Thread overview
just in case someone needs one more D logo
May 30, 2005
Andrew Fedoniouk
May 30, 2005
John Reimer
May 30, 2005
Andrew Fedoniouk
May 30, 2005
John Reimer
May 30, 2005
Andrew Fedoniouk
May 30, 2005
http://terrainformatica.com/harmonia/drocket.htm


May 30, 2005
Andrew Fedoniouk wrote:
> http://terrainformatica.com/harmonia/drocket.htm
> 
> 

I like it!
May 30, 2005
"John Reimer" <brk_6502@yahoo.com> wrote in message news:d7eecr$1apj$1@digitaldaemon.com...
> Andrew Fedoniouk wrote:
>> http://terrainformatica.com/harmonia/drocket.htm
>>
>>
>
> I like it!

Yep.

You'd better tell me this:

I am adding animations in Harmonia and have AniManager singleton with the method:

void addAnimation(Widget w, rect area, ANIMATION type, void delegate() transition)

I don't know how to name last parameter (transition)

Idea is simple: Widget which needs to have animation (visual transition of
one state to another)
shall call this method. Then AniManager will do following:

1) Take snaphot of the widget in initial state.
2) call delegate "transition" - this delegate shall switch the widget in new
state.
3) Take snaphot of the widget in final state.

After that AniManager will do slicing and dicing with images asynchronously.

Question: is it 'transition' (the delegate) or what? No ideas.... too late probably?

Thanks in advance.

Andrew.


May 30, 2005
Andrew Fedoniouk wrote:
> Yep.
> 
> You'd better tell me this:
> 
> I am adding animations in Harmonia and have AniManager singleton
> with the method:
> 
> void addAnimation(Widget w, rect area, ANIMATION type, void delegate() transition)
> 
> I don't know how to name last parameter (transition)
> 
> Idea is simple: Widget which needs to have animation (visual transition of one state to another)
> shall call this method. Then AniManager will do following:
> 
> 1) Take snaphot of the widget in initial state.
> 2) call delegate "transition" - this delegate shall switch the widget in new state.
> 3) Take snaphot of the widget in final state.
> 
> After that AniManager will do slicing and dicing with images asynchronously.
> 
> Question: is it 'transition' (the delegate) or what? No ideas.... too late probably?
> 
> Thanks in advance.
> 
> Andrew. 
> 
> 

Hmmm... transition sounds fairly good.  Other options:

toggle
onToggle
doToggle
doFlipflop

Although these don't express a whole lot more than "transition."

Bleah, naming things isn't easy.

-JJR
May 30, 2005
"John Reimer" <brk_6502@yahoo.com> wrote in message news:d7fe2s$2dns$1@digitaldaemon.com...
> Andrew Fedoniouk wrote:
>> Yep.
>>
>> You'd better tell me this:
>>
>> I am adding animations in Harmonia and have AniManager singleton with the method:
>>
>> void addAnimation(Widget w, rect area, ANIMATION type, void delegate() transition)
>>
>> I don't know how to name last parameter (transition)
>>
>> Idea is simple: Widget which needs to have animation (visual transition
>> of one state to another)
>> shall call this method. Then AniManager will do following:
>>
>> 1) Take snaphot of the widget in initial state.
>> 2) call delegate "transition" - this delegate shall switch the widget in
>> new state.
>> 3) Take snaphot of the widget in final state.
>>
>> After that AniManager will do slicing and dicing with images asynchronously.
>>
>> Question: is it 'transition' (the delegate) or what? No ideas.... too late probably?
>>
>> Thanks in advance.
>>
>> Andrew.
>
> Hmmm... transition sounds fairly good.  Other options:
>
> toggle
> onToggle
> doToggle
> doFlipflop
>
> Although these don't express a whole lot more than "transition."
>
> Bleah, naming things isn't easy.
>

Yep. I think I'll stay with 'transition' then

Thanks a lot, John!