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July 06, 2007 OpenAL with ogg | ||||
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Hello, I started to try using OpenAL the very first time. (no experience in C++ either...) I can't get it to run. Can anyone help me with a sample code for D? i have found very few samples on the net but they only work with wave and have almost no comments at all so it is impossible for a newbie to understand. Best would be something that loads just one ogg-file from hdisk and plays it, that would be enough for the beginning. It would help a lot if you could add comments to the code so i can follow up what's happening. A tutorial for D would help too. Right now i (try to) use DerelictAL and DerelictOgg. I don't know if those are the best "headers". Does anyone know any better ones? Is there something in Phobos maybe?!? Websites with tutorials and other help would be very good too. Thanks for any help! ps: sorry for my bad engrish ;) |
July 06, 2007 Re: OpenAL with ogg | ||||
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Posted in reply to Charma | > Best would be something that loads just one ogg-file from hdisk and plays it, that would be enough for the beginning. It would help a lot if you could add comments to the code so i can follow up what's happening. A tutorial for D would help too. If your main interest is just playing a sound and not learning the internals of OpenAL, you could try ArcLib's sound module: http://www.dsource.org/projects/arclib/browser/trunk/arc/sound.d It uses the Derelict bindings to OpenAL. Christian |
July 06, 2007 Re: OpenAL with ogg | ||||
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Posted in reply to Christian Kamm | Christian Kamm wrote: >> Best would be something that loads just one ogg-file from hdisk and >> plays it, that would be enough for the beginning. It would help a lot if >> you could add comments to the code so i can follow up what's happening. >> A tutorial for D would help too. > > If your main interest is just playing a sound and not learning the internals > of OpenAL, you could try ArcLib's sound module: > > http://www.dsource.org/projects/arclib/browser/trunk/arc/sound.d > > It uses the Derelict bindings to OpenAL. > > Christian I don't know if this helps either, but this http://www.dsource.org/projects/yage/browser/trunk/src/yage/resource/sound.d is the code the above module is based upon, and this site http://www.devmaster.net/articles.php?catID=6 seems to have the best OpenAL tutorials. ~ Clay |
July 06, 2007 Re: OpenAL with ogg | ||||
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Posted in reply to Clay Smith | Thanks for your answers so far. That sound.d was exactly what i way looking for... unfortunatly i can'T get it to work.. I downloaded the whole arclib and derelict and copied all files to my main.d-folder and tried to compile but it will always fail with a link error with a strange error like "EAX=...., EBX=asss" and so on... looks like an essembler-error... but i don't know anything about that stuff...
I am very helpless when it is about stuff from dsource.org... the libs and stuff they offer always has only very rare or no information about how to use it. I never know where to copy the libs to or do i really have to build them or not and if so, i have no idea how to and what it is good for which ends up for me to always bother my friend to help me out.
Does anyone know how i can just get all my tango, derelict and arclib stuff get into the dmd-folders like phobos so that i can access them from anywhere?
i already tryed to copy it into the phobos-folder next to the std-folder but i always get a "can't read"-error when i do like that... it only works when i copy the files into the folder where my source-code is, which is extremly bothering and i am sure it is not the correct way...
Also the download-links from the project-page of arclib is not working.. i am getting a 404 not found error... only the v1 works. does anyone know an alternative source to download the newest version? i usually prefer to use the most improved and newest version...
Another question: I use ddbi for access to a mysql-db. for the final program to work i always need to copy the libmysql.dll with my exe-file.. is there any way to compile without the dll-needed?
Sorry for my big nescience -.-
Clay Smith schrieb:
> Christian Kamm wrote:
>>> Best would be something that loads just one ogg-file from hdisk and
>>> plays it, that would be enough for the beginning. It would help a lot if
>>> you could add comments to the code so i can follow up what's happening.
>>> A tutorial for D would help too.
>>
>> If your main interest is just playing a sound and not learning the internals
>> of OpenAL, you could try ArcLib's sound module:
>>
>> http://www.dsource.org/projects/arclib/browser/trunk/arc/sound.d
>>
>> It uses the Derelict bindings to OpenAL.
>>
>> Christian
>
> I don't know if this helps either, but this http://www.dsource.org/projects/yage/browser/trunk/src/yage/resource/sound.d is the code the above module is based upon, and this site http://www.devmaster.net/articles.php?catID=6 seems to have the best OpenAL tutorials.
