Thread overview
Direct3DCreate9 from static library?
Oct 20, 2006
LW
Oct 20, 2006
dickl
Oct 20, 2006
LW
Oct 21, 2006
Mike Parker
October 20, 2006
I did the following:
I made an import library for d3d9.dll with one export
_Direct3DCreate9@4 = Direct3DCreate9

Now, every time I call the function, I get a Win32 exeption. I just want to know why.
October 20, 2006
LW wrote:
> I did the following:
> I made an import library for d3d9.dll with one export
> _Direct3DCreate9@4 = Direct3DCreate9
> 
> Now, every time I call the function, I get a Win32 exeption.
> I just want to know why.

Did you call CoInitialize before calling the DirectX function ?
October 20, 2006
No, I didn't. But now it works without it!
I forgot the "return" and the compiler didn't complain, because I had a "return
E_FAIL" in an if-block
October 21, 2006
dickl wrote:
> LW wrote:
>> I did the following:
>> I made an import library for d3d9.dll with one export
>> _Direct3DCreate9@4 = Direct3DCreate9
>>
>> Now, every time I call the function, I get a Win32 exeption.
>> I just want to know why.
> 
> Did you call CoInitialize before calling the DirectX function ?

Not needed when using the *Create functions of DirectX. You only need CoInitialize when loading manually through the COM interface. The *Create functions are essentially wrappers for that.