January 20, 2006 Bundling other parts of D with gdc | ||||
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I'm trying to develop a software/hardware product as part of a new startup and I really want to use D as the implementation language. I've convinced my partner to do so and he likes it as well. One thing that I'm really having a hard time with is that when you download gdc you really only get the core language. Having come from the land of gcc and java where you get a ton of libraries "for free" its a touch frustrating to have to download each part seperately. What would be really useful would be to bundle a few things with gdc so that there's a more useful set of tools right out of the box. As much as I'm afraid of what reaction I'd get back I'd say that the target is to get a more "java" experience out of the box. I'm imagining: - GDC - Build - DTL - Mango (would be fantastic but I can understand not wanting to include this) All configured to ensure that they work together without requiring additional work. On a flip side, I develop on a mac and I'm trying to use build but I'm having some minor problems. I'm about to delve into the source to try and figure it out. Is anyone else working on this or having issues using build with gdc on the mac? Gordon |
January 20, 2006 Re: Bundling other parts of D with gdc | ||||
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Posted in reply to Gordon James Miller | Gordon James Miller wrote: > On a flip side, I develop on a mac and I'm trying to use build but I'm having some minor problems. I'm about to delve into the source to try and figure it out. Is anyone else working on this or having issues using build with gdc on the mac? I'm still having "issues" using Build and Mango on my Mac, so I'm just using Makefiles and Phobos in the mean-time... Actually I am pretty OK with having GDC just be the compiler, and download the other extra tools and libraries separately. I think zlib and recls would have been better off as separate, and not integrated with main runtime library either. Just me. But I do plan to make the following available for Mac OS X: - GDC compiler (done) - GDB debugger (patched) - Xcode integration - wxD toolkit (GUI) - SDL import module - GL import module And, last but not least, make some better documentation. Like: http://gdcmac.sourceforge.net/GettingStarted.pdf --anders |
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