July 16, 2006
On 2006-07-16 06:42:32 -0700, Bruno Medeiros <brunodomedeirosATgmail@SPAM.com> said:

> S. wrote:
>> On 2006-07-14 14:06:35 -0700, "Jarrett Billingsley" <kb3ctd2@yahoo.com> said:
>> 
>>> "S." <S._member@pathlink.com> wrote in message news:e98u9d$oqh$1@digitaldaemon.com...
>>>> It seems that because inner classes lack an `outer` keyword it is impossible for
>>>> them to create a new instance for the purpose of COW when operators like opCom
>>>> are called...
>>> 
>>> It's irritating, isn't it?  The workaround is to make the ctor for the inner class take a reference to its owning outer class, then you can use the syntax
>>> 
>>> Inner dup()
>>> {
>>>     Inner n = outerThis.new Inner(outerThis);
>>>     return n;
>>> }
>>> 
>>> That is, you can 'new' the inner class using the outerThis reference.
>>> 
>>> I suppose another way would be to do some terribly ugly, nonportable hacks to _find_ the outer pointer manually.  Maybe if we do that, Walter will see that having an 'outer' reference would be useful.
>> 
>> Yes, I thought of that.  But Alas, WTF IS THE POINT OF INNER CLASSES IMPLICITLY HAVING THE THING THEN!?!?!?!?!??!!?
>> 
>> -S
>> 
> 
> I believe he mentioned that as just a "workaround", a temporary solution, not a final one!

Hehe,  I was just venting my frustration :)    His solution seems to generate syntax errors when I tried it anyways though =/

-S.

July 17, 2006
In article <optcp5p4fx23k2f5@nrage>, Regan Heath says...
>
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>On Fri, 14 Jul 2006 17:47:51 -0700, S. <user@pathlink.com> wrote:
>> On 2006-07-14 13:48:14 -0700, BCS <BCS@pathlink.com> said:
>>
>>> S. wrote:
>>>> It seems that because inner classes lack an `outer` keyword it is
>>>> impossible for
>>>> them to create a new instance for the purpose of COW when operators
>>>> like opCom
>>>> are called...
>>>>  sudoku.d(318): outer class Foobar 'this' needed to 'new' nested class
>>>> BarBar
>>>>
>>>  sudoku.d as in the game? What does the program do? Is it a generator,
>>> a solver, or a player? I ask because I have a solver done and would be
>>> interested in comparing them.
>>
>> Yes, I'm fiddling around with an analytical solver.  Mine currently doesn't solve as many as I would like.  I only implemented three elimination methods so far.
>
>I wrote a sudoku solver too. It expects the puzzle in a CSV file, example attached.
>
>As far as I know it will solve anything which is 'logically solvable' .. in other words as long as there is always at least one definate next step with no 2+ choices and guessing involved.
>
>Regan

Wow, your code is kind of tricky.  It'll take me a bit to understand all of it.

I'll post mine here in a bit.  It's ALOT longer though =/ Mine should handle larger grids though,  I haven't gotten my hands on any data for 16x16 or whatever yet though.


July 17, 2006
In article <e9c20f$271c$1@digitaldaemon.com>, BCS says...
>
>Regan Heath wrote:
>> On Fri, 14 Jul 2006 17:47:51 -0700, S. <user@pathlink.com> wrote:
>> 
>>> On 2006-07-14 13:48:14 -0700, BCS <BCS@pathlink.com> said:
>>>
>>>> S. wrote:
>>>>
>>>>> It seems that because inner classes lack an `outer` keyword it is
>>>>> impossible for
>>>>> them to create a new instance for the purpose of COW when operators
>>>>> like opCom
>>>>> are called...
>>>>>  sudoku.d(318): outer class Foobar 'this' needed to 'new' nested
>>>>> class  BarBar
>>>>>
>>>>  sudoku.d as in the game? What does the program do? Is it a
>>>> generator,  a solver, or a player? I ask because I have a solver done
>>>> and would be  interested in comparing them.
>>>
>>>
>>> Yes, I'm fiddling around with an analytical solver.  Mine currently doesn't solve as many as I would like.  I only implemented three elimination methods so far.
>> 
>> I wrote a sudoku solver too. It expects the puzzle in a CSV file, example  attached.
>> 
>> As far as I know it will solve anything which is 'logically solvable' ..  in other words as long as there is always at least one definate next step  with no 2+ choices and guessing involved.
>> 
>> Regan
>
>
>Mine goes the other direction, only set cells that have only one choice left, when you run out of those, store the state and guess. It uses a stack like system for the states. It was/is solving puzzles in about 2.75 ms. I think it will solve any puzzle that can be solved, and with a little modification, will check if more than one solution exists.

Where's the code?

-SC


July 17, 2006
S. wrote:
> In article <e9c20f$271c$1@digitaldaemon.com>, BCS says...
> 
>>
>>Mine goes the other direction, only set cells that have only one choice left, when you run out of those, store the state and guess. It uses a stack like system for the states. It was/is solving puzzles in about 2.75 ms. I think it will solve any puzzle that can be solved, and with a little modification, will check if more than one solution exists.
> 
> 
> Where's the code?
> 
> -SC
> 
> 



July 17, 2006
In article <e9gh4g$gh$11@digitaldaemon.com>, BCS says...
>
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>
>S. wrote:
>> In article <e9c20f$271c$1@digitaldaemon.com>, BCS says...
>> 
>>>
>>>Mine goes the other direction, only set cells that have only one choice left, when you run out of those, store the state and guess. It uses a stack like system for the states. It was/is solving puzzles in about 2.75 ms. I think it will solve any puzzle that can be solved, and with a little modification, will check if more than one solution exists.
>> 
>> 
>> Where's the code?
>> 
>> -SC
>> 
>> 


Very interesting, here's mine.  I'm almost embarrased, it's much more complicated than either of your guys'.  I've still got alot of work to do on it though.


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