Thread overview | |||||
---|---|---|---|---|---|
|
July 07, 2006 Tile Studio Demo code ported to D | ||||
---|---|---|---|---|
| ||||
Hey everyone, I'm not totally sure if this should be posted here, but I thought that Tile Studio and the Demo code were quite good for any game lib development (Arc maybe). Layered tiling looks very nice in the demo. I only tried the Demo port under Linux and I used Tile Studio with the Windoze emulator called "wine", under Linux. It should work with Windoze/Cygwin, though. I like Concurrent Clean and stumbled across TS when looking for side scrolling game examples, by the way. Tile Studio can be found here: http://tilestudio.sourceforge.net/ and the D/Derelict port of the scrolling Demo is here: http://pages.cpsc.ucalgary.ca/~wilsonk I compiled this with DMD0.149 under Linux (FC5), by the way. Check out the Readme for further info. Thanks, K.Wilson |
July 07, 2006 Re: Tile Studio Demo code ported to D | ||||
---|---|---|---|---|
| ||||
Posted in reply to Kelly Wilson | Kelly Wilson wrote:
> Hey everyone,
>
> I'm not totally sure if this should be posted here, but I thought that Tile Studio and the Demo code were quite good for any game lib development (Arc maybe). Layered tiling looks very nice in the demo.
>
> I only tried the Demo port under Linux and I used Tile Studio with the Windoze emulator called "wine", under Linux. It should work with Windoze/Cygwin, though.
>
> I like Concurrent Clean and stumbled across TS when looking for side scrolling game examples, by the way.
>
> Tile Studio can be found here:
> http://tilestudio.sourceforge.net/
>
> and the D/Derelict port of the scrolling Demo is here:
> http://pages.cpsc.ucalgary.ca/~wilsonk
>
> I compiled this with DMD0.149 under Linux (FC5), by the way. Check out the Readme for further info.
>
> Thanks,
> K.Wilson
Cool!
I got it working with the latest Derelict and dmd (v0.162). I had to change DerelictSDL_Load() to DerelictSDL.load(), same for DerelictGL_Load() => DerelictGL.load().
L.
|
July 08, 2006 Re: Tile Studio Demo code ported to D | ||||
---|---|---|---|---|
| ||||
Posted in reply to Lionello Lunesu | Lionello Lunesu wrote:
> Kelly Wilson wrote:
>> Hey everyone,
>>
>> I'm not totally sure if this should be posted here, but I thought that Tile Studio and the Demo code were quite good for any game lib development (Arc maybe). Layered tiling looks very nice in the demo.
>>
>> I only tried the Demo port under Linux and I used Tile Studio with the Windoze emulator called "wine", under Linux. It should work with Windoze/Cygwin, though.
>>
>> I like Concurrent Clean and stumbled across TS when looking for side scrolling game examples, by the way.
>>
>> Tile Studio can be found here:
>> http://tilestudio.sourceforge.net/
>>
>> and the D/Derelict port of the scrolling Demo is here:
>> http://pages.cpsc.ucalgary.ca/~wilsonk
>>
>> I compiled this with DMD0.149 under Linux (FC5), by the way. Check out the Readme for further info.
>>
>> Thanks,
>> K.Wilson
>
> Cool!
>
> I got it working with the latest Derelict and dmd (v0.162). I had to change DerelictSDL_Load() to DerelictSDL.load(), same for DerelictGL_Load() => DerelictGL.load().
>
> L.
That's because you are using the new version of Derelict's loader, which uses DerelictFoo.Load(); instead of DerelictFoo_Load();
As for the code, I'm definitely going to look into it to see if it is something I could possibly fit into Arc.
~ Clay
|
Copyright © 1999-2021 by the D Language Foundation