Thread overview
Closing streams on deletion
Jan 26, 2007
Max Samukha
Jan 26, 2007
Frits van Bommel
Jan 26, 2007
Max Samukha
Jan 26, 2007
Frits van Bommel
January 26, 2007
Are streams supposed to get closed when they are deleted? Currently
only file stream seems to work that way (its destructor calls
close()).

scope auto file = new File("file.txt");
// ok. file is closed at the end of the scope

scope auto file = new EndianStream(new BufferedFile("file.txt"));
// I expected the EndianStream's destructor would close the stream and
the underlying stream (nestClose is true) but that didn't happen.

It is by design?


January 26, 2007
Max Samukha wrote:
> Are streams supposed to get closed when they are deleted? Currently
> only file stream seems to work that way (its destructor calls
> close()).
> 
> scope auto file = new File("file.txt");
> // ok. file is closed at the end of the scope
> 
> scope auto file = new EndianStream(new BufferedFile("file.txt"));
> // I expected the EndianStream's destructor would close the stream and
> the underlying stream (nestClose is true) but that didn't happen.
> 
> It is by design?

It's probably more "by limitation".
File uses OS handles, so it can close those without any problems. If another Stream needs to be closed though, you can't really do that in the destructor. This is because if the garbage collector is the one calling the destructor, it may have already collected the underlying Stream and calling any methods on it produces Undefined Behavior. Which is a Bad Thing.
And since there's no way to tell if the object was deleted manually or by the GC, it's best not to touch any other objects in the destructor.
January 26, 2007
On Fri, 26 Jan 2007 12:54:30 +0100, Frits van Bommel <fvbommel@REMwOVExCAPSs.nl> wrote:

>Max Samukha wrote:
>> Are streams supposed to get closed when they are deleted? Currently
>> only file stream seems to work that way (its destructor calls
>> close()).
>> 
>> scope auto file = new File("file.txt");
>> // ok. file is closed at the end of the scope
>> 
>> scope auto file = new EndianStream(new BufferedFile("file.txt"));
>> // I expected the EndianStream's destructor would close the stream and
>> the underlying stream (nestClose is true) but that didn't happen.
>> 
>> It is by design?
>
>It's probably more "by limitation".
>File uses OS handles, so it can close those without any problems. If
>another Stream needs to be closed though, you can't really do that in
>the destructor. This is because if the garbage collector is the one
>calling the destructor, it may have already collected the underlying
>Stream and calling any methods on it produces Undefined Behavior. Which
>is a Bad Thing.
>And since there's no way to tell if the object was deleted manually or
>by the GC, it's best not to touch any other objects in the destructor.

Thanks, Frits. I've overlooked the paragraph in the specs:
"When the garbage collector calls a destructor for an object of a
class that has members that are references to garbage collected
objects, those references are no longer valid."
Shouldn't it be in red bold underlined font? :)
January 26, 2007
"Max Samukha" <samukha@voliacable.com> wrote in message news:bbvjr29j6nkd58e89t7m0oid09001sph72@4ax.com...

> Thanks, Frits. I've overlooked the paragraph in the specs:
> "When the garbage collector calls a destructor for an object of a
> class that has members that are references to garbage collected
> objects, those references are no longer valid."
> Shouldn't it be in red bold underlined font? :)

Personally I think it should be changed outright..


January 26, 2007
Jarrett Billingsley wrote:
> "Max Samukha" <samukha@voliacable.com> wrote in message news:bbvjr29j6nkd58e89t7m0oid09001sph72@4ax.com...
> 
>> Thanks, Frits. I've overlooked the paragraph in the specs:
>> "When the garbage collector calls a destructor for an object of a
>> class that has members that are references to garbage collected
>> objects, those references are no longer valid."
>> Shouldn't it be in red bold underlined font? :)
> 
> Personally I think it should be changed outright.. 

Feel free to modify the GC, thoroughly test it, and submit the patch to bugzilla...

(Oh, and make sure the performance doesn't suffer too much :p)