March 22, 2006
In article <dvqlqn$2ea8$1@digitaldaemon.com>, Kevin Bealer says...
>
>(And in many cases Java isnt this tradeoff, it just throws a little performance or power out the bus window, e.g. using UCS-16 instead of UTF8 (what is the gain here?)

At the time, simplicity. I think they thought that 16 bits was as big as Unicode characters were ever going to get. Given that (incorrect) assumption, it was a sensible decision - it lets you treat a string as an array of characters, which is hugely convenient for all sorts of things. You can't do that with UTF8.

cheers
Mike


March 22, 2006
Hasan Aljudy wrote:
> Lucas Goss wrote:
>> Hasan Aljudy wrote:
>>
>>> I was thinking, maybe a game engine can be a killer D app. It can demonstrate both the high performance and maintainability advantage that D provides.
>>
>>
>> Working on it...
> 
> where?

At my house :)

I don't have a website yet but google pages might help me out there. The engine is still in a very early planning/coding phase, and isn't in a working condition yet as I've got a lot of base code work to do and I was needing the X headers (since I'm on linux).

My original design was based off of:
http://www.geometrictools.com/

Which is the design OGRE was based off of. But I've always had in the back of my mind to go with the approach done by:
http://openscenegraph.org/

I'm open to joining others on their engine instead of doing my own, but a lot of them don't seem to be active. Well maybe in a month or so I might have something to show, depends on how much overtime I have to work at my real job.
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