:59 UTC, ryuukk_ wrote:

>

On Friday, 2 August 2024 at 10:43:56 UTC, Sergey wrote:

>

On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:

>

D should be leading, there is no reason for D to remain a relic of the past, no industry rely on D, yet they rely on C#, and yet C# moves forward!

Only if some IT giant will decide to invest 100+ full-time professional devs into research and development :)

Bullshit, R&D already done many decades ago, it's a common feature, it's not a novel thing

https://odin-lang.org/docs/overview/#unions

Fast compilation is the only thing that makes me resist from porting my current game to an other language, and these languages are getting there too..

D should move forward, fast

Odin is far for being a model. Not self hosted, many bugs, poor implementation, poor test suite.

see https://odin-lang.org/docs/faq/#is-the-odin-compiler-self-hosted

This is one of the most stupid thing I've ever read.

August 03

On Friday, 2 August 2024 at 20:07:02 UTC, user1234 wrote:

>

On Friday, 2 August 2024 at 19:53:15 UTC, user1234 wrote:

>

On Friday, 2 August 2024 at 10:54:59 UTC, ryuukk_ wrote:

>

On Friday, 2 August 2024 at 10:43:56 UTC, Sergey wrote:

>

On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:

>

D should be leading, there is no reason for D to remain a relic of the past, no industry rely on D, yet they rely on C#, and yet C# moves forward!

Only if some IT giant will decide to invest 100+ full-time professional devs into research and development :)

Bullshit, R&D already done many decades ago, it's a common feature, it's not a novel thing

https://odin-lang.org/docs/overview/#unions

Fast compilation is the only thing that makes me resist from porting my current game to an other language, and these languages are getting there too..

D should move forward, fast

Odin is far for being a model. Not self hosted, many bugs, poor implementation, poor test suite.

It just takes me 1 minute to bring an evidence:

nothing proves that this cannot break again. I see many things like this in Odin, Zig, Nim, V, etc.

In my opinion, and as I consult often many PL bug trackers, there is a serious lack of methodology in all those "alt" languages, especially when they are hosted on GH...just to make some clicks.

Brother, don't be jealous, they are young languages, built by young people, they have a whole life ahead of them

August 05

C# does it to appeal to webdevs as microsoft bets on Azure.

August 06

On Saturday, 3 August 2024 at 04:00:51 UTC, ryuukk_ wrote:

>

On Friday, 2 August 2024 at 20:07:02 UTC, user1234 wrote:

>

On Friday, 2 August 2024 at 19:53:15 UTC, user1234 wrote:

>

On Friday, 2 August 2024 at 10:54:59 UTC, ryuukk_ wrote:

>

On Friday, 2 August 2024 at 10:43:56 UTC, Sergey wrote:

>

On Friday, 2 August 2024 at 10:29:22 UTC, ryuukk_ wrote:

>

D should be leading, there is no reason for D to remain a relic of the past, no industry rely on D, yet they rely on C#, and yet C# moves forward!

Only if some IT giant will decide to invest 100+ full-time professional devs into research and development :)

Bullshit, R&D already done many decades ago, it's a common feature, it's not a novel thing

https://odin-lang.org/docs/overview/#unions

Fast compilation is the only thing that makes me resist from porting my current game to an other language, and these languages are getting there too..

D should move forward, fast

Odin is far for being a model. Not self hosted, many bugs, poor implementation, poor test suite.

It just takes me 1 minute to bring an evidence:

nothing proves that this cannot break again. I see many things like this in Odin, Zig, Nim, V, etc.

In my opinion, and as I consult often many PL bug trackers, there is a serious lack of methodology in all those "alt" languages, especially when they are hosted on GH...just to make some clicks.

Brother, don't be jealous, they are young languages, built by young people, they have a whole life ahead of them

Sorry for my previous words, they were not argumented. On top of that I would not like contributing to the "language war", so let me explain:

I just cant stand his position on bootstraping. You see D had the same problem. You had to be a C++ programmer to contribute. Dont you see not to bootstrap is absurd ? At some point you propose something new instead of the old thing, but you have to master the old thing to contribute to the new thing.

Just "comon you guys". If you are afraid of the self hosting process then just admit that fact and dont pretend that "self hosting before a stable language and compiler exists is masturbatory pleasure" (I quote).

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