>
> ~ Clay
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July 06, 2007 Re: OpenAL with ogg | ||||
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Posted in reply to Charma | Hrm that's odd... This will help with setting up arclib: http://dmedia.dprogramming.com/?n=Tutorials.ArcIntro What platform are you on? ~ Clay Charma wrote: > Thanks for your answers so far. That sound.d was exactly what i way looking for... unfortunatly i can'T get it to work.. I downloaded the whole arclib and derelict and copied all files to my main.d-folder and tried to compile but it will always fail with a link error with a strange error like "EAX=...., EBX=asss" and so on... looks like an essembler-error... but i don't know anything about that stuff... > > I am very helpless when it is about stuff from dsource.org... the libs and stuff they offer always has only very rare or no information about how to use it. I never know where to copy the libs to or do i really have to build them or not and if so, i have no idea how to and what it is good for which ends up for me to always bother my friend to help me out. > Does anyone know how i can just get all my tango, derelict and arclib stuff get into the dmd-folders like phobos so that i can access them from anywhere? > i already tryed to copy it into the phobos-folder next to the std-folder but i always get a "can't read"-error when i do like that... it only works when i copy the files into the folder where my source-code is, which is extremly bothering and i am sure it is not the correct way... > > Also the download-links from the project-page of arclib is not working.. i am getting a 404 not found error... only the v1 works. does anyone know an alternative source to download the newest version? i usually prefer to use the most improved and newest version... > > Another question: I use ddbi for access to a mysql-db. for the final program to work i always need to copy the libmysql.dll with my exe-file.. is there any way to compile without the dll-needed? > > Sorry for my big nescience -.- > > > > > > > Clay Smith schrieb: >> Christian Kamm wrote: >>>> Best would be something that loads just one ogg-file from hdisk and >>>> plays it, that would be enough for the beginning. It would help a lot if >>>> you could add comments to the code so i can follow up what's happening. >>>> A tutorial for D would help too. >>> >>> If your main interest is just playing a sound and not learning the internals >>> of OpenAL, you could try ArcLib's sound module: >>> >>> http://www.dsource.org/projects/arclib/browser/trunk/arc/sound.d >>> >>> It uses the Derelict bindings to OpenAL. >>> >>> Christian >> >> I don't know if this helps either, but this http://www.dsource.org/projects/yage/browser/trunk/src/yage/resource/sound.d is the code the above module is based upon, and this site http://www.devmaster.net/articles.php?catID=6 seems to have the best OpenAL tutorials. >> >> ~ Clay |
July 09, 2007 Re: OpenAL with ogg | ||||
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Posted in reply to Clay Smith | i'm on winXP... I will have a look at the toturial soon, thank you...
maybe this isn't a lokal problem and others have this too?
Charma
Clay Smith schrieb:
> Hrm that's odd...
>
> This will help with setting up arclib:
>
> http://dmedia.dprogramming.com/?n=Tutorials.ArcIntro
>
> What platform are you on?
>
> ~ Clay
>
> Charma wrote:
>> Thanks for your answers so far. That sound.d was exactly what i way looking for... unfortunatly i can'T get it to work.. I downloaded the whole arclib and derelict and copied all files to my main.d-folder and tried to compile but it will always fail with a link error with a strange error like "EAX=...., EBX=asss" and so on... looks like an essembler-error... but i don't know anything about that stuff...
>>
>> I am very helpless when it is about stuff from dsource.org... the libs and stuff they offer always has only very rare or no information about how to use it. I never know where to copy the libs to or do i really have to build them or not and if so, i have no idea how to and what it is good for which ends up for me to always bother my friend to help me out.
>> Does anyone know how i can just get all my tango, derelict and arclib stuff get into the dmd-folders like phobos so that i can access them from anywhere?
>> i already tryed to copy it into the phobos-folder next to the std-folder but i always get a "can't read"-error when i do like that... it only works when i copy the files into the folder where my source-code is, which is extremly bothering and i am sure it is not the correct way...
>>
>> Also the download-links from the project-page of arclib is not working.. i am getting a 404 not found error... only the v1 works. does anyone know an alternative source to download the newest version? i usually prefer to use the most improved and newest version...
>>
>> Another question: I use ddbi for access to a mysql-db. for the final program to work i always need to copy the libmysql.dll with my exe-file.. is there any way to compile without the dll-needed?
>>
>> Sorry for my big nescience -.-
>>
>>
>>
>>
>>
>>
>> Clay Smith schrieb:
>>> Christian Kamm wrote:
>>>>> Best would be something that loads just one ogg-file from hdisk and
>>>>> plays it, that would be enough for the beginning. It would help a lot if
>>>>> you could add comments to the code so i can follow up what's happening.
>>>>> A tutorial for D would help too.
>>>>
>>>> If your main interest is just playing a sound and not learning the internals
>>>> of OpenAL, you could try ArcLib's sound module:
>>>>
>>>> http://www.dsource.org/projects/arclib/browser/trunk/arc/sound.d
>>>>
>>>> It uses the Derelict bindings to OpenAL.
>>>>
>>>> Christian
>>>
>>> I don't know if this helps either, but this http://www.dsource.org/projects/yage/browser/trunk/src/yage/resource/sound.d is the code the above module is based upon, and this site http://www.devmaster.net/articles.php?catID=6 seems to have the best OpenAL tutorials.
>>>
>>> ~ Clay
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