Hi,
I noticed that the local area of the myUi() function was allocated on the heap, not on the stack as it would be the usual case with functions.
Please explain me how the D compiler detects that. Does it knows that the myUi() function returns something, that contains a delegate which is referencing to a variable on the function's local area?
What is the trigger of this heap allocated function storage area?
import std;
class Button
{
string title;
void delegate() onPress;
this(string title, void delegate() onPress)
{
this.title = title, this.onPress = onPress;
}
void draw(){ writeln("Drawing ["~title~"]"); }
void press(){ writeln("Pressing ["~title~"]"); onPress(); }
}
auto myUi()
{
auto titles = ["Hello", "Hi", "Greetings"].cycle;
Button btn;
btn = new Button(titles.front, (){
titles.popFront; btn.title = titles.front;
writeln("Title changed");
});
return btn;
}
void main()
{
auto ui = myUi;
auto ui2 = myUi;
foreach(i; 0..10){
writeln("1---------");
ui.draw;if(i%3) ui.press;
writeln("2---------");
ui2.draw;if(i%2) ui2.press;
}
}