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March 18, 2006 Fascinating new switch mechanism in assembler | ||||
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Hi guys, I've been working on a lexical analyzer for my new scripting engine, and I stumbled upon an interesting algorithm. Essentially: goto ((charCode << 2)+subroutinePointerArray); The advantage of this strategy is the elimination of some 90% of the conditional testing for each character in a string being interpreted (Yay for code that runs in 40% the time!). The disadvantage is that you need a table of pointers; if your cache requirements get too big you can suffer cache thrashing in the scanner loop which will slow it down even more (-900%?) so you need to keep the rest of the scanner relatively compact. Provided with a table of 256 pointers, we would have a single-jump unconditional branch to get to the correct handler for each character. Further refining the process, I'm skipping characters >0x7F, and masking 0x60-0x7F onto 0x40-0x5F; which gives you essentially the same handler functions (provided you still preserve the original character somewhere, it makes no difference) Then instead of taking 1kb of cache, it only takes 380 bytes for the table at a cost of introducing two conditional branches; one of which is often mispredicted. So I have: // ... asm { naked; cld; mov ECX, len; mov ESI, p; xor EAX, EAX; L1: lodsb; jecxz short LX; mov EBX, EAX; and EBX, 0xFFFF_FF80; jnz BAIL; mov EDX, EAX; mov EBX, EAX; shr EDX, 5; cmp EDX, 3; je short J1; J2: shl EBX, 2; add EBX, jumpGateP; jmp [EBX]; J1: sub EBX, byte 0x20; jmp short J2; // ... I'm hoping for some feedback and progression of the idea; and if it's already been out there for ages, perhaps a link or two on the subject? I'm just waddling through D, so right now I'm struggling to figure out how to get my jumpGate table variables to point to functions. :p Once I'm done that, I'll write the rest of it. (c) Dan Lewis, 2006 (contact me, I'm typically cooperative) http://murpsoft.com |
March 18, 2006 Re: Fascinating new switch mechanism in assembler | ||||
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Posted in reply to Dan Lewis | Dan Lewis wrote: > Hi guys, > I've been working on a lexical analyzer for my new scripting engine, and I > stumbled upon an interesting algorithm. > > Essentially: > > goto ((charCode << 2)+subroutinePointerArray); ... > I'm hoping for some feedback and progression of the idea; and if it's already > been out there for ages, perhaps a link or two on the subject? Sounds like you're describing a Jump Table. Here's a PDF I dug up on the subject: http://www.inf.ethz.ch/personal/muellren/sysprog/ws05/session2-ifwd42rm2.pdf Sean |
March 18, 2006 Re: Fascinating new switch mechanism in assembler (jump table) | ||||
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Posted in reply to Sean Kelly |
>
>Sounds like you're describing a Jump Table. Here's a PDF I dug up on the subject: http://www.inf.ethz.ch/personal/muellren/sysprog/ws05/session2-ifwd42rm2.pdf
>
>
>Sean
Oh. I figured it was a little too simple to be a new idea. From the material I've read on the 'net, I'm getting the idea that I should let the 128 bytes sit there to avoid the unpredictable branch; but that my jump table is otherwise alot faster than what most C compilers would generate. : )
I was thinking I might be able to squeeze an extra few cycles out of each character if I knew what I was doing... but I'll save that for version 1.0.
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March 18, 2006 Re: jump table (improved?) | ||||
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Posted in reply to Dan Lewis | Hi folks. Here's a gimme for anyone out there writing a lexer. Give it three variables, and you have a tight jump table switch. I'm about to port this over to nasm to avoid the GC/Phobos overhead. :p asm { naked; even; cld; mov ECX, strLength; mov ESI, charP; xor EAX, EAX; L1: lodsb; jecxz short EXIT_SUCCESS; test AL, 0x80; jnz short EXIT_BAD_CHAR; lea EBX, [AL*4+jumpTableP] jmp EBX; } |
March 18, 2006 Re: Fascinating new switch mechanism in assembler | ||||
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Posted in reply to Dan Lewis | "Dan Lewis" <Dan_member@pathlink.com> wrote in message news:dvfnur$a9$1@digitaldaemon.com... > Hi guys, > I've been working on a lexical analyzer for my new scripting engine, and I > stumbled upon an interesting algorithm. > > Essentially: > > goto ((charCode << 2)+subroutinePointerArray); > > The advantage of this strategy is the elimination of some 90% of the > conditional > testing for each character in a string being interpreted (Yay for code > that runs > in 40% the time!). Given: int test(int i) { switch (i) { case 1: case 2: case 3: case 4: case 5: case 6: case 7: return i; default: return i + 1; } } The assembler produced is: ?test@@YAHH@Z: push EBX mov EBX,8[ESP] sub EBX,1 cmp EBX,6 ja L1A jmp dword ptr FLAT:_DATA[00h][EBX*4] mov EAX,8[ESP] pop EBX ret L1A: mov EAX,8[ESP] inc EAX pop EBX ret _TEXT ends _DATA segment dd offset FLAT:?test@@YAHH@Z[014h] dd offset FLAT:?test@@YAHH@Z[014h] dd offset FLAT:?test@@YAHH@Z[014h] dd offset FLAT:?test@@YAHH@Z[014h] dd offset FLAT:?test@@YAHH@Z[014h] dd offset FLAT:?test@@YAHH@Z[014h] dd offset FLAT:?test@@YAHH@Z[014h] _DATA ends |
March 20, 2006 Re: Fascinating new switch mechanism in assembler | ||||
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Posted in reply to Walter Bright | > ?test@@YAHH@Z:
> push EBX
> mov EBX,8[ESP]
> sub EBX,1
> cmp EBX,6
> ja L1A
> jmp dword ptr FLAT:_DATA[00h][EBX*4]
> mov EAX,8[ESP]
> pop EBX
> ret
> L1A: mov EAX,8[ESP]
> inc EAX
> pop EBX
> ret
> _TEXT ends
> _DATA segment
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> _DATA ends
In fact, it's even better. I got this code (dmd -O -release -inline):
00402010 push ebx
00402011 mov ebx,eax
00402013 sub ebx,1
00402016 mov ecx,eax
00402018 cmp ebx,6
0040201B ja 00402026
0040201D jmp dword ptr [ebx*4+411080h]
00402024 pop ebx
00402025 ret
00402026 pop ebx
00402027 lea eax,[ecx+1]
0040202A ret
Although the point is clear (the compiler already uses jump tables) the code does not seem optimal. Of course, my assembly knowledge is kind-of rusty (instruction pairing for the pentium 1 is the latest optimization I know of).
