March 22, 2006 Re: Java, C#, VM Performance and Benchmarks | ||||
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Posted in reply to Kevin Bealer | In article <dvqlqn$2ea8$1@digitaldaemon.com>, Kevin Bealer says... > >(And in many cases Java isnt this tradeoff, it just throws a little performance or power out the bus window, e.g. using UCS-16 instead of UTF8 (what is the gain here?) At the time, simplicity. I think they thought that 16 bits was as big as Unicode characters were ever going to get. Given that (incorrect) assumption, it was a sensible decision - it lets you treat a string as an array of characters, which is hugely convenient for all sorts of things. You can't do that with UTF8. cheers Mike |
March 22, 2006 Re: Java, C#, VM Performance and Benchmarks [OT] | ||||
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Posted in reply to Hasan Aljudy | Hasan Aljudy wrote: > Lucas Goss wrote: >> Hasan Aljudy wrote: >> >>> I was thinking, maybe a game engine can be a killer D app. It can demonstrate both the high performance and maintainability advantage that D provides. >> >> >> Working on it... > > where? At my house :) I don't have a website yet but google pages might help me out there. The engine is still in a very early planning/coding phase, and isn't in a working condition yet as I've got a lot of base code work to do and I was needing the X headers (since I'm on linux). My original design was based off of: http://www.geometrictools.com/ Which is the design OGRE was based off of. But I've always had in the back of my mind to go with the approach done by: http://openscenegraph.org/ I'm open to joining others on their engine instead of doing my own, but a lot of them don't seem to be active. Well maybe in a month or so I might have something to show, depends on how much overtime I have to work at my real job. |
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