First of all the jmp is useless (in fact, the jump table is useless). The code already compares the "default:" case, so there's no need to further differentiate between the actual values. I would have written the switch as follows:
push ebx
mov ebx,eax
dec ebx
mov ecx,eax
cmp ebx,6
jbe L1A
lea eax,[ecx+1]
L1A:
pop ebx
ret
What's the reason for the "sub ebx, 1", intead of "dec ebx"? Isn't an instruction using an immediate value slower (larger instruction => less instructions in cache) than one without? (At least that's what I remember from the pentium 1).
Would the usage of the instructions setbe/seta improve the above code even more? It'll get rid of the conditional jump, but I have no idea what the performance of those set* instructions are.
L.
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March 21, 2006 Re: Fascinating new switch mechanism in assembler | ||||
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Posted in reply to Lionello Lunesu | "Lionello Lunesu" <lio@remove.lunesu.com> wrote in message news:dvm0dd$2bhp$1@digitaldaemon.com... > What's the reason for the "sub ebx, 1", intead of "dec ebx"? Isn't an instruction using an immediate value slower (larger instruction => less instructions in cache) than one without? (At least that's what I remember from the pentium 1). Not necessarilly. It depends on which version of the CPU. |
April 15, 2006 Re: Fascinating new switch mechanism in assembler | ||||
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Posted in reply to Walter Bright |
>Given:
>
>int test(int i)
>{
> switch (i)
> {
> case 1:
> case 2:
> case 3:
> case 4:
> case 5:
> case 6:
> case 7:
> return i;
> default:
> return i + 1;
> }
>}
>
>The assembler produced is:
>
>?test@@YAHH@Z:
> push EBX
> mov EBX,8[ESP]
> sub EBX,1
> cmp EBX,6
> ja L1A
> jmp dword ptr FLAT:_DATA[00h][EBX*4]
> mov EAX,8[ESP]
> pop EBX
> ret
>L1A: mov EAX,8[ESP]
> inc EAX
> pop EBX
> ret
>_TEXT ends
>_DATA segment
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
> dd offset FLAT:?test@@YAHH@Z[014h]
>_DATA ends
>
Walter - I *think* your jump gate is jumping *into* the table. If I'm wrong, then disregard all this...
~~~
This is bad because you're flushing the code cash twice to get where you're going, and the jump instruction itself is being stored repeatedly. Instead you want to load the 'final' jump address into a register and jump to that address. Then the table is essentially a void*[].
so:
mov eax, table[x];
jmp [eax];
dd a;
dd b;
is better than
mov eax, table[x];
jmp eax;
table:
jmp a;
jmp b;
This will roughly half the memory size. That said, I plan to use a D switch and trust you'll optimize it well enough. :) That way my code is more portable and clean. Thanks for showing that!
Sincerely, Dan.
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April 15, 2006 Re: Fascinating new switch mechanism in assembler | ||||
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Posted in reply to Dan Lewis | I'm no Walter, but I think he had it right. >> jmp dword ptr FLAT:_DATA[00h][EBX*4] It's not jumping to "ebx" but to "[ebx*4], which means the value (dword) at (ebx*4) is read first. The *4 also shows that the table contains dwords: the offsets of the code jumped to for each case. >> dd offset FLAT:?test@@YAHH@Z[014h] L. |
April 22, 2006 Re: Fascinating new switch mechanism in assembler | ||||
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Posted in reply to Lionello Lunesu | In article <e1qf9o$1me0$1@digitaldaemon.com>, Lionello Lunesu says... > >I'm no Walter, but I think he had it right. > > >> jmp dword ptr FLAT:_DATA[00h][EBX*4] > >It's not jumping to "ebx" but to "[ebx*4], which means the value (dword) at (ebx*4) is read first. > >The *4 also shows that the table contains dwords: the offsets of the code jumped to for each case. > >> dd offset FLAT:?test@@YAHH@Z[014h] > >L. Lionello, I have no idea what "dd offset FLAT:?test@@YAHH@Z[014h]" means. I can read assembly, even a touch of hex, but I skipped gibberish class. Anyways, [EBX*4] makes sense to me, so I know you're right. : ) |